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Messages 43579 - 43609 of 44117   Oldest  |  < Older  |  Newer >  |  Newest
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43579
... I think AoE might have been intended to fulfil the "zone of control" rules some games had that allowed a good fighter to block passage by enemies, thus...
David Lamb
dalamb54
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May 1, 2009
4:51 pm
43580
What if the other person is sick, can they have the normal ammount of attacks and defenses or ... cause they are weak, you can attack more often? Mike...
Abrigon Gusiq
abrigon66
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May 5, 2009
4:51 pm
43581
... I think AoO in D&D3 has mostly been a way to discourage characters from using ranged weapons in melee and from moving too tactically in combat - IOW,...
klaus_ae_mogensen
klaus_ae_mog...
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May 5, 2009
4:51 pm
43583
... Since A and C lose initiative in Round 1, shouldn't E be able to attack one of them in that round, because now his initiative is better? - Klaus...
klaus_ae_mogensen
klaus_ae_mog...
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May 5, 2009
4:51 pm
43584
... This is whole lot like how combat works in The Riddle of Steel: www.rpg.net/reviews/archive/9/9361.phtml - Klaus...
klaus_ae_mogensen
klaus_ae_mog...
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May 5, 2009
4:52 pm
43585
So having got caught up in some complexities around how different manouvres would work in melee, things have been at a standstill for a few months. Now I've...
danhertogs
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May 11, 2009
10:36 am
43586
So, I was performing a search for an old RPG I had written (around 1997) but have since lost. Numerous computers and moves and marriage and a kid and divorce...
Jeff Moore
erusnine
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May 26, 2009
9:12 pm
43587
I remember from GURPS 3rd Edition, there was a page either in the core book or in Compendium II, with a table of various materials and objects, and how many...
Peter Knutsen
peter_knutsen
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May 27, 2009
3:55 am
43588
In many RPGs, melee weapons have minimum Strength attribute values, and any character who tries to use a weapon that he isn't strong enough to wield properly...
Peter Knutsen
peter_knutsen
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May 27, 2009
4:30 am
43589
... [...] Have you tried using the WayBack Machine from the http://www.archive.org website to find your system? I remember using it, a couple of years ago, to...
Peter Knutsen
peter_knutsen
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May 27, 2009
4:32 am
43590
... [...] Likewise, Sagatafl has long had a rule that if the characters lack necessary equipment when travelling through Difficult Terrain, their strategic...
Peter Knutsen
peter_knutsen
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May 27, 2009
4:47 am
43591
I like where you're going with this, but I would change the starting point. In my opinion, more attacks each round means attacking faster. To attack faster...
Peter Elster
bluepirate77
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May 27, 2009
6:53 am
43592
... There are many material properties that influence how hard it is to break and what type of instrument is best to use for this purpose. Materials have...
Torben AEgidius Mogen...
torbenm1
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May 27, 2009
7:47 am
43593
... Hand-held weapons are traditionally not that heavy: A long sword weighs about 1.0 - 1.5 kg and two-handed swords about twice that. A one-handed battle axe...
Torben AEgidius Mogen...
torbenm1
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May 27, 2009
8:20 am
43594
... As Torben wrote, fully objective rules will be difficult. However, there are ways of making roasonable generalized rules. Many games distinguish between...
klaus_ae_mogensen
klaus_ae_mog...
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May 27, 2009
8:26 am
43595
Technically, physical speed is tied far more closely to strength than agility - to move your body fast, you need strength to overcome inertia. Agility is would...
Wayne Imlach
wayneimlach
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May 27, 2009
1:30 pm
43596
... Really, isn't what we are talking about the more general statement: "Higher attributes allow you to use weapons more effectively while low attributes...
Jeff Clough
vordark
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May 27, 2009
1:48 pm
43597
One method might be to just make a machete into a shortsword that's +2 to damage and -3 to hit or something similar. Then, against targets like inanimate...
Frank Sronce
ubasti-dread
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May 27, 2009
3:57 pm
43598
Hm. Strength: high values grant bonus damage or extra attacks, low penalties to hit. Agility: high gives bonus to parries, low penalties Dexterity: high...
Frank Sronce
ubasti-dread
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May 27, 2009
3:58 pm
43599
... However, using a heavy weapon effective in combat for a long time is another matter than just lifting it. I have heard that when British soldiers, equipped...
klaus_ae_mogensen
klaus_ae_mog...
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May 27, 2009
4:20 pm
43600
... Indeed, but that would not affect the first few rounds of combat. One would need a combat fatigue rule that takes weapon and armor mass (and flexibility)...
Torben AEgidius Mogen...
torbenm1
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May 28, 2009
7:40 am
43601
... A machete is heavier than a sword, so you transfer more force when hitting but need more of a swing to make it effective, so this sounds fair. If your...
Torben AEgidius Mogen...
torbenm1
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May 28, 2009
7:40 am
43602
... The simpler solution would be to just apply a penalty from round one. Also, while just lifting a 1½ kg sword might be easy enough for a child or slim...
klaus_ae_mogensen
klaus_ae_mog...
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May 28, 2009
8:55 am
43603
... Depends on the inanimate object. Sagatafl's damage model, and also the very similar damage model used in Modern Action RPG, gives higher damage for better...
Peter Knutsen
peter_knutsen
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May 29, 2009
5:54 am
43604
... I've been in some discussions about quarterstaves, dealing with this issue, on the Steve Jackson Games discussion forum. My position is that while a...
Peter Knutsen
peter_knutsen
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May 29, 2009
6:21 am
43605
... Heavier, or less balanced, or both? AFAIK combat swords have a fairly large weight at the bottom end (a knap? Or sword-knap?), to balance them more,...
Peter Knutsen
peter_knutsen
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May 29, 2009
6:28 am
43606
... Yes, that's what I'm after. Especially since it's not just about how ordinary weapons perform as tools, but also what happens if one makes a weapon...
Peter Knutsen
peter_knutsen
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May 29, 2009
6:38 am
43607
I've been watching this discussion for a bit now and I have to recommend a different approach. Instead of having the equipment (weapons in this case) be static...
Brian Gross
imposteraz
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May 29, 2009
6:56 am
43608
Surely it's better for weapons just to dynamically reflect your attributes- whether this is simply using dex to hit and strength for damage (or equivalent), or...
danhertogs
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May 29, 2009
8:36 am
43609
... Ln further thought, sawing wouldn't be very common as combat damage (the only types of weapons I can think of that would do that, are Precolumbian obsidian...
klaus_ae_mogensen
klaus_ae_mog...
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May 29, 2009
9:51 am
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