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rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).

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Messages 44467 - 44496 of 46438   Oldest  |  < Older  |  Newer >  |  Newest
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44467 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 1, 2010
8:57 am
... I agree that dice pool isn't a good term, as that is normally used about systems where the number of dice depends on ability instead of difficulty. IIRC,...
44468 Peter Knutsen
peter_knutsen Send Email
Feb 1, 2010
9:02 am
... I'm reluctant to refer to my RPGs as being "dice pool" systems, both because it is inaccurate jargon (as per your description) and secondly because some...
44469 Raven Daegmorgan
greyorm Send Email
Feb 1, 2010
9:19 am
... I do as well. But...you know, "Find your best two" or "Find your worst two" isn't really that slow in play. Or at least I'm thinking not based on...
44470 Raven Daegmorgan
greyorm Send Email
Feb 1, 2010
9:21 am
... Variable drop system. Because you're dropping a number of either low or high dice for the result. - Raven...
44471 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 1, 2010
9:26 am
... I don't think it is too bad, as long as the number of dice doesn't get too high. Finding the highest or lowest in a set is faster than adding them and...
44472 Peter Knutsen
peter_knutsen Send Email
Feb 1, 2010
9:29 am
... It doesn't sound dangerously slow to me, but speed issues was my first thought. Sagatafl's mechanic is pretty fast after a little practice, but it could be...
44473 Peter Knutsen
peter_knutsen Send Email
Feb 1, 2010
9:38 am
... Hence my suggestion that Larry look into using pipped dice. ... I guess that was my concern as well. If it had just been "sum the best two" I wouldn't have...
44474 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 1, 2010
9:43 am
Inspired by the recent discussion, I came up with this idea for a dice-roll system: 1. You roll a number of d6 depending on your ability. 2. You remove the N...
44475 malckuss Send Email Feb 1, 2010
12:11 pm
Chessex is a big seller in the US, too, due largely in part to games like Warhammer 40k. As I type this, a 36 count black block of their d6's sit in front of...
44476 Klaus Æ.
klaus_ae_mog... Send Email
Feb 1, 2010
2:07 pm
... So you will automatically fail miserably if your ability is equal to the difficulty, yet you can obtain maxium quality if your ability is just one higher?...
44477 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 1, 2010
4:19 pm
... The chance of getting the highest possible value on one remaining die would be pretty low. Even if difficulty is 1 and your ability is 2, the chance of...
44478 Frank Sronce
ubasti-dread Send Email
Feb 1, 2010
4:32 pm
I've used basically the same system before and it's decently fast. At least as fast as adding up all of X dice. Slower than a single die, of course, but I...
44479 Larry D. Hols
crkdface Send Email
Feb 2, 2010
3:59 am
Hallo, ... <snip> ... That's cool. The breakdown on the numbers looks usable. I thought of another roll system involving a subset of the dice rolled. I...
44480 Larry D. Hols
crkdface Send Email
Feb 2, 2010
4:02 am
Hallo, ... Five dice is the max rolled. Speed also isn't a major concern; this system is relatively simple and quick, which is what I wanted. It's fast enough...
44481 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 2, 2010
9:37 am
... To get the sum of the 2nd and 3rd highest, you can write sum least 2 largest 3 6d6 Change the 3 to 4 and 5 for the next two steps. Torben...
44482 Larry D. Hols
crkdface Send Email
Feb 3, 2010
4:33 pm
Hallo, A really interesting merger of computer technology and board games. I think it has an obvious application in RPGs, too. Unlike the tabletop display...
44483 symphony88ing Send Email Feb 5, 2010
1:49 am
... Very Cool Torben! This system captures three things well: 1. Everyone pretty much has a basic degree of ability in any area, but 2. there are actions...
44484 symphony88ing Send Email Feb 5, 2010
3:37 am
... You wrote that the ability would do well to be twice the difficulty, and I get the impression that a success-failure ratio of 50-50 is being used as a kind...
44485 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 5, 2010
10:42 am
... I was working with several degrees of success failure, so it is not so clear cut as a simple success/failure ratio. ... I don't think there is any single...
44486 Peter Knutsen
peter_knutsen Send Email
Feb 6, 2010
3:07 pm
On 05/02/2010 04:37, symphony88ing wrote: [...] ... [...] I'm extremely busy with various urgents things these days, so I can only throw this in as food for...
44487 Larry D. Hols
crkdface Send Email
Feb 7, 2010
4:14 am
Hallo, So I'm looking at action regulation right now--how action flows in game play, whether combat or other fast-paced action sequences, such as chases. I...
44488 ennobee Send Email Feb 7, 2010
8:56 am
... If I understand the premise right, you are saying that when the difficulty level is equal or higher then the number of dice you have for that test/skill,...
44489 loki_29091974 Send Email Feb 7, 2010
6:35 pm
... I guess I don't need to tell you how envious I am of you having a copy of SP:G :) It's close to impossible to find. I managed to snag one of their SP:G...
44490 Larry D. Hols
crkdface Send Email
Feb 7, 2010
6:44 pm
Hallo, ... There are ways to adjust the odds without making any essentail changes in the mechanism. As it is, if a task is too difficult, there's no chance of ...
44491 Larry D. Hols
crkdface Send Email
Feb 7, 2010
7:30 pm
Hallo, ... Well, I bought it brand new from my FLGS shortly after it came out, all those years ago. No searching for it on my part--I just browsed the shelves...
44492 chris@...
christutty Send Email
Feb 7, 2010
11:26 pm
From: "Larry D. Hols" <tafl.hols@...> ... I used the same principle for a 'combat environment&#39; skill (that I can't remember the name of) that each...
44493 Larry D. Hols
crkdface Send Email
Feb 8, 2010
5:39 am
Hallo, Check your Wave account. Larry...
44494 loki_29091974 Send Email Feb 8, 2010
8:20 am
... can't remember the name of) that each combat character picked up automatically *for the style of combat they were trained in*. This allowed the low level...
44495 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 8, 2010
8:51 am
... Even though the quality of result ranges from 1 to 6, this does not imply six levels of success. Low numbers are failures and high numbers are sucesses,...
44496 Torben AEgidius Mogen...
torbenm1 Send Email
Feb 8, 2010
9:13 am
... If your main beef with these systems is that you never pause to take stock of the situation or regain breath, then a simple solution would be to give a...
Messages 44467 - 44496 of 46438   Oldest  |  < Older  |  Newer >  |  Newest
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