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Messages 40789 - 40818 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
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40789
Overall I like the idea, but I would add something related to the Character Level and also offer a Negotiation Skill that can be learned that helps in regards...
vbwyrde
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Aug 1, 2006
1:31 pm
40790
So, in a rare post these days, I'm asking for help and thoughts on the subject of...well, not 'hardness', perhaps 'durability'. I'd like some simple rules on...
David Harper
dharper01
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Aug 2, 2006
12:49 am
40791
"Protective metal armour seems to have been mainly the privilege of the leaders, and for this reason it required a leader to defy a leader in battle....
vbwyrde
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Aug 2, 2006
1:46 am
40792
... The Mohs scale is not used only for rocks. Furthermore, it measures a very specific property: Resistance to scratches. Something with Mohs hardness 3...
Peter Knutsen (list)
peter_knutsen
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Aug 2, 2006
1:52 am
40793
This nice little essay seems to be to be a bit overstated to me. My memory of ancient Hellenistic armor was that it consisted primarily of a helmet, cuirass,...
JAPartridge
talus_perdix
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Aug 2, 2006
2:44 am
40794
Thought I'd bring up the idea I'm using in my latest RPG for durability of objects. Basically all non-living objects have an Armor Point(AP) rating. The ...
Daniel
djjjjs2000
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Aug 2, 2006
5:36 am
40795
... From: vbwyrde <vbwyrde@...> ... I have read that the primary protective garment of the typical Greek hoplite that didn't have the good fortune of...
Casewerker@...
casewerker
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Aug 2, 2006
6:20 am
40796
... It seems like a reasonable approximation to me. It's basically "this item has X armor and Y hit points" with the addition of the idea that its armor rating...
fsronce
ubasti-dread
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Aug 2, 2006
7:02 am
40797
... The idea is to use a Negotiation skill, but I guess that you could use an overall level and/or a characteristic like Charisma, Presence or Spirit. I think...
"Klaus Æ. Mogens...
klaudius2
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Aug 2, 2006
10:13 am
40798
... Have any of you people checked out the situation handling system in Spycraft 2.0? They have subsystems for handling car chases, manhunts, brainwashing...
Peter Knutsen (list)
peter_knutsen
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Aug 2, 2006
10:55 am
40799
... Way back I made some breaking-things houserules for Rolemaster. I found that I had to consider a lot of things. For instance, an arrow might do a lot of...
"Klaus Æ. Mogensen"
klaudius2
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Aug 2, 2006
11:25 am
40800
It may well be overstated, of course. But anyway, to your point about Hoplite based Phalanx warfare... The age of Hoplite warfare was quite a bit later than...
vbwyrde
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Aug 2, 2006
12:07 pm
40801
... You can cheat and use a so-called frog's-crotch arrow. ... Also RPG damage systems tend not to be at all realistic when undead are involved. I have as yet...
Peter Knutsen (list)
peter_knutsen
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Aug 2, 2006
12:11 pm
40802
Again, there is a difference between Hoplite warfare and Homeric warfare which occured in a much earlier age (roughly 600 years prior). However, that said, I...
vbwyrde
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Aug 2, 2006
12:15 pm
40803
I'm chiming in late in this discussion, so maybe someone already said this, but D20 does a decent job of item representation. I feel Mogensen's observation of...
Nickolas Miller
hymnal86
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Aug 2, 2006
1:30 pm
40804
Since I wasn’t clear , let me talk about what I’d like to be able to simulate with the ‘durability’ rules I’m hoping to create: · With his companion...
dharper@...
dharper01
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Aug 2, 2006
1:43 pm
40805
On Wed, 02 Aug 2006 14:11:15 +0200, Peter Knutsen (list) <list@...> wrote: [...] ... Undead, machines (cyborgs) and so on. The problem with undead is...
Leszek Karlik
drone23lk
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Aug 2, 2006
2:15 pm
40806
... Sounds fair to me (but what do I know?). I was thinking of doing something similar myself, but I was going to go one step further: most objects have three...
dharper@...
dharper01
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Aug 2, 2006
2:40 pm
40807
... I don't see this is a problem, I see it as an advantage. The undead should be (rightfully) feared, not cannon fodder. Dave ... This mail sent through...
dharper@...
dharper01
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Aug 2, 2006
2:41 pm
40808
... From: vbwyrde <vbwyrde@...> To: rpg-create@yahoogroups.com Sent: Wed, 02 Aug 2006 12:06:12 -0000 Subject: [rpg-create] Re: On Arms and Armour in...
Casewerker@...
casewerker
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Aug 2, 2006
2:44 pm
40809
... This sounds like a good idea, Klaus (as always coming from you!). That doesn't make it too complicated, but it does make it more realistic. Would you...
dharper@...
dharper01
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Aug 2, 2006
3:01 pm
40810
Right. I think what is important to recognize is that it was both. Some lived up to the ideal, and others did not, and there were those who went in the...
vbwyrde
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Aug 2, 2006
3:27 pm
40811
... From: vbwyrde <vbwyrde@...> ... I'll be happy to. The late medieval period (when knighthood was in flower) was in fact stuffed to the gills with this...
Casewerker@...
casewerker
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Aug 2, 2006
5:54 pm
40812
... it ... rules ... or ... Of course everyone is free to draw whatever conclusions they wish. However, this would not be my conclusion. Rather I would...
vbwyrde
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Aug 2, 2006
6:45 pm
40813
... A lot of the ideals of Chivalry are confounded by the later era romances. The true behaviours of knights were no better or worse than any soldiers of any...
Tim K.
lion_poet
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Aug 2, 2006
7:23 pm
40814
... Well more than a few places "infantry" they fought would be Peasant Levy's. Peasants trained/brought in very much conscripted/drafted into serving in their...
Tim K.
lion_poet
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Aug 2, 2006
7:25 pm
40815
... From: vbwyrde <vbwyrde@...> ... Scholars often refer to the hundred years war as both the great rise of pupularity in the principles of chivalry.....
Casewerker@...
casewerker
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Aug 2, 2006
7:35 pm
40816
... Just how tough it would "realistically" be to destroy undead should depend greatly on the nature of the animating force. It doesn't *have* to be necessary...
Travis Casey
efindel
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Aug 2, 2006
7:38 pm
40817
... From: Tim K. <silverlion@...> ... into ... An important and valid point in invalidating the idea that a knight cannot fight his lessers. In battle,...
Casewerker@...
casewerker
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Aug 2, 2006
7:39 pm
40818
... From: Tim K. <silverlion@...> ... Those romances have done no real favors to history, though they do make compelling stories. -Hal...
Casewerker@...
casewerker
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Aug 2, 2006
7:42 pm
Messages 40789 - 40818 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
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