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Messages 43228 - 43257 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
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43228
Greetings, I was never really fond of rounds to control character actions. Although they have been in use for the last 30 years, I always thought rounds could...
José Alexandre Na...
zenalon
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Aug 11, 2008
1:04 pm
43229
... I have seen similar systems before, and they work well. The main issue is bookkeeping: you need more of it than most other systems. There are simpler...
Torben AEgidius Mogen...
torbenm1
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Aug 11, 2008
1:57 pm
43230
José Alexandre Nalon <nalon@...> wrote: Greetings, I was never really fond of rounds to control character actions. Although they have been...
Chris Cooper
insectking
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Aug 11, 2008
2:05 pm
43231
... Wouldn't its suitability depend on whether "high is good" or "low is good" generally in the same system? One of the big improvements of DnD 3.5 over...
David Lamb
dalamb54
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Aug 11, 2008
3:12 pm
43232
Hello, ... I suspected there would be a system where it was used. Do you remember where exactly you've seen it? I would like to take a closer look. Anyway, it...
José Alexandre Nalon
zenalon
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Aug 11, 2008
7:31 pm
43233
... <snip> ... possible ... I may just be a bit dense, but I'm not sure I quite "get" the advantages of this initiative system. You begin by stating our...
Ray
mythgnomer
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Aug 12, 2008
5:39 am
43234
From: "Torben AEgidius Mogensen" <torbenm@...> ... My group picked up a modified form of this after encountering it in a Judge Dredd campaign and used it...
Chris Tutty
christutty
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Aug 12, 2008
10:02 am
43235
... I've heard plenty of people argue that "death spiral" isn't particularly realistic -- that while combat is going on, wounds generally either incapacitate...
David Lamb
dalamb54
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Aug 12, 2008
3:23 pm
43236
Hello, ... Thanks for your comments. Criticism is very welcome. Probably, while it seems very straight forward for me, I am not being able to explain it...
José Alexandre Nalon
zenalon
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Aug 12, 2008
5:33 pm
43237
Hello, ... Here it is. To make it simple, suppose I had only three characters with initiative trait (IT) given by [ -1, +3, +5 ]. In the table below, this...
José Alexandre Nalon
zenalon
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Aug 12, 2008
5:43 pm
43238
... I don't know: just seems like the same old initiative system with different numbers. And, actually, I've seen this very same solution (or one close enough...
Raven Daegmorgan
greyorm
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Aug 12, 2008
7:49 pm
43239
... It's not that simple, but if it works for you then great. I can think of a few systems that are much simpler. One of them being John Wick's new game,...
Luther Belk
belk_l
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Aug 13, 2008
3:33 am
43240
Jose, Now that I see how your systems actually works, I understand what you mean by not being round based. In fact, the very concept of time gets thrown out...
symphony88ing
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Aug 15, 2008
3:04 am
43241
... That is one of the risks of complex systems -- they may not behave as you expect. Also, sometimes adding random elements can simplify bookkeeping -- ...
Torben AEgidius Mogen...
torbenm1
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Aug 15, 2008
7:46 am
43242
Hello, ... Thanks for your answer, it was exactly that kind of feedback I was looking for. There are indeed problems with the system, but let's see each case....
José Alexandre Nalon
zenalon
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Aug 15, 2008
1:54 pm
43243
Regarding Torben's answer, I recommend a look at the 7th Sea (non-d20) initiative system. It works like this: Every character has a trait called Panache that...
Peter Elster
bluepirate77
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Aug 15, 2008
2:26 pm
43244
I feel kind of obligated to post a base core for an init system I came up with that I feel is kind of perfect. Excerpts follow: I came up with what I think is...
Benjamin Grant
xipelord
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Aug 15, 2008
2:38 pm
43245
... Apart from the problem of resolving what happens when one character has two or more actions in the same phase, this seems to work O.K. The main difference...
Torben AEgidius Mogen...
torbenm1
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Aug 15, 2008
2:53 pm
43246
I forgot. When two characters have one action in the same phase, the one with the higher total on his remaining dice goes first. One character with two actions...
Peter Elster
bluepirate77
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Aug 15, 2008
3:11 pm
43247
Honestly, RPG mechanics can become needlessly complicated, even in areas where it should be simple. Like initiative, for instance. For me, the act of deciding...
ellistouch
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Aug 16, 2008
2:07 am
43248
Complexity puts hair on your chest! (heh) -Benn Grant eFix Computer Consulting benn@... 603.283.6601...
Benjamin Grant
xipelord
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Aug 16, 2008
2:51 am
43249
... This depend on the game. In some games (like superhero games), initiative is very important, so you need it to be at leat complex enough to handle things...
Torben AEgidius Mogen...
torbenm1
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Aug 18, 2008
8:02 am
43250
Hey guys, I'm interested in coming up with my own superhero RPG system, one that could be used with either player-created characters or existing ones....
ellistouch
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Aug 19, 2008
2:35 am
43251
Your initial numeric system reminds me of the old DC system, where the attributes were Log2-based, or something like that. The next level was twice the power...
Chad Wilson
caeman
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Aug 19, 2008
2:37 am
43252
... In general not a bad start, albeit you can probably go simpler. If you have "Defense", why not Attack? Making those two the general combat traits and...
Tim K.
lion_poet
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Aug 19, 2008
4:19 am
43253
... Your idea isn't bad, but it can be made a lot simpler. For a simple system, I wouldn't bother with attributes but only specify super powers. Each super...
Torben AEgidius Mogen...
torbenm1
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Aug 19, 2008
7:57 am
43254
... IIRC the DC system was a little too grainy on the low end -- wasn't a normal human all 2's, where Superman was something like 50? 1-6 for the normal human...
David Lamb
dalamb54
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Aug 19, 2008
11:28 am
43255
... For ... simple and ... more. ... all ... my ... Question: Aren't there some actions or effects that simply cannot be simultaneous? Example 1A: a wizard...
symphony88ing
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Aug 20, 2008
10:25 pm
43256
... There are, of course, such cases, and there will be regardless of how complex you make the rules. Some games with simultaneous actions rule that results...
Torben AEgidius Mogen...
torbenm1
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Aug 21, 2008
7:20 am
43257
... you ... Your ... insane. ... as ... track ... capable of ... act ... would ... (ducking, ... can ... his ... a ... by ... the ... Torben, I like your...
symphony88ing
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Aug 22, 2008
7:54 pm
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