One of the early design decisions for Modern Action RPG was that I didn't want to have any synergy between innate/genetic potential (attributes) and acquired...
Modern Action RPG already has an extremely limited and not-brainy-feeling ability that does something vaguely like this. A Luck Trait called Magic Pockets,...
Greetings, In my system, I generate random numbers from -5 to +5 using the standard 2d6-7 system, but I don't like the probability distribution, as the...
... such as a die roll) might be to allow the attacker to take a penalty to attack in order to reduce the armour value of the target, in effect aiming for...
... That is essentially how the system works -- while the damage inflicted is "fixed" (i.e. no rolling for damage) the damage is variable in that the greater...
... The following will give you _exactly_ the above (open-ended and all): Roll one d6. If it is 3-4, the result is 0, if not flip a coin until you get a head...
Torben AEgidius Mogensen wrote: [...] ... That requires multiple rolls, which goes against my preference. IIRC you also mentioned in your rpg.net column that...
Greetings, ... Thanks for your answers. I also don't like multiple rows very much, that's why I thought that an approximation would work. The idea of throwing...
... Indeed. But I couldn't get exactly the desired distribution without rerolls. ... That is an extension of the idea I mentioned of throwing the first coin...
... This is a lot like the Fudge system, where you roll N Fudge dice and count plusses minus minusses. Since there are also blanks on Fudge dice, you can get...
Just thought of another (better, in my opinion) solution: Roll a number 'normal' of D6. Roll one 'special' D6 that stands out from the rest. The lowest value...
... until ... die was ... (a ... This ... throws is ... Torben has, of course, given the basic solution for matching the desired distribution exactly. The only...
Greetings, ... Symphony, thanks for your fantastic post. Your suggestions are very nice, the only thing that really bothers me is that they may be a little...
Hello, ... Thanks for your answers. In fact, symmetry is not necessary, and a little tendency on the positive side is acceptable. The method proposed by Wayne...
... That should be "3 + roll again". ... This is not a bad idea, especially if you can mark a d8 with the symbols 1, 2, 3 and 3+ in the proportions above (and...
Hi everyone, Hope this is ok to post here... You can see a list of my groups on Grouply at the link below. Maybe you'll find some you want to join. trevor ...
this "Grouply" service wants to know my Yahoo! password. i'm not likely to give that out. i've seen listowners on other lists blocking this service, as it...
I was new to RPGs so I have been busy, reading RPG books! now Ive learned D&D GURPs etc.. I wanted to find a solo system, so I created the simple Percent ...
you've just described the framework of just about every rpg out there. however, part of the point of a rules system is to provide guidelines for figuring out...
your quite right! My intention was to be able to pick up an RPG adventure of any setting in minites without reading anything(or reading tons) and play solo!...
How would you do such thing for a PBeM any ways? Mike ... From: "smeghead67" <ka8sep@...> To: <rpg-create@yahoogroups.com> Sent: Thursday, September...
Hello all, I'm Brian Gross and live in Tucson, AZ. I've been gaming since I ran across D&D in college back in 1974 (yes, I'm that old). Since then I've used...
Hi Brian, Welcome to the group. Upload those files man! I'm sure I'm not the only one who would like to see them. And hey, I've been gaming that long too! ...
... Greetings and welcome, Brian. Looks like I only discovered D&D 3 or 4 years after you, but then, It looks like I'm 8 to 12 years younger than you. :-) ...
Michael, o-i-am, Talus and others, Thanks for the warm welcome and interest in my RPG efforts. I've created a new folder in the Files area called MEAG. This is...