Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).

The Yahoo! Groups Product Blog

Check it out!

Group Information

? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Messages

Advanced
Messages Help
Messages 45008 - 45037 of 46437   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand Author Sort by Date ^
45008 Mike Adams
abrigon66 Send Email
Jan 5, 2011
5:28 pm
Stacking or interaction? Not all magics works well together? Mike Sent via BlackBerry by AT&T...
45009 ussglenn@...
the_dm69 Send Email
Jan 15, 2011
9:24 pm
http://ussglenn.com Are you an avid role-player seeking a very unconventional simming experience? Do you prefer the nittier, grittier-side of role-playing,...
45010 ussglenn@...
the_dm69 Send Email
Jan 15, 2011
9:25 pm
http://ussglenn.com The shows would have you believe that the Federation is in a Galaxy filled with light, or at worst grays, but behinds the scenes there is a...
45011 Peter Knutsen
peter_knutsen Send Email
Feb 4, 2011
5:05 pm
... But I have already made the decision that I want Sagatafl to use a more fine-grained action costing system, so that characters can progress more smoothly...
45012 Brian Gross
imposteraz Send Email
Feb 5, 2011
9:49 pm
Peter, Without getting into too many specifics, you could take the basic idea I outlined below and expand it by saying an average character has maybe 10 action...
45013 Larry D. Hols
crkdface Send Email
Feb 6, 2011
11:00 pm
Hallo, ... I'd say using 24 points would work for a fine-grained system. Larry...
45014 fifthreaper Send Email Feb 9, 2011
4:19 am
Hi Long-time reader, first time poster (read: Be gentle;) Like most of you, I've spend a lot of energy over the years, wondering and analyzing which features I...
45015 Dan
danhertogs Send Email
Feb 9, 2011
11:26 am
Welcome. I think you've done a good job there, it covers most of the core issues, and is still interesting enough for at least one dice mechanic philosopher to...
45016 fifthreaper Send Email Feb 9, 2011
1:31 pm
... Thx :) ... issues, and is still interesting enough for at least one dice mechanic philosopher to enjoy. ... algorithm. This isn't strictly accurate- even...
45017 David Lamb
dalamb54 Send Email
Feb 9, 2011
3:50 pm
... My overall reaction was quite positive. I have a few surface suggestions, mostly about terminology and assumptions. Dice mechanics get used for more than...
45018 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 9, 2011
5:07 pm
... Interesting analysis. I agree on many points, for example that higher chance of success usually implies lower variance. There are, however, a few...
45019 fifthreaper Send Email Feb 9, 2011
6:03 pm
... Point taken, but I think I'd rather redefine "dice-mechanics" to "action-resolution mechanics" or some such. What I'm trying to achieve is a consistent way...
45020 fifthreaper Send Email Feb 9, 2011
6:50 pm
First of - let me take this chance to say a huge "Thanks!" to you for Troll. That language is the best thing to happen to RPGs since... I don't know. Dices. ...
45021 Chad Wilson
caeman Send Email
Feb 9, 2011
7:06 pm
The discreteness of die rolls is one of the reasons I love Basic Roleplay's D100 roll. 100 points of discreteness, instead of 20 or some other lower number. ...
45022 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 10, 2011
8:23 am
... I'm not sure I agree. In the end, you translate the roll into a degree of success (DoS), and it matters little if the dice have 1000 possible outcomes if...
45023 Peter Knutsen
peter_knutsen Send Email
Feb 10, 2011
12:33 pm
... More like it, yes. But I already have that part of the system, dealing with how Action Points are generatede (randomly but weighted toward the 8-13 range)...
45024 Peter Knutsen
peter_knutsen Send Email
Feb 10, 2011
1:13 pm
... I'd very much like to keep the AP totals as low as possible, first of all for the sake of simplicity, since doing mental arithmetic with larger numbers is...
45025 Frank Sronce
ubasti-dread Send Email
Feb 11, 2011
6:31 am
Looks very nice. I'd suggest "target" instead of Actee. Kiz...
45026 Peter Knutsen
peter_knutsen Send Email
Feb 19, 2011
10:58 am
... [...] ... [...] I think if he re-did the graphs with bars instead of lines, the graphs would be much harder to read. Notice how he often plots half a...
45027 Peter Knutsen
peter_knutsen Send Email
Feb 19, 2011
11:16 am
... [...] But most RPG system roll mechanics are not binary. They tend to at least include the possibility of critical failure and critical success, and many...
45028 Peter Knutsen
peter_knutsen Send Email
Feb 19, 2011
1:03 pm
Flaws are a recent addition to Sagatafl. It has always had physical and intellectual DisAdvantages, and also social disadvantages handled via a different...
45029 Chad Wilson
caeman Send Email
Feb 19, 2011
1:16 pm
Talislanta had 5 possible outcomes from a die roll: Critical Failure, Failure, Partial Success, Success, Critical Success. All of this via single D20 roll. I...
45030 Peter Knutsen
peter_knutsen Send Email
Feb 19, 2011
5:06 pm
... [...] The problem with non-binary successes on a 1d20 or 1d100 roll is that everyone has to memorize all sorts of arbirtary non-internalizable numerical...
45031 Klaus Æ.
klaus_ae_mog... Send Email
Feb 20, 2011
1:10 pm
... Not necessarily. HârnMaster has a neat mechanism where you have to roll below your skill on d100 to succeed. However, if your roll ends in 0 or 5, The...
45032 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 21, 2011
8:34 am
... The standard way to handle this is to have several thin bars of different colours next to each other, like in ...
45033 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 21, 2011
8:46 am
... The Talislata character sheets lists the table of target numbers ("The Action Table"), so you don't need to memorize it, and you will quickly learn it....
45034 Klaus Æ.
klaus_ae_mog... Send Email
Feb 21, 2011
9:16 am
... It is still better than D&D, where a 20 is a critical success. This means that the better you are, the smaller fraction of your successes will be critical....
45035 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 21, 2011
9:38 am
... IIRC, you have to confirm the critical with a second roll, that must be at least a normal success. This makes the fraction of successes that are criticals...
45036 Lizard
lizard_sf Send Email
Feb 21, 2011
1:44 pm
... Confirming criticals was the 3.x rule. In 4.0, criticals do not need to be confirmed. In both 3.x and 4.0, there are feats, powers, weapons, spells, etc, ...
45037 Peter Knutsen
peter_knutsen Send Email
Feb 21, 2011
1:51 pm
... I prefer the other method. -- Peter Knutsen...
Messages 45008 - 45037 of 46437   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help