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Messages 43435 - 43464 of 44049   Oldest  |  < Older  |  Newer >  |  Newest
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43435
... Sure. The problem with that is that I've covered a lot of ground already, so you'l get a lot of "I did that years ago". ... Durability bonus Enchantment....
Peter Knutsen
peter_knutsen
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Feb 5, 2009
2:22 am
43436
Torben AEgidius Mogensen wrote: [...] ... The problem with this one is that much of the balance in the magic item creation system lies in the possibility of...
Peter Knutsen
peter_knutsen
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Feb 5, 2009
2:24 am
43437
... Yes. It sounds as a classical case of magic items being fiated into existence by a metagame entity, instead of them being created by the characters that...
Peter Knutsen
peter_knutsen
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Feb 5, 2009
2:29 am
43438
... It is one of the more expensive enchantments in the Asgaard rules, so it is it not going to be that common. And, as I said, there is no guarantee that you...
Torben AEgidius Mogen...
torbenm1
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Feb 5, 2009
10:29 am
43439
... Yes, if made sufficiently difficult to create, and limited properly with good mechanics. I think one possible mechanic is to have the Returning[1] item...
Peter Knutsen
peter_knutsen
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Feb 5, 2009
4:59 pm
43440
... maybe ... wood, ... you ... dipped. ... and ... such "Create ... in ... like ... scent ... and ... characters ... items. ... wearer's ... things, ... ...
symphony88ing
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Feb 5, 2009
5:35 pm
43441
symphony88ing wrote: [...] ... That much is clear. ... No, that is often not the case, because many Enchantments, and also some spells, have as their main...
Peter Knutsen
peter_knutsen
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Feb 5, 2009
6:38 pm
43442
... Peter, While I think that you have some very interesting and creative ideas, and that in the main you and I have similar views of what role-playing...
Todd
thirdkingdom
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Feb 5, 2009
8:28 pm
43443
Peter, ... magic to ... of the ... such a ... which ... dagger. It ... Actually not. It was a dagger with no special combat bonuses at all. The big help for...
Brian Gross
imposteraz
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Feb 6, 2009
7:26 am
43444
... Yes, that would seem reasonable, though how this difference in strength would manifest is unclear. ... That is a common idea in Legend and Fantasy, such as...
Torben AEgidius Mogen...
torbenm1
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Feb 6, 2009
8:51 am
43445
Anyone use booby traps and like triggered on magic items? So unlless your either the owner or know how to use the "weapon" "item" it may back fire on you? A...
Abrigon Gusiq
abrigon66
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Feb 6, 2009
5:01 pm
43446
What about items enchanted by accident? Such as the sword of detection, yes it should have been more, but someone made the danger and needed to test a spell on...
Abrigon Gusiq
abrigon66
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Feb 6, 2009
5:01 pm
43447
I've been meddling with a home-made system for medieval fantasy, prompted by a desire to play fantasy in something a bit more sophisticated than D&D 3&4th. My...
danhertogs
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Feb 6, 2009
5:02 pm
43448
... That would be a reasonable explanation for cursed items: If enchantment has a good chance of going horribly wrong and producing a random magical effect,...
Torben AEgidius Mogen...
torbenm1
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Feb 6, 2009
5:11 pm
43449
... unusual dice (I'm currently thinking of each character's focus being about 6 or so). However when I try to work this out, I just can't fit the range of...
teramis
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Feb 6, 2009
5:44 pm
43450
... [...] ... Okay, I had misunderstood that part, and assumed that it was only wielding the dagger that caused the curse to take effect, rather than the curse...
Peter Knutsen
peter_knutsen
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Feb 6, 2009
5:58 pm
43451
... See below, although if one wanted something really quick and truly dirty and nevermind the specifics, just roll 1d6 per interval, and on a 4 or higher, the...
Peter Knutsen
peter_knutsen
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Feb 6, 2009
6:25 pm
43452
Dan, Using a finite pool like this to represent everything you can do in one round sort of sounds like GURPS (Steve Jackson Games). In a given round (one...
Brian Gross
imposteraz
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Feb 7, 2009
12:06 am
43453
Thanks Brian, As my experience is pretty limited, there must be a few games out there much like what I'm aiming for. However Gurps seems different in a few...
danhertogs
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Feb 7, 2009
9:45 am
43454
Peter, See comments inline below: ... I agree, in general, that Magic item creation should not be outright disallowed. The other system that I normally use for...
Brian Gross
imposteraz
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Feb 7, 2009
6:44 pm
43455
i have found that the hero system is awsome you should tr it out. there is no bonuse die pool. but you can "push" your rolls and it allows all characters to go...
Ian Robertson
saber_152
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Feb 8, 2009
3:27 am
43456
I've been thinking some more. First let me outline a few 'fixed points' that are fundamental to what I want to make- I'd invite people to bear these in mind...
danhertogs
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Feb 9, 2009
10:31 pm
43457
... I agree that quantification serves many useful purposes, but I disagree that it is of primary interest. ... I think quantification is a useful tool for...
symphony88ing
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Feb 10, 2009
12:04 am
43458
Forgive me if I've missed something in the preceding messages, but where do you see the items deriving their abilities from? Considering what it is that makes...
danhertogs
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Feb 10, 2009
10:06 am
43459
... Yes, these are the most common ways games handle magic items. There are other possible sources though: 4: An item gains power by it use: If a sword kills...
Torben AEgidius Mogen...
torbenm1
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Feb 10, 2009
10:42 am
43460
... It might also be that the sword genuinely gains power by being wielded by a great hero. ... I think these ideas about 'source' of power can be very useful...
danhertogs
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Feb 10, 2009
10:58 am
43461
... That would fit option 4, I think. ... This depends on to which degree you want to separate cause and effect. In game terms, increased sharpness might...
Torben AEgidius Mogen...
torbenm1
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Feb 10, 2009
11:16 am
43462
Sagatafl's magic item creation rules currently has separate Enchantments to make an item immune to heat, heat/fire, frost, lighting/electricity and so forth,...
Peter Knutsen
peter_knutsen
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Feb 11, 2009
3:20 am
43463
Peter Knutsen wrote: [...] ... One possibility is an active-use bonus to skill (in Sagatafl an -1 RD bonus) usable once per time unit, e.g. once per Week or...
Peter Knutsen
peter_knutsen
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Feb 11, 2009
3:29 am
43464
... Here are some: - Shiny: The item looks more shiny and has clearer colours than it would naturally have. (This is weaker than any of your suggestions,...
Torben AEgidius Mogen...
torbenm1
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Feb 11, 2009
9:52 am
Messages 43435 - 43464 of 44049   Oldest  |  < Older  |  Newer >  |  Newest
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