... I agree that dice pool isn't a good term, as that is normally used about systems where the number of dice depends on ability instead of difficulty. IIRC,...
44468
Peter Knutsen
peter_knutsen
Feb 1, 2010 9:02 am
... I'm reluctant to refer to my RPGs as being "dice pool" systems, both because it is inaccurate jargon (as per your description) and secondly because some...
44469
Raven Daegmorgan
greyorm
Feb 1, 2010 9:19 am
... I do as well. But...you know, "Find your best two" or "Find your worst two" isn't really that slow in play. Or at least I'm thinking not based on...
44470
Raven Daegmorgan
greyorm
Feb 1, 2010 9:21 am
... Variable drop system. Because you're dropping a number of either low or high dice for the result. - Raven...
44471
Torben AEgidius Mogen...
torbenm1
Feb 1, 2010 9:26 am
... I don't think it is too bad, as long as the number of dice doesn't get too high. Finding the highest or lowest in a set is faster than adding them and...
44472
Peter Knutsen
peter_knutsen
Feb 1, 2010 9:29 am
... It doesn't sound dangerously slow to me, but speed issues was my first thought. Sagatafl's mechanic is pretty fast after a little practice, but it could be...
44473
Peter Knutsen
peter_knutsen
Feb 1, 2010 9:38 am
... Hence my suggestion that Larry look into using pipped dice. ... I guess that was my concern as well. If it had just been "sum the best two" I wouldn't have...
44474
Torben AEgidius Mogen...
torbenm1
Feb 1, 2010 9:43 am
Inspired by the recent discussion, I came up with this idea for a dice-roll system: 1. You roll a number of d6 depending on your ability. 2. You remove the N...
44475
malckuss
Feb 1, 2010 12:11 pm
Chessex is a big seller in the US, too, due largely in part to games like Warhammer 40k. As I type this, a 36 count black block of their d6's sit in front of...
44476
Klaus Æ.
klaus_ae_mog...
Feb 1, 2010 2:07 pm
... So you will automatically fail miserably if your ability is equal to the difficulty, yet you can obtain maxium quality if your ability is just one higher?...
44477
Torben AEgidius Mogen...
torbenm1
Feb 1, 2010 4:19 pm
... The chance of getting the highest possible value on one remaining die would be pretty low. Even if difficulty is 1 and your ability is 2, the chance of...
44478
Frank Sronce
ubasti-dread
Feb 1, 2010 4:32 pm
I've used basically the same system before and it's decently fast. At least as fast as adding up all of X dice. Slower than a single die, of course, but I...
44479
Larry D. Hols
crkdface
Feb 2, 2010 3:59 am
Hallo, ... <snip> ... That's cool. The breakdown on the numbers looks usable. I thought of another roll system involving a subset of the dice rolled. I...
44480
Larry D. Hols
crkdface
Feb 2, 2010 4:02 am
Hallo, ... Five dice is the max rolled. Speed also isn't a major concern; this system is relatively simple and quick, which is what I wanted. It's fast enough...
44481
Torben AEgidius Mogen...
torbenm1
Feb 2, 2010 9:37 am
... To get the sum of the 2nd and 3rd highest, you can write sum least 2 largest 3 6d6 Change the 3 to 4 and 5 for the next two steps. Torben...
44482
Larry D. Hols
crkdface
Feb 3, 2010 4:33 pm
Hallo, A really interesting merger of computer technology and board games. I think it has an obvious application in RPGs, too. Unlike the tabletop display...
44483
symphony88ing
Feb 5, 2010 1:49 am
... Very Cool Torben! This system captures three things well: 1. Everyone pretty much has a basic degree of ability in any area, but 2. there are actions...
44484
symphony88ing
Feb 5, 2010 3:37 am
... You wrote that the ability would do well to be twice the difficulty, and I get the impression that a success-failure ratio of 50-50 is being used as a kind...
44485
Torben AEgidius Mogen...
torbenm1
Feb 5, 2010 10:42 am
... I was working with several degrees of success failure, so it is not so clear cut as a simple success/failure ratio. ... I don't think there is any single...
44486
Peter Knutsen
peter_knutsen
Feb 6, 2010 3:07 pm
On 05/02/2010 04:37, symphony88ing wrote: [...] ... [...] I'm extremely busy with various urgents things these days, so I can only throw this in as food for...
44487
Larry D. Hols
crkdface
Feb 7, 2010 4:14 am
Hallo, So I'm looking at action regulation right now--how action flows in game play, whether combat or other fast-paced action sequences, such as chases. I...
44488
ennobee
Feb 7, 2010 8:56 am
... If I understand the premise right, you are saying that when the difficulty level is equal or higher then the number of dice you have for that test/skill,...
44489
loki_29091974
Feb 7, 2010 6:35 pm
... I guess I don't need to tell you how envious I am of you having a copy of SP:G :) It's close to impossible to find. I managed to snag one of their SP:G...
44490
Larry D. Hols
crkdface
Feb 7, 2010 6:44 pm
Hallo, ... There are ways to adjust the odds without making any essentail changes in the mechanism. As it is, if a task is too difficult, there's no chance of ...
44491
Larry D. Hols
crkdface
Feb 7, 2010 7:30 pm
Hallo, ... Well, I bought it brand new from my FLGS shortly after it came out, all those years ago. No searching for it on my part--I just browsed the shelves...
44492
chris@...
christutty
Feb 7, 2010 11:26 pm
From: "Larry D. Hols" <tafl.hols@...> ... I used the same principle for a 'combat environment39; skill (that I can't remember the name of) that each...
44493
Larry D. Hols
crkdface
Feb 8, 2010 5:39 am
Hallo, Check your Wave account. Larry...
44494
loki_29091974
Feb 8, 2010 8:20 am
... can't remember the name of) that each combat character picked up automatically *for the style of combat they were trained in*. This allowed the low level...
44495
Torben AEgidius Mogen...
torbenm1
Feb 8, 2010 8:51 am
... Even though the quality of result ranges from 1 to 6, this does not imply six levels of success. Low numbers are failures and high numbers are sucesses,...
44496
Torben AEgidius Mogen...
torbenm1
Feb 8, 2010 9:13 am
... If your main beef with these systems is that you never pause to take stock of the situation or regain breath, then a simple solution would be to give a...