Greetings fellow game makers. I've posted a PDF file in a folder titled "Flashpoint" - I apologize, as its almost 5 MB. However, if anyone has the time to...
... IIRC, the Files area has a maximum storage limit of 20 MB. ... First of all, what design principles are you using? What existing RPG systems do you find...
... Ah, I just checked, and Yahoo has (not entirely surprisingly) increased the storage limit to 100 MB. So you don't have to worry about eating 25% of our...
... From: "Peter Knutsen" <list@...> ... Your pardon I beg, then ;-) I've been told that phrase recently also, but i've never thought of my self in a...
... [...] ... And how do you define "fully knowable consequences"? [...] ... Ah, that's something I should have specifically asked about. Whether your system,...
I have taken a quick look at your system and it seems to be workable. I am not familiar with the series of books the game is based on, but it seems to me that...
Peter wrote ... I have to say that this is a specious argument. Any game system can be made to "break down" is one way or another. And just because a...
... I have to say that you come across as a person who has no interest in the subject of this mailing list, which is the design of roleplaying gaming rules...
Peter, I am interested in game design, but what I was referring to was your response to a specific request for help. I feel that in the time it took you to...
From: "Todd" <thirdkingdom@...> ... (snip) ... This is what Peter does (the grand theory part anyway, 'meaningless' is highly subjective and so that part...
... There are thousands of freeware RPG rules systems out there. GM31's only chance of actually getting people to check his particular system out, is if he...
... That hasn't got anything to do with my defintion of "fully knowable consequences". ... So your system has rules for how characters can convert time into ...
... It all depends on your definition of "break down". Things get pretty silly in Hero if you make a character with 2000 points. It might still be "balanced",...
... It all depends on your definition of "break down". Things get pretty silly in Hero if you make a character with 2000 points. It might still be "balanced",...
Sorry for the double post. My first post got this (apparently inaccurate) ... delivered. ... Daily Digest are only supported through the "reply links" which...
Regarding the "mini-flame war" over the comments made between Peter and Todd, I'd like to say this: Please do not argue. That is the last thing I want. I...
Todd, Thanks very much for your comments. Let's step thought it one by one ;-) ... From: "Todd" <thirdkingdom@...> ... Actually, yes, once you really...
I have a question for the group... I'm working on an RPG, (aren't we all), and one of the archtypes a Superhero RPG has to be able to handle is the Alter...
... That sounds like a recipe for trouble. What's to prevent players from chosing to purchase Attribute Enhancement, instead of purchasing attributes the...
... I agree. It should cost the same to obtain a certain end result regardles of how you get there. Now, if attribute enhancements have some built-in...
... Not necessarily. But there has to be a reason for the different costs. One reason could be species differentiation (or even simulation of human sexual...
The suggestions I received from the list on how to handle Knowledge- based Skills have been very helpful and thought-provoking. For now, I'll keep both the...
Peter recently mentioned that in his game, strength costs less than intelligence and is nearly useless (or at least less useful than intelligence). This...
I think your recipe is overly complex and possibly open to abuse. Hero Systems has a rather simple take on Multiform: You buy your prime (most expensive) form...
I have continued to develop my D1000 system, but it has been a back-burner project. Some changes I have made, though, is the decoupling of primary abilities...