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Messages 42787 - 42816 of 42920   Oldest  |  < Older  |  Newer >  |  Newest
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42787
Cool abilities are a quite neglected subject in RPG design. They do show up in Dungeons & Dragons 3rd Edition, though, and even more so in the Spycraft 2.0, an...
Peter Knutsen
peter_knutsen
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Feb 1, 2008
7:12 pm
42788
7. Being a part of the game world, as observable by those who live within the world, or at least a subset of those. This is important to me, in principle, but...
Peter Knutsen
peter_knutsen
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Feb 1, 2008
7:24 pm
42789
This is happening to me, twice, in the design of Modern Action RPG. One case is with Luck Points versus Luck Traits, which is relatively simple to explain. The...
Peter Knutsen
peter_knutsen
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Feb 5, 2008
2:22 am
42790
In this post I'll talk about Flaws and traits that affect Flaws, in Modern Action RPG. I decided, reasonably early on, that all MA RPG player characters would ...
Peter Knutsen
peter_knutsen
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Feb 5, 2008
2:33 am
42791
I'm of the opinion that you should make coincidences cost luck points. I might remove the X/day or week limitation and make coincidences worth an impactful...
Nickolas Miller
hymnal86
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Feb 5, 2008
2:54 pm
42792
... The idea is that Luck Points do restore to full once a day (my take on it, so far, is that this happens when the character wakes up after sleeping)....
Peter Knutsen
peter_knutsen
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Feb 8, 2008
5:35 pm
42793
From: "Peter Knutsen" <list@...> ... What I found with 'per day' mechanics was that some people used them for trivial things just for the sake of...
Chris Tutty
christutty
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Feb 8, 2008
9:21 pm
42794
"The result is that the PC party can have up to 8 Minor Coincidences per day, 1 each from the less Lucky characters, and 3 each from the more Lucky characters,...
Nickolas Miller
hymnal86
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Feb 10, 2008
5:07 pm
42795
... That's just bad play, from a Gamist point of view, and from a Simulationist point of view, those characters aren't fulfilling the implicit promise of being...
Peter Knutsen
peter_knutsen
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Feb 11, 2008
11:07 pm
42796
... Sure, Coincidences are a way of giving limited "narrative" power to players, but 8 uses per day for one player is still absurdly much. The general tone of...
Peter Knutsen
peter_knutsen
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Feb 11, 2008
11:07 pm
42797
... merge. ... A design is not done when there is nothing left to add. Rather, a design is done when there is nothing left to take away....
Ken Burnside
adastragames
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Feb 14, 2008
8:57 am
42798
I'm not saying I'm the first person to try to write a single sheet RPG; this may, however, be the most flexible one out there. It is donation-ware, it's a...
Ken Burnside
adastragames
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Feb 14, 2008
10:15 am
42799
... [...] Define flexible. -- Peter Knutsen sagatafl.org...
Peter Knutsen
peter_knutsen
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Feb 14, 2008
10:42 am
42800
... I disagree strongly. The more options there are in an RPG rules system, the more the players are empowered. The more you take away, the more you shift...
Peter Knutsen
peter_knutsen
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Feb 14, 2008
11:21 am
42801
One of the perks I've long thought about giving to the Special/Feral character subtype in Modern Action RPG, is a discount on Animal Companions, so that he...
Peter Knutsen
peter_knutsen
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Feb 14, 2008
11:39 am
42802
I've always dismissed supernatural healing abilities as being totally unsuitable for Modern Action RPG. I like supernatural abilities, and they can be...
Peter Knutsen
peter_knutsen
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Feb 14, 2008
12:15 pm
42803
Heh...most any RPG will fit on one sheet of paper is you use both sides and print it small enough. My HP Laser will let me print 16 pages per side. -w ...
Chad Wilson
caeman
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Feb 14, 2008
2:27 pm
42804
... I run with FireFox/NoScript and after being burned by supposedly trustworthy sites am now quite hard-assed about what sites I allow to run scripts. Thus I...
David Lamb
dalamb54
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Feb 14, 2008
7:06 pm
42805
... Hmm. To the best of my knowledge, there's no scripting on that site at all; it's just a download directory. What script is it asking to run? (You can...
Ken Burnside
adastragames
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Feb 14, 2008
8:58 pm
42806
... a ... system, ... more you ... Always seek the most elegant solution possible to a game design challenge. Re-use mechanics without changing them whenever...
Ken Burnside
adastragames
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Feb 14, 2008
9:17 pm
42807
... sheet ... Able to handle a wide variety of genres, from romance, to historical, to westerns, to fantasy to SF without special case rules. Depending on...
Ken Burnside
adastragames
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Feb 14, 2008
9:22 pm
42808
You've done such a detailed analysis it's hard to see where to contribute. A useful upgrade for a cat is to get it to actually pay attention to its master. :)...
David Lamb
dalamb54
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Feb 15, 2008
3:21 pm
42809
A few ideas: Using the animal's keen senses to augment poor human ones: As mentioned dogs are traditionally used as guard animals as they have better hearing...
Wayne Imlach
wayneimlach
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Feb 15, 2008
5:09 pm
42810
From: "David Lamb" <david.alex.lamb@...> ... Which made me think of Otters - they've got good intelligence and manual dexterity (for animals) and operate...
Chris Tutty
christutty
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Feb 15, 2008
10:03 pm
42811
... I've been listening to this point off and on, and I don't think Pete's referring to an Antagonistic relationship... The problem is that different GMs will...
foxiekins
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Feb 16, 2008
6:59 pm
42812
Normally, I have this stuff figured out, but this seemingly simple problem has me chasing my tail. Since I know there are a lot of math mavens on this list, I...
Benjamin Grant
xipelord
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Feb 18, 2008
2:45 pm
42813
... Okay. 50 marbles, 11 white, choosing 5, wanting at least 3 to be white. I don't know any simple way to do this, so I'm going to do it breaking it down...
Travis Casey
efindel
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Feb 18, 2008
9:02 pm
42814
I figured it out. Turns out if you don't try to do multiple steps simultaneously, the problem is doable. The problem: From a bag of 50 marbles, 11 of which...
Benjamin Grant
xipelord
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Feb 18, 2008
9:41 pm
42815
Humorously enough, I waited for an answer, but when one did not come immediately my OCD mature would not let me rest until I figured it out. Ironically, your...
Benjamin Grant
xipelord
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Feb 18, 2008
9:44 pm
42816
... 5 white marbles: 11/50 * 10/49 * 9/48 * 8/47 * 7/46 = (11!/6!)*(45!/50!) = 0.000218 4 white marbles: 11/50 * 10/49 * 9/48 * 8/47 * 39/46 * 5 = ...
"Klaus Æ. Mogens...
klaudius2
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Feb 18, 2008
9:48 pm
Messages 42787 - 42816 of 42920   Oldest  |  < Older  |  Newer >  |  Newest
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