... 1. Very high DX. 2. Very high IQ. 3. High DX and IQ. 4. Not optimized (this 4th class is not for players to use) Even Dungeons & Dragons 3rd Edition has 16...
... I was going to recommend RoleMaster, as one of two candidates for "class-based yet very different from D&D", but SpaceMaster is presumably similarly...
I agree with this statement as a larger argument, but classes are helpful to newer gamers. I still would prefer a class-style game along the lines of Anima:...
For Derelict Delvers (D&D in Space) where you got kill things in ancient starships/bases/ruins and take their stuff, I went with: Engineer Esper Medic Pilot ...
I agree with Chad completely. I'm glad somebody else here thinks as I do. I don't think some people understand the same way I think Chad is writing. A system...
I find the distinction between class-based systems and non-class systems to be very fluid. Classes may be very rigid in determining what a character can and...
... Peter is attempting to be clever and conflating the way in which GURPS mechanics leads to a small set of "optimal" builds with an actual class system as...
... I mentioned a few weeks ago that one feature of classes I actually like is keeping abilities "balanced" in the sense that one can't focus on just one...
Then, elucidate me. What are the four character classes? I have seen plenty of examples for templates, but not 'character classes' in the same way that D&D,...
... I think class systems work as a framework for ideas. Plus, for new gamers, it is one less thing to prevent them from creating unplayable characters. In...
... I didn't ask what specific classes you hated. I asked what kinds of classes you hated. My hypothesis is always that people who say they hate character...
It is not that I hate specific classes in a system like, say, D&D, I just find the whole concept to limiting and unrealistic. It is as if the gamer designer...
It's been sopme time since I briefly perused it, but I remember RIFTS having a nice combination of classes, divided in various categories (warrior-type,...
... You might want to take a look at other class-based sci-fi games for inspiration. The most generic are probably: Spacemaster: A sci-fi version of...
its d6 believe it or not and i am willing to take anyone interested i will dm and i am planning on doing a multiple dungeon campaign. if interested email or im...
This seems to be more about paper & pen RPGs than MMORPG stuff. I will say it is a *massive* undertaking though. Not something you will do quickly and if it...
classes are my favorite part of rpgs it basically says a lot about your character.i am working on a sci fi dungeons and dragons type game and these are some of...
Yeah, from my experience on here, pen & paper, but the system mechanics of said RPG. So, I guess you throw ideas at the list for how you might handle the RPG...
I can't speak definitively for everyone here, but I can infer from my time with this discussion list indicates it's dedicated to traditional pen &paper gaming...
Guns and Flashlights. Trigger or a switch? Ritual, I am emowered or like Thors hammer, a walking sick until struck on the ground and words said and now its a...
Hi Everyone, I am interested in creating an RPG game. More specifically, I am interested in creating an MMORPG (online RPG gaming). Can you tell me if this...
... Rule systems as such are not covered by copyright, so in theory you can use any system as long as you phrase it using your own words, call it something...
... Rule systems as such are not covered by copyright, so in theory you can use any system as long as you phrase it using your own words, call it something...