... As for the acronym, I agree with Talus. Some explanation somewhere is nice, but in the end the acronym is the name, and people will connect what they read...
... I'm still there and listening. The problem is I started working two months ago and don't have so much time/internet access anymore. But I am still working...
... Are you aware of the existence of HARP from Iron Crown Enterprises? The name of your system sounds a bit like theirs. ... So it isn't a stand-alone system?...
... What are those ten character classes in your system? Modern Action RPG now has 50 character subtypes, or classes. The 50th, Special/Advanced, was added...
... Well, I forget the exact names (and would have to translate them first), but it's like this. So far the character creation is based on two steps. The first...
Hi Peter, Good to hear from you. I've added my comments below. ... The ... Yes, I am aware of the similarity. However, my use of "High Adventure Games" and...
I had this idea.... Since the odds of hitting a ranged target are more based on how well the character can aim in general and control the weapon in particular ...
... Your idea seems sound to me. However, you should consider having a minimum range penalty for weapons. If a weapon is inherently imprecise, no amount of...
... I'd disagree with this. A gun with a shorter barrel is inherently less precise than one with a longer barrel. A rifle is inherently more precise than a...
As an archer, I can verify for you that the ability to shoot an arrow accurately is 80% the archer, 20% the bow. You need a bow that is properly tuned and...
So from this and what I remember of my army days, the problem with most modern firearms would be not the accuracy of the weapon, but how fast the wielder can...
... Those are good points that got me thinking and doing math. the #1 thing I came up with is that math doesn't belong in game-play. Players often simply...
Hallo, I'm looking for articles discussing the use of archetypes in RPGs. If you have a link handy to your favorite article or discussion on the topic, I'd be...
... Funnily enough I was wanting to test the system I'm working on to see if it's flexible enough to handle a wide variety of archetypes. So If anyone has...
... One of several sources of archetypes, that I use, to test Modern Action RPG, is the Feng Shui RPG. Some of the "archetypes" are distinctly odd and...
Hallo, ... In the sense of character templates, or the Jungian sense? Character templates, primarily. I'm not looking for discussion of the anima, for example....
... Some weapons are by nature more accurate than others. For example, a crossbow is much easier to aim than a sling. ... That is the case in most RPG...
Modern Action RPG currently has 50 character subtypes, each of which works much like a character class in RoleMaster, in that instead the subtype choice...
Larry D. Hols wrote: [...] ... I've got 51 character subtypes in MA RPG; some of these are genuine archetypes, or pseudo-archetypes, but others revolve around...
After years of my own irrelevance, I finally decided to make it official and turn list ownership over to Frank. And I, for one, welcome our new insect...
Peter Knutsen wrote: [...] ... I've thought a lot about this, and decided that Blessed, as in Special/Blessed, is probably the least bad name. So that's what...
Sometimes it just starts with an idea for a cool ability - perhaps a very traditional one, one found in many works of fiction. The "Clear Sight" ability is one...