The system I am working on does not use character classes, relying on a point-buy system to allow players to create characters as they desire. However, I am...
How about some sort of "skill set" to choose from. You wouldn't necessarily say "use these attribute points." Instead have a list of skills that a player...
... I'm wrestling with some of these same issues myself. Balancing ease of use and customization is tricky. Templates are good for speeding up character...
From: "Todd" <thirdkingdom@...> ... I think you may be putting the cart before the horse in worrying about this: how many fledgling role-players do you...
Apparently, this got lost in the shuffle back when I first sent it, so here's the second try. ... "Conflict and task resolution" is not a Forge-created idea,...
From: "Brian Perez" <bspvirgo@...> ... Hardly, sir. It's an honest design question. Consider, had the question been, "Should I write my game in English...
... I have never heard of System 3, but our group sometimes play old systems. We have, for example, played Amazing Engine, Powers & Perils, d6 Star Wars and...
... Why not forget about anything so formal as character templates, and instead provide a wealth of pre-generated characters, to demonstrate how much your...
... Even experienced gamers can be dauted by point-buy systems in new games. It can be hard to judge where it is best to spend points, e.g., between...
... I like Peter's idea, but I think it depends a little on the system itself. In the system I try to build, there are 12 classes and 4+2 races, making for 72...
... A template is the kind of thing used in GURPS publications in the last 6-7 years or so. A recipe for how to create a character, that is explicitly...
I like templates that define roles specific to the game world. You might want to take a look at Feng Shui, and if you can at the Star Wars D6 version by West...
... I haven't heard of System 3 either, and a Google for "system 3 rpg" just turns up bunches of links about the RPG programming language on IBM System 3...
... The only way that will have complications is if the character examples/templates/pregens are heavily min-maxed in a way that doesn't fit character concepts...
The Sagatafl Enchantment subsystem, rules for how characters can create permanently magical items, offers 3 different degrees of the Transform Item Power,...
... create ... level ... but ... distance ... close ... Medium ... The theoretical resolving power of the human eye, based only on the size of its aperture,...
Thanks for the great responses to my post. At this point I have decided not to use templates but to include some number of pre-generated characters (including...
... ...Which is why this isn't a sales exercise but a writing one. If you, the author, aren't excited enough by your creation to say why you like what you're...
... This is one of the things I like about this group. Whatever you ask about, there is always someone knowledgeable who can give an informed answer. Torben...
... Thanks for that data point. I recall a math "problem", from high school more than 10 years ago, in which we were given that figure, or one very similar,...
Good questions and points.. Ben trying to put to paper for a while many ideas, but never get past "heh, you all, this is a great idea" and showing it to my ...
Does anyone have any experience or opinions about using cards in pen and paper RPG games. The purpose of the cards are to list information you would have on...
... How about this . . . The Third Kingdom is a fantasy role-playing game that combines a unique setting with a unique system. The player characters are all...