Greetings, I was never really fond of rounds to control character actions. Although they have been in use for the last 30 years, I always thought rounds could...
... I have seen similar systems before, and they work well. The main issue is bookkeeping: you need more of it than most other systems. There are simpler...
... Wouldn't its suitability depend on whether "high is good" or "low is good" generally in the same system? One of the big improvements of DnD 3.5 over...
Hello, ... I suspected there would be a system where it was used. Do you remember where exactly you've seen it? I would like to take a closer look. Anyway, it...
... <snip> ... possible ... I may just be a bit dense, but I'm not sure I quite "get" the advantages of this initiative system. You begin by stating our...
From: "Torben AEgidius Mogensen" <torbenm@...> ... My group picked up a modified form of this after encountering it in a Judge Dredd campaign and used it...
... I've heard plenty of people argue that "death spiral" isn't particularly realistic -- that while combat is going on, wounds generally either incapacitate...
Hello, ... Thanks for your comments. Criticism is very welcome. Probably, while it seems very straight forward for me, I am not being able to explain it...
Hello, ... Here it is. To make it simple, suppose I had only three characters with initiative trait (IT) given by [ -1, +3, +5 ]. In the table below, this...
... I don't know: just seems like the same old initiative system with different numbers. And, actually, I've seen this very same solution (or one close enough...
... It's not that simple, but if it works for you then great. I can think of a few systems that are much simpler. One of them being John Wick's new game,...
Jose, Now that I see how your systems actually works, I understand what you mean by not being round based. In fact, the very concept of time gets thrown out...
... That is one of the risks of complex systems -- they may not behave as you expect. Also, sometimes adding random elements can simplify bookkeeping -- ...
Hello, ... Thanks for your answer, it was exactly that kind of feedback I was looking for. There are indeed problems with the system, but let's see each case....
Regarding Torben's answer, I recommend a look at the 7th Sea (non-d20) initiative system. It works like this: Every character has a trait called Panache that...
I feel kind of obligated to post a base core for an init system I came up with that I feel is kind of perfect. Excerpts follow: I came up with what I think is...
... Apart from the problem of resolving what happens when one character has two or more actions in the same phase, this seems to work O.K. The main difference...
I forgot. When two characters have one action in the same phase, the one with the higher total on his remaining dice goes first. One character with two actions...
Honestly, RPG mechanics can become needlessly complicated, even in areas where it should be simple. Like initiative, for instance. For me, the act of deciding...
... This depend on the game. In some games (like superhero games), initiative is very important, so you need it to be at leat complex enough to handle things...
Hey guys, I'm interested in coming up with my own superhero RPG system, one that could be used with either player-created characters or existing ones....
Your initial numeric system reminds me of the old DC system, where the attributes were Log2-based, or something like that. The next level was twice the power...
... In general not a bad start, albeit you can probably go simpler. If you have "Defense", why not Attack? Making those two the general combat traits and...
... Your idea isn't bad, but it can be made a lot simpler. For a simple system, I wouldn't bother with attributes but only specify super powers. Each super...
... IIRC the DC system was a little too grainy on the low end -- wasn't a normal human all 2's, where Superman was something like 50? 1-6 for the normal human...
... For ... simple and ... more. ... all ... my ... Question: Aren't there some actions or effects that simply cannot be simultaneous? Example 1A: a wizard...
... There are, of course, such cases, and there will be regardless of how complex you make the rules. Some games with simultaneous actions rule that results...
... you ... Your ... insane. ... as ... track ... capable of ... act ... would ... (ducking, ... can ... his ... a ... by ... the ... Torben, I like your...