Hey all. Since I am in the throes of creating my own generic RPG system I decided to play around and create with three game staples: deep fantasy, modern/urban...
As some of you might recall the system I'm working on uses a hierarchial statistics pyramid. Players start out with only three stats. All dice rolls below have...
... This is too complicated for me. I like game systems I can get in two or three sentences. Using statements like 0 - 200 range, d5 and d12 lose me. Sorry. To...
Disclaimer: I like D20. In fact, most games I play and run are D20. I think it has a great, crunchy rules set that allows for fun, tactical combats, but has...
From: "Nickolas Miller" <deadgod86@...> Regarding a system for generating a character as a combination of a random-ish background with more freedom to...
... It seems rather odd to roll dice that yield 0 to 10, then convert to 0-200 and then convert this to a zero-centered scale from -5 to +5 (though this...
Hey Torben, I had thought about using a FUDGE style +1 / -1 dice but that seems to eliminate even more possibilities. I don't think uneven numbers could be...
... Fudge dice are +1/0/-1 -- they have two sides marked '+' (for +1), two marked '-' (for -1), and two that are blank (for 0). ... If they all start with...
... You are right. If dice are +1 or -1, all results will be even if the number of dice is even and odd if the number of dice is odd. ... That is an abvious...
Thank you Torben, Using a -100 to +100 scale does seem a bit cleaner. I'm not sure if it makes sense to change from "d" to "z" to express dice rolls where zero...
Well, just thought I'd put in too that I was very confused when I first saw d1(while skimming through the post). My immediate thought was, "There is only one...
... I agree. You should not without good reason change the meaning of well-established notation, even if you explain the new meaning first. It is bound to...
Thanks, I think I prefer "b" to "z", but maybe dz would work (dice base zero). "Z" by itself doens't seem to indicate any kind of dice 10z7 is a little less...
Hello Torben, I found this little quote from yourself: "I have also heard of a system where the skills you choose determine your attributes, e.g. strength and...
... TSR's old Conan RPG had attributes derived from skills; so does the game "Cinematrix". At least some of the Palladium systems have some skills give bonuses...
... I experimented in using this for a system I've been working on, but ended up rejecting it. In my case I found that this tended to result in characters with...
... I am in fact working on something similar, if other engagements permit :-) My system looks like this: every character chooses 12 skills. What kind of...
Hi all, I am new to Role Play. I was wondering if any one could me as i want to start a RPG myself, i want to base it on Babylon 5 series, but im not sure how...
... My advice: buy the existing game first (Mongoose publishing, http://www.mongoosepublishing.com/rpg/series.php?qsSeries=11 ), and then find out what changes...
... The Secret of Ziran (insert apostrophe wherever you wish) had an amazing pick-a-skill lifepath system. You work out your characters age and how many Create...
... Peter E has good points but if you can't or won't afford a game, you can just hack a system (as I did when I was way younger). I presume you have a great ...
Thank you both, I'll certainly take a look at "Secret of Ziran", it does sound somehwat similar to the Burning Wheel, and I wanted to implement something along...
Hallo, I've an old friend wanting to play by email, so I'm taking the opportunity to playtest a system. Abilities ratings indicate how many dice are to be...
... This is pretty much exactly my system. I've got attribute-like Controls and Skills. Controls limit how many dice can be rolled: so a Control 3/Skill 7...
Um, this is going to sound stupid(so call me the idiot test) but I don't understand the fudge die thing. Are you using d6? or is this a special die I haven't...