Not sure how to go about this, trying to evaluate the chance of something happening in Torg, given a set of conditions. The goal here is to roll a bonus number...
Modern Action RPG fighting is based around an Action Point system, where each major character makes an Initiative roll each combat Round, to see how many...
... Here's the bit I disagree with. An sufficiently enraged or overconfident human _will_ charge anything. I'd probably make it to where a charging foe is...
Last month, I read the first chapters of "GURPS: SEALs in Vietnam" by Hans-Christian Vortisch, and in it I found something interesting. As some of you may...
Hallo, ... I'll toss out some experiences with shotguns, just to see how it applies. Part of the training course for Corrections Officers for the state penal...
... ought to, but when it comes to charging armed opponents, you're most likely going to see it when: A) The encounter starts at close range and the unarmed...
... Calculating the probability distribution of such a roll through analysis is too diifficult to be worth it. I would write a short program that go through...
... Indeed it is. As Klaus said, calculating the distribution by hand is very tedious, so I used Troll to do it (which is another way of writing a little...
One also can't ignore the psychological impact of a large-bore firearm going off in close quarters, and that impact goes UP if you survive an encounter. There...
You mean Trench Sweepers, or was that the Tompson? Also weapons like a 44 magnum, also have a muzzle blast and such, which means if you fire one off close to...
Yeah, it's interesting. I played a series of games for some kids around 10 to 12 years old. Most of them were into the Adventure, but there were a couple...
One thing that I'm trying to work-out right now, is how a snapshot works with point blank. I'm thinking that it would have a horrible chance of hitting. ...
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Hallo, ... How quick is the snapshot? How prepared was the shooter? There's a difference between a 2-second exposure and a 5-second exposure. There's a...
... That's a good point. However, it is important here to note that a Charge is a special game-mechanical case, where the character does something quickly that...
... I thought 12 gauge meant that you had 12 pellets per pound, and I can't imagine each pellet weighing 1/9 lbs. (I could look this up in Wikipedia, of...
... Often the unarmed person would be ambushing the armed person, like from within brush, or from around a corner inside a building ... The Judo skill...
... How would you suggest I handle that, game-mechancally? I could include some kind of ability in Modern Action RPG, called "Combat Exposure", which means...
... The famous "gangster gun", I imagine. ... Too much detail for MA RPG. Also not very likely to make the game more fun. Part of why this is unlikely to make...
Peter, I think you like detail, so I will get detailed and let you pick out what is appropriate for your game. I have witnessed and experienced several levels...
Hallo, ... I have no idea how the gauge measuring works. The pellets for 00 shot are .27 inches, I believe, so nine .27 caliber rounds coming from a single...
... 12 gauge means that a "slug" for the gun would be 1/12 of a pound -- i.e., a single spherical projectile that would fill the barrel diameter would weigh...
Hallo, ... Isn't that the barrel-mounted grenade launcher for the M16? (I'm getting hazy on the ordnance numbers.) If it is, it's the grenade launcher used by...
Hallo, ... Have you thought of offering both an untrained charge and a trained charge? On the other hand, a great many martial arts techniques rely on using...
... Yes, that was one of my ideas. The untrained Charge would cost the same Action Points as the combined AP cost of a Walk and an Attack, 3+4=7. The trained...
... It probably is, and if so then I actually *do* know what it is, in a very vague sort of way ... That's a question of campaign realism. Looking at the...
... I'm not so sure, especially with shortarms which are "quick to wield". Wieldy, if you will, this being the antonym of un-wieldy. Another thing which would...
... That's a good idea. (Especially since I have two games. Firearms in Sagatafl won't get the same tender, loving care as they do in Modern Action RPG,...
... No problem, I can look it up. ... No, I imagine air resistance has a lot to say, when it comes to such small pellets. That's also why armour gives doubled...
Hallo, ... I just prefer more power these days. I sold my 20 gauge shotgun and am looking at replacing it with a 10 gauge, for instance. ... I've never fired a...