Hey all, I am involved with a bi-yearly convention in the metro Detroit Area, (Michicon & Wintercon run by the Metro Detroir gamers) and I would like to offer...
Hi In Sagatafl, all weapons have a Durability value, derived from the weapon's size (Medium size, equivalent to shortsword, is optimal) and type (sword-like,...
... Bronze is less brittle than iron or pattern-welded steel (which I guess is what you mean with primitive steel), but it holds an edge less well and it bends...
... Meteoric iron is actually a natural alloy of iron and nickel. See http://en.wikipedia.org/wiki/Iron_meteorite. The common meteoric iron-nickle alloy...
... good god.. a solid gold broadsword would probobly weight about 150lbs. Some nimble thief would just shank you and sell it. Heh.. I can just imagine a...
... Bronze is not as durable as iron. Bronze swords were almost always short thrusting swords, bronze is incapable of supporting the weight of a longsword and...
... Hardly. Gold is "only" about 2.5 times heavier than iron, and an iron broadsword is about 3lbs. A broadsword of gold would be very soft, though, so you...
... The *really* important question is, how impure can a silver sword be, before it stops being doing full damage to were-creatures? -- Peter Knutsen ...
... Yes, I'm not at all convinced that Moh'd Hardness Scale is particularly useful in this context. Perhaps there should be a special rule for materials...
I accidentally sent this as a private email, instead of to the list. ... A typical rule in many RPGs would be that weres take half damage from weapons that...
Anyone willing to cook up the odds for me? D8 dice pool, 7-8 of just 8 as the target number. I'd like to see what the middle of the road numbers will be (How...
I think, if I understand you right, you are asking how many dice would you have to roll, if all of the dice are d8's and you need to have a 50% chance of...
... Do you mean "or just 8"? ... You can use Troll(www.diku.dk/~torbenm/Troll) to get the answers quickly. To get the distribution of M d8 with target number...
Torben AEgidius Mogensen wrote: [...] ... I started with 6 as the fixed target number, on six-sided dice, in Modern Action RPG, and then a sort of "butt-saver...
The other guy may have answered you. You are rolling D8s and successes are the number 8 only, correct? That's what it sounds like to me. If that's the case,...
hi! i'm creating a new system for a fantasy setting and i'd like to get some feedback about the resolution method early on. basically the system uses...
... Yeah. That was my intended word choice. ... Interesting observation. I may just end up using a D6 style system anyway. Or D10's. Likely I'll stick with the...
... This is very similar to a system I have been considering, except I roll attribute dice versus skill target number (this allows open-ended attributes, which...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rpg-create group. File : /How to set...
rpg-create@yahoogroup...
Jul 14, 2009 8:05 pm
43687
... i'm considering that a player may only roll if under stress/combat/complications else * if the difficulty is equal or less of both attribute and skill, the...
Hi, I have just joined this group, the reason why is that I run a small website dedicated to RPG, covering mags, supplements, tiles, add-ons and guides,...
... Hash: SHA256 ... lets compare that to SR4: character with attribute 4, skill 4 at difficulty 2: my system has 68,75%; sr4 gives 80,5% at difficulty 3: my...
You might be interested in the game system I have been working on. It's called MEAG (Middle-Earth Adventure Game). Look for the MEAG folder in the Files...
... The problem here is that the average number of successes is equal to attribute _times_ skill, so you are going to penalize characters with high attribute /...
A nice document on setting DCs, but I strongly disagree with the rule of 50-50. In my experience the most exciting play occurs around the 70-30 break, where...
... Hash: SHA256 ... ups, you're right about that. means that the difficulty progression needs also to be non-linear, and adding attribute to the dicepool...
Enter your vote today! A new poll has been created for the rpg-create group: Kiz, Thank you for looking at my file. I see your point about 70-30. Players are...
rpg-create@yahoogroup...
Jul 16, 2009 5:21 pm
43695
... I don't think I can answer this poll without knowing more about what you meant. If you mean "single roll whose failure is non-catastrophic", like combat...
... It depends on a lot of things. If we look at how often an attack should hit an equally skilled opponent, I would say that the success rate should be at...
Hi Brian, Thanks for the reply. I will definately look it up and have a good read of what you have done. I am sure I will find some useful ideas, and I will...