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Messages 41773 - 41802 of 44066   Oldest  |  < Older  |  Newer >  |  Newest
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41773
... I don't have a page reference for you, because I don't have the books, but I do know that in AD&D 2 there was such a rule. Don't remember if it was in the...
Van Slanzar de Fanel
van_slanzer_...
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Nov 1, 2006
5:08 pm
41774
Van Slanzar de Fanel <vanslanzardefanel@...> wrote ... I seem to recall that MERP and subsequently RM did it this way: you got XP for managing a...
Peter Elster
bluepirate77
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Nov 1, 2006
5:53 pm
41775
... All right... I've gone and double-checked the books. Here's what each has: AD&D2: XP from monsters are divided evenly among the surviving party members....
Travis Casey
efindel
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Nov 3, 2006
5:35 am
41776
... I've double-checked the book, and Budo (warrior XP) goes only to the character that does the killing blow, while On goes to everyone on the winning side of...
Travis Casey
efindel
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Nov 3, 2006
5:36 am
41777
Brian Hook wrote: [Peter:] ... In which case players should use the Judo skill to represent it :-) ... That will avoid a slight amount of confusion (in that...
Peter Knutsen (list)
peter_knutsen
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Nov 8, 2006
5:04 pm
41778
My current design, Action Movie RPG, is quite similar to Spycraft in many ways. For one thing, it covers the modern genre. The original Spycraft was somewhat...
Peter Knutsen (list)
peter_knutsen
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Nov 8, 2006
5:12 pm
41779
Here is my d1000 system that is currently a work-in-progress. My local group is getting ready to playtest some of the basic premises of the system like skill...
Chad Wilson
caeman
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Nov 8, 2006
5:21 pm
41780
On Wed, 08 Nov 2006 10:46:08 +0100, Peter Knutsen (list) <list@...> wrote: [...] ... This is highly counterintuitive, you know. [I blame GURPS] [...] ...
Leszek Karlik
drone23lk
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Nov 8, 2006
6:06 pm
41781
I hope it's meant to be a parody, because "UGH" certainly sums up my first reaction. If it reminds me of any existing system, it's FATAL, only without the...
Jeff Heikkinen
jeff_heikkinen
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Nov 8, 2006
8:14 pm
41782
... It is not meant to be taken as serious as something like GURPS. Did you actually have anything constructive to say, or did you intend to waste mine and...
Chad Wilson
caeman
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Nov 8, 2006
9:34 pm
41783
Chad Wilson wrote: [...] ... Have the players write down the dice colours on their character sheets, for the ones, the tens and the hundreds dice, to avoid...
Peter Knutsen (list)
peter_knutsen
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Nov 9, 2006
5:53 am
41784
By mistake, I sent this to Leszek's email address instead of to the list. ... I view it as separate skills. Brawling and Wrestling skills are developmental...
Peter Knutsen (list)
peter_knutsen
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Nov 9, 2006
5:53 am
41785
... The problem I have with FATAL, which I am capable of contemplating rationally in spite of its politically incorrect subject matter, is that it is a system...
Peter Knutsen (list)
peter_knutsen
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Nov 9, 2006
5:55 am
41786
... Shadowforce Archer. The system was about like this: you'd have a Psi Level, much like your Spell-casting level in D&D... only psi-oriented classes...
fsronce
ubasti-dread
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Nov 9, 2006
6:48 am
41787
Peter Knutsen wrote ... Well, I have used them during my army training, and I can tell you this much about them from my personal experience: 1) A machine...
Peter Elster
bluepirate77
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Nov 9, 2006
9:13 am
41788
On Thu, 09 Nov 2006 10:11:03 +0100, Peter Elster <PGCE@...> wrote: [...] ... Size is also important in close quarters combat, because it's much quicker to...
Leszek Karlik
drone23lk
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Nov 9, 2006
10:32 am
41789
On Wed, 08 Nov 2006 22:51:14 +0100, Peter Knutsen (list) <list@...> wrote: [...] ... If you intend to do this for game balance reasons, do it all over...
Leszek Karlik
drone23lk
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Nov 9, 2006
12:42 pm
41790
Eh, typos abound in my playtest document. That is the risk one takes when putting a document amount for early comments. [...] ... I think the optimist in me...
Chad Wilson
caeman
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Nov 9, 2006
1:44 pm
41791
I disagree with any idea that any learned combat skill could be considered unsophisticated. A system of combat is designed to achieve a goal. Different...
Chad Wilson
caeman
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Nov 9, 2006
1:48 pm
41792
... Then there needs to be some sort of minumum-strength-to-use mechanic. ... Will lack of money for armour ever be a problem in the typical sort of campaign...
David Lamb
dalamb54
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Nov 9, 2006
1:57 pm
41793
On Thu, 09 Nov 2006 14:41:32 +0100, Chad Wilson <chadrwilson@...> ... That dilutes the meaning of word "sophisticated" so much it makes it useless as a...
Leszek Karlik
drone23lk
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Nov 9, 2006
2:03 pm
41794
... Indeed. ... Lack or excess of money is usually the GM's fault. But there are other factors to consider. Armor gets damaged and needs repairs. All too...
Chad Wilson
caeman
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Nov 9, 2006
2:23 pm
41795
... This is definitely not the conventional wisdom, nor does it match my own experience. The lighter mass and higher rate of fire of an SMG or MP makes muzzle...
Brian Hook
hook_l@...
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Nov 9, 2006
5:06 pm
41796
... That's one thing I've never paid attention to in Spycraft (or Star Wars/d20): Are Vitality points the ones you get more of as you level up, and thus the...
Peter Knutsen (list)
peter_knutsen
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Nov 10, 2006
3:08 am
41797
... How does a machine pistol differ from a submachine gun? Thanks for the rest of your feedback, but I'm just not sure whether you are actually talking about...
Peter Knutsen (list)
peter_knutsen
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Nov 10, 2006
3:10 am
41798
... Some people conflate the two, but I would argue that a machine pistol is primarily a pistol that has been made full-auto, whereas a submachinegun is...
Brian Hook
hook_l@...
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Nov 10, 2006
3:37 am
41799
... Vitality is the ones you get more of every level. I think they call the "real" damage levels Wounds. ... Definitely, however Spycraft gave about 4 more...
fsronce
ubasti-dread
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Nov 10, 2006
6:32 am
41800
... Well, the thing I talked about is called MP2A1 and is definitely called a machine pistol (at least in direct German translation). But I found this: On the...
Peter Elster
bluepirate77
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Nov 10, 2006
6:43 am
41801
... Those are generally considered submachineguns. The MP2A1 is a rebadged Uzi. Your description of the machine pistol (i.e. a modified handgun) is more in...
Brian Hook
hook_l@...
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Nov 10, 2006
6:54 pm
41802
... That's an idea, although I'm doing something only vaguely similar, called Single Subskill binary skills. My reason for having Single Subskills is also...
Peter Knutsen (list)
peter_knutsen
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Nov 15, 2006
4:46 am
Messages 41773 - 41802 of 44066   Oldest  |  < Older  |  Newer >  |  Newest
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