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Messages 42832 - 42861 of 44109   Oldest  |  < Older  |  Newer >  |  Newest
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42832
... It's not that I don't believe you. I do; it makes perfect sense for pets to have such an ability on people, and I remember having read, long ago, about...
Peter Knutsen
peter_knutsen
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Mar 3, 2008
2:10 am
42833
... I think it is also a case of me not being overly excited about aquatic stuff. I'd much rather, once the v1.0 core book is out (which won't be soon -...
Peter Knutsen
peter_knutsen
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Mar 3, 2008
2:17 am
42834
... Gaian Empathy would suit some MA RPG characters very well (not all characters are gritty warriors), but I try very hard to avoid potential jargon confusion...
Peter Knutsen
peter_knutsen
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Mar 3, 2008
2:24 am
42835
... Actually not. I'm pretty sure that dogs are more trainable than cats, at least in adulthood. ... That makes sense. -- Peter Knutsen sagatafl.org...
Peter Knutsen
peter_knutsen
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Mar 3, 2008
2:24 am
42836
... The main goals when I wrote it was to make Luck Points fun and versatile, and introduce some choice, and some character differentiation. ... I am indeed...
Peter Knutsen
peter_knutsen
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Mar 3, 2008
2:37 am
42837
... I will be doing something like that, because I have to make the Drug Use subskill in-genre useful. ... No. That's not the game-mechanical effect such...
Peter Knutsen
peter_knutsen
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Mar 3, 2008
2:37 am
42838
On Mon, 03 Mar 2008 03:24:20 +0100, Peter Knutsen <list@...> wrote: [...] ... Did you do any research in the matter, or are you just going by your gut...
Leszek Karlik
drone23lk
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Mar 3, 2008
3:24 am
42839
... I recommend avoiding any "take away successes" type mechanics. Better RPGs don't do it any more. If you are going to use a die pool mechanic, keep it...
Alan Kohler
adkohler
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Mar 28, 2008
11:25 pm
42840
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rpg-create group. File : /Third...
rpg-create@yahoogroup...
Send Email
Mar 29, 2008
8:04 pm
42841
I had printed this out to take some notes on the margins and then post my reply, but apparently it got lost in my RPGs case for some time. The reason this post...
Mauro
loki_29091974
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Apr 8, 2008
11:02 pm
42842
... Depending on how this was implemented, I can see potential for problems. Unless this is a game where you have a lot of player mages to ensure all your...
JAPartridge
talus_perdix
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Apr 9, 2008
1:23 am
42843
... OMNIA's ... What ... limitations ... unavoidable, I ... aiming not ... *capabilities* ... problems. ... ensure all ... that ... you're ... filled. ... I'm...
Mauro
loki_29091974
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Apr 9, 2008
6:41 am
42844
... Check out the original 7th Sea (NOT d20) magic system for this. Very cool, absolutely unique abilities that only someone with the right nationality and a...
Peter Elster
bluepirate77
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Apr 9, 2008
6:52 am
42845
... Not necessarily. It depends on what cool abilities do with regard to the results. If they give the player characters a result that is otherwise...
Peter Elster
bluepirate77
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Apr 9, 2008
6:57 am
42846
From: "Mauro" <loki_29091974@...> <snip> Given the directions of this discussion, you guys might be interested in these two things, which help get around...
Raven Daegmorgan
greyorm
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Apr 9, 2008
7:08 am
42847
I'll post a couple of additional comments that came to me while reading the second part of the post. ... Yes this one resonates a lot with me, especially when...
Mauro
loki_29091974
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Apr 9, 2008
12:03 pm
42848
I have begun to read all of the past post to become knowledgeable on all parts of this group. At that point, the discussion was appearing to be on randomness...
Trevor
drakon32279
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Apr 12, 2008
2:27 am
42849
... the entire archives, you set no small task for yourself. You'll find a lot of silliness and ranting, but you'll also find some very useful nuggets of ...
JAPartridge
talus_perdix
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Apr 12, 2008
2:55 am
42850
... Yes, it has to do with whether the ability is grounded in clearly explained rules, or whether it requires lots of GM "discretion". ... I agree with that. ...
Peter Knutsen
peter_knutsen
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Apr 12, 2008
3:17 pm
42851
... I'm more interested in getting at those people who think that a "delusion inside the player's skull" is sufficient. It isn't. Observable reality is what...
Peter Knutsen
peter_knutsen
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Apr 12, 2008
3:24 pm
42852
... I don't think you need all that much magic, in a fantasy genre RPG party, in order for the party to be self-sufficient. In an Ärth campaign, for instance,...
Peter Knutsen
peter_knutsen
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Apr 12, 2008
3:27 pm
42853
... If the PC party hasn't got all the bases covered, it can easily end up in a situation where no acceptable solution is possible. ... Sure, that's how it...
Peter Knutsen
peter_knutsen
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Apr 12, 2008
3:33 pm
42854
Yes, indeed, it will take me a long time to read through all of these. However, I am finding the discussions very interesting. I am at the point where people...
Trevor
drakon32279
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Apr 14, 2008
5:39 am
42855
Enter your vote today! A new poll has been created for the rpg-create group: What makes a better magic system?( This poll has been done once, but I am...
rpg-create@yahoogroup...
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Apr 14, 2008
5:49 am
42856
Enter your vote today! A new poll has been created for the rpg-create group: What era do you like to play in? o Prehistoric o Medieval o Other Past Eras o...
rpg-create@yahoogroup...
Send Email
Apr 14, 2008
6:08 am
42857
Enter your vote today! A new poll has been created for the rpg-create group: What Era is your Game Design set in? o Prehistoric o Medieval o Other Past Eras o...
rpg-create@yahoogroup...
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Apr 14, 2008
6:12 am
42858
... For past periods, the list doesn't distinguish between Real, Fantasy or Other (such as alternate history). Most Fantasy RPGs would not fit in the list at...
Torben AEgidius Mogen...
torbenm1
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Apr 14, 2008
7:31 am
42859
... How about: * None (Universal System) * Multiple (Time Travel) ? I suppose those could go in "other", but... -- Travis Casey efindel@... Reality is...
Travis Casey
efindel
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Apr 14, 2008
8:44 pm
42860
... This seems to be muddling things a bit between different types of categories. For example, "stat-based spells" could be improvisational, custom, or...
Travis Casey
efindel
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Apr 14, 2008
8:45 pm
42861
... I'd comment here that you should make sure that both GM and players can handle this. If a level one character can cast a god-level spell, then every once...
Travis Casey
efindel
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Apr 14, 2008
9:40 pm
Messages 42832 - 42861 of 44109   Oldest  |  < Older  |  Newer >  |  Newest
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