Hi All, Some time ago (around 2000) I took part in Dave Harper's "History of the World" experiment. He adapted HotW to help him -- with the aid of a number of...
... I just spoke to Dave the other day, Keith, so he's around. I'll dig around in my system to see if I still have the stuff from that game (gods know where I...
... That'd be cool, thanks. I've just spent a couple of hours searching the material I had online from that time (yeah, I *really* need to clean up my...
I may have the rules somewhere on my home computer - I'll take a look tomorrow. On my work computer I have found a Powerpoint collecting the turn maps, if...
... I don't know anything about Mr. Harper's HotW but I have a boardgame of the same name -- is that what he based his rules on? I've occasionally considered...
... I was part of that game as well, and remember enjoying playing, while it lasted. But, sadly, I can't seem to find a copy of the rules anymore either. It's...
... It is. ... Ooh, good luck with that. I suspect if you just grab the tables and formulae and use those, and ditch any actual 'play' aspects (were there ...
... Yes, that would be cool. I found I've got email back to partway through Turn 2, but not the earlier posts that had the rules. ... Dave was never quite...
I've come up with a damage system for an rpg I'm creating. I would really appreciate some opinions on it. In particular I'm looking for any problems I may have...
... Actually, a machete is typically lighter than a sword. The main difference is that the machete doesn't have a sword type hilt with cross and pommel to...
Sorry about the delays on some recent messages; I just got back in town and had considerably less internet access for the past 3 weeks than I had expected to...
Hi rpg-create@yahoogroups.com, I set up a Facebook profile where I can post my pictures, videos and events and I want to add you as a friend so you can see it....
... I remembered this post from a while back, so I thought I'd mention: Last Wednesday I started I Transformers p&p RPG with some friends of mine ... even...
... "If an attack hits roll Strength + Weapon Damage." I guess this to mean 3d6 + Strength + Weapon Damage. I see a "death spiral" issue if Toughness is...
ellistouch wrote: [...] ... [...] You could make that a special class ability, that can be bought with experience points at great expense, but only ever for...
Modern Action RPG has a bunch of different Luck type traits, as suits an RPG system where one of the (55) character classes is named Special/Lucky. Some of...
... Sagatafl uses a number-of-dice mechanic, and the old idea of mine involves extra attacks where the character splits his dice if he makes more than one...
... What would you propose as an alternative? Especially to discourage "en passant"-style tactics, since I already have a fairly good rule in MA RPG for...
... I disagree. To attack more, I need more strength relative to the weapon. I played indoors hockey a bit as a teenager, and we usually had two kinds of...
... It's not being able to lift it. It's being able to swing it with speed and precision. See my other reply about hockey sticks. ... But a two-handed sword...
... Yup, represented in Sagatafl. You want as high a ratio between your Strength (Legs) and your Size, because it gives all sorts of bonuses, boiling down to a...
... Actually not quite, because I'd like to restrict it to a well-defined subset of attributes. My idea is Agility, Strength and Dexterity. Someone else...
... Yes. It'd be very much a rule for Magic Tools, rather than Magic Weapons. ... So a slicing weapon would do less damage overall? Reducing the damage dice...
... Magic might change that, whether temporary spells ir permanent Enchantments. Or just unusual materials (mithril or "meteoric iron"). Or better yet, the...
symphony88ing wrote: [...] ... What about attribute buffs, though? What happens if my character casts a spell on your character, so that your character's...