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Messages 40708 - 40737 of 43211   Oldest  |  < Older  |  Newer >  |  Newest
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40708
Don't laugh - this is my life... ! http://www.youtube.com/watch?v=3UktD-U-GEM Well, not really. But damnit, its funny! -Mark...
vbwyrde
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Jul 2, 2006
1:24 pm
40709
For those of you who are contemplating new combat systems, consider this: http://www.tmous.com/media/MOUS_kung-fu.html ... - Mark...
vbwyrde
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Jul 2, 2006
1:34 pm
40710
Re: Light weight vs. Complex RPG Systems Posted by: "JAPartridge" japartridge@... Wed Jun 28, 2006 6:31 pm (PST) ... so big ... Before heading to the...
Tim Jensen
tim_j_jensen
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Jul 2, 2006
3:31 pm
40711
Thanks for the article tip. It was so good I added as a link on the LRPGSW group too. :) - Mark ... that is ... knowledge ... The ... 6/30/06...
vbwyrde
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Jul 4, 2006
1:36 pm
40712
Please use #2 pencils only -- Nathan E. Banks <Paganini> ICQ 34492883 PGP Fingerprint: D448 5FA6 3AEE 4F74 510B C3DF 3DBE 2ED6 E8A2 0148 -- "Paganini avoids...
Nathan E. Banks
paganini_mad...
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Jul 9, 2006
2:34 pm
40713
I am tweaking my character description system...again, trying to find a middle path between a fast light flexible system with robust character detail, and I...
JAPartridge
talus_perdix
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Jul 9, 2006
6:50 pm
40714
... What is there a test? I didn't study for a test! ~Talus [Non-text portions of this message have been removed]...
JAPartridge
talus_perdix
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Jul 9, 2006
7:03 pm
40715
... That is not necessarily why people prefer fudge-light systems. ... Only in a system designed by a retard do you have to do any significant calculation...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
11:34 am
40716
... [...] Um, no, what he is actually asking us to chose between is whether we want to pay attention to the campaign world and the characters who live in it,...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
11:37 am
40717
... Crunch does not mean combat rules. Crunch means character creation *choices* (or character advancement *choices*, or character equipment *choices*) which...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
11:43 am
40718
... I prefer to play within a context that lets me concentrate on my character and the world he lives in, instead of having to worry about what mood the...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
11:46 am
40719
Ah, the Holy War has re-ignited, lovely. :) *Sindyr gets out the marshmallows for toasting* -Sindyr...
Benn
xipelord
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Jul 11, 2006
11:48 am
40720
... [...] A RPG rules system is first and foremost an *engine*, and an engine, by definition, performs *work*. Therefore, you must ask yourself what work it is...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
11:48 am
40721
Rev. Raven Daegmorgan wrote: [...] ... As I have said many times before, all roleplaying takes place under the *exact* same amount of rules. The only...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
11:50 am
40722
... What about those of us who are not gamists, but still detest fudge-heavy systems? ... "Crunch" is not rules and options. See my post to "Ravenscrye Grey ...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
12:06 pm
40723
... This is mostly a copy-paste from a posting I made to an internal Pyramid discussion group, almost 2 years ago. The subject was "Fun characters you never...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
12:32 pm
40724
For the sake of simplicity, the AM RPG decrees that all player characters must have 3 psychological Flaws and 1 physical Weaknesses, with the following...
Peter Knutsen (list)
peter_knutsen
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Jul 11, 2006
12:55 pm
40725
From: JAPartridge ... I can see how thematic tension can be represented in the form of a diminishing resource. Are there other approaches? I like the questions...
Rev. Raven Daegmorgan
greyorm
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Jul 11, 2006
10:40 pm
40726
From: Peter Knutsen (list) ... Peter, The sad part of this is that, philosophically, I completely agree with you regarding goals of play, Peter. Playing to...
Rev. Raven Daegmorgan
greyorm
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Jul 11, 2006
10:46 pm
40727
From: Peter Knutsen (list) ... Peter, The sad part of this is that, philosophically, I completely agree with you regarding goals of play, Peter. Playing to...
Rev. Raven Daegmorgan
greyorm
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Jul 11, 2006
10:48 pm
40728
The idea of player knowledge and gamemaster knowledge is a red-herring. One of the big mistakes of modern gaming is the reliance on "figure out the clues" and...
Rev. Raven Daegmorgan
greyorm
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Jul 11, 2006
10:50 pm
40729
... The ones labeled with (W) are too severe for it to be wise for players ... Consider adding night blindness. I know someone like this who has to carry a...
JAPartridge
talus_perdix
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Jul 11, 2006
11:22 pm
40730
... Thanks for your reply. I keep meaning to have a look at FFRE--in particular to get a feel for the number and type of axes of differentiation it uses, but...
JAPartridge
talus_perdix
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Jul 11, 2006
11:24 pm
40731
I tend to agree with the points you've made here, Raven. The question of whether one has to "guess" what mood the GM is in has more to do with the style of...
vbwyrde
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Jul 12, 2006
3:35 am
40732
... Note that the text was written almost two years ago, a few months before I revealed the system's new name: Sagatafl. Some of the documents have not been...
Peter Knutsen (list)
peter_knutsen
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Jul 12, 2006
10:27 am
40733
... classification and design (as is any conflation of either with story-based or game-based play). Just design the system to do what it should do and don't...
Travis Casey
efindel
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Jul 13, 2006
4:10 pm
40734
... Of course, if we carry on with the physical definitions that you're using, "work" is the movement of a mass across a distance... and so all RPGs are...
Travis Casey
efindel
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Jul 13, 2006
4:58 pm
40735
... That's a good idea. Thanks. Now I only need 14 more Weaknesses, that are of comparable bothersomeness-maginitude to the existing ones. ... I've already got...
Peter Knutsen (list)
peter_knutsen
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Jul 13, 2006
8:46 pm
40736
... true. I hate to agree with Daegmorgan, but I basically do. In part, anyway. To my mind, GM fiat isn't a function of the rules set - heavy or light - but ...
John Grose
johnseanchai...
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Jul 14, 2006
3:20 am
40737
I think there may be a slight flaw to the concept that GM Fiat is necessarily bad. Some of the best RPGs I've every played happenned to have been heavy on the...
vbwyrde
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Jul 16, 2006
2:04 pm
Messages 40708 - 40737 of 43211   Oldest  |  < Older  |  Newer >  |  Newest
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