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Messages 42174 - 42203 of 42920   Oldest  |  < Older  |  Newer >  |  Newest
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42174
... Not unlike the 0-day releases of software cracks. ... From my own observations in life, I have to say the same thing. In my group, we didn't have someone...
D. Moonfire
silth_moonst...
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Apr 1, 2007
9:43 pm
42175
... If anyone can suggest some ... It seems the old Convention-style, +/- 3hour modules are best for current gaming needs. I know of lots of people getting...
Chris Cooper
insectking
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Apr 2, 2007
8:46 am
42176
... Personally, I just don't like playing someone else's game. Granted, I could bash together my own online game...but TTRPGs are somewhat easier for a bloke...
Edward Berron
jack_blackmoor
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Apr 2, 2007
12:22 pm
42177
... on a ... schedule. ... once ... exist. ... the ... real ... old ... friends are ... interesting as ... far as I'm ... they can ... computer ... And there...
Edward Berron
jack_blackmoor
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Apr 2, 2007
12:36 pm
42178
... F2F interactions do certainly seem to be on the decline in many areas. For common transactions, I myself even prefer interacting with a computer to poorly...
JAPartridge
talus_perdix
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Apr 2, 2007
11:01 pm
42179
From: "Edward Berron" <jack_blackmoor@...> ... Wargaming is still around to an extent, but the reasons for its severe decline have less to do with...
Rev. Raven Daegmorgan
greyorm
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Apr 3, 2007
4:47 am
42180
You make some great points here. Thanks. "These aspects are all very attractive to modern players, and to non- gamers who might otherwise be interested in the...
vbwyrde
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Apr 3, 2007
12:22 pm
42181
... Having just watched 4 middleschoolers pick up the DnD basic box set for the first time, two of whom had only ever played the game once and 2 of whom had ...
JAPartridge
talus_perdix
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Apr 4, 2007
12:38 am
42182
Hello, all I thought it might be interesting to compile a list of common mistakes in RPG design - something that could turn into a general resource or ...
"Klaus Æ. Mogens...
klaudius2
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Apr 7, 2007
10:43 am
42183
Hallo, ... I take it you've picked up a copy of the game. Were you able to follow the chargen rules easily? I ask because I had to rewrite the entire chargen ...
Larry D. Hols
crkdface
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Apr 7, 2007
5:06 pm
42184
... Yes, I did pick up a copy of the game. The local gameshop had a marked-down package of most of the books (not including the Lejendary Master's Guide,...
"Klaus Æ. Mogens...
klaudius2
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Apr 7, 2007
7:16 pm
42185
Hallo, ... The step-by-step approach didn't sort it all out for you as you worked through it? Larry...
Larry D. Hols
crkdface
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Apr 7, 2007
11:30 pm
42186
... It certainly helped, but here were a lot of details that took time, like some Abilities influencing other Abilities or even the Base Ratings, which again...
"Klaus Æ. Mogens...
klaudius2
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Apr 8, 2007
11:29 am
42187
Hallo, ... Ah, well, the work load I couldn't do anything about--it all had to be there. The explanation of the process was the best I could do to walk people...
Larry D. Hols
crkdface
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Apr 8, 2007
1:51 pm
42188
Hi Klaus, I would add to this a sub heading under "Do the math" - "Check Game Balance". This is something that I think is difficult to do in so far as one...
vbwyrde
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Apr 8, 2007
2:02 pm
42189
... Don't forget the Page XX. :) However, writing entertaining rules that are succinct is a black art. It also depends on writing style. I know that I lean ...
D. Moonfire
silth_moonst...
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Apr 8, 2007
5:35 pm
42190
For my current system, Triumph because I come up with plan names, I was thinking about going with a progression system that depends on characters failing to ...
D. Moonfire
silth_moonst...
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Apr 8, 2007
5:51 pm
42191
... It sounds very interesting. I like the idea of learning from failures, partly because I have experience there, but let's not go there right now :-). Of...
Peter Elster
bluepirate77
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Apr 8, 2007
8:57 pm
42192
... I once had a system where success gave you many points and failure gave you few, so inverting things might make an interesting alternative. This was on a...
David Lamb
dalamb54
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Apr 9, 2007
12:08 am
42193
... I was thinking ... failing to ... In similar vein: My RPG engine has Dramatic Hooks (which are similar to Keys from The Shadows of Yesterday and Spiritual...
Ken Burnside
adastragames
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Apr 9, 2007
12:54 am
42194
... particular ... Related to this: Not actually writing examples. Classic failure for a lot of RPGs. A good ratio seems to be about half as many words for ...
Ken Burnside
adastragames
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Apr 9, 2007
1:05 am
42195
... I haven't received your notes, so I can't say. Try sending directly them to me rather than through yahoogroups; I'm not sure it forwards attachments. I...
"Klaus Æ. Mogens...
klaudius2
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Apr 9, 2007
10:23 am
42196
... I have thought of something similar, but I would award improvements with every partial success or near success the character makes in a dramatic situation....
"Klaus Æ. Mogens...
klaudius2
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Apr 9, 2007
10:29 am
42197
... I don't consider having distinct point pools for different stuff a mistake (I rather like that); the mistake is when this distinction is dropped during...
"Klaus Æ. Mogensen"
klaudius2
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Apr 9, 2007
10:42 am
42198
This is a wonderful idea, I only have one issue with it - the metarule that prevents farming. IMO, it is better to present advantages and disadvantages to...
Benjamin Grant
xipelord
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Apr 9, 2007
2:09 pm
42199
... Almost. They'd then need to add a .5 bonus at levels divisible by 4, and fiddle with the feats that have odd-valued prereqs. The latter is likely just an...
David Lamb
dalamb54
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Apr 9, 2007
3:22 pm
42200
... It's to give odd-numbered stat values meaning. You also would need to adjust drains, buffs, etc, which are scaled to the stat system. Poisons and other...
Lizard
lizard_sf
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Apr 9, 2007
3:40 pm
42201
... I don't see this as a mistake at all. This is purely a design consideration depending on the flavor and power level you want in your game. After all, if...
Infinite Possibilities
infiniteposs...
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Apr 9, 2007
6:50 pm
42202
... You haven't understood what Klaus is actually talking about. ... -- Peter Knutsen sagatafl.org...
Peter Knutsen
peter_knutsen
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Apr 9, 2007
11:45 pm
42203
The point isn't that point-based character generation is BAD, or that quadratic progressions during advancement are BAD, isn't that having the two (generation...
Lord Rahvin
lordrahvin
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Apr 10, 2007
4:40 am
Messages 42174 - 42203 of 42920   Oldest  |  < Older  |  Newer >  |  Newest
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