... Interesting. I do like the scenario summary stuff at the front. It would make a good guide for coming up with horror scenarios even for other RPGs, since...
... I've thought of merging speed and reach into one stat, but it always felt futile; at first glance, reach and speed seem like opposites, so making them...
... _always_ be deadly... sometimes they should be able to accomplish a task (like get away from the werewolf) that will help the real PCs later... if they...
... An old Dragon magazine had something basically like this for AD&D, which the author called "attack priority". Each weapon had two APs: one for "closing"...
... Except that this is simply wrong. A longsword *does* have greater "killing power" than a dagger. Try this thought experiment: give one man a longsword...
... A big problem for me is that you can get from zero to maximum in a skill in one go. E.g., Mango the Magician has never held a sword (or any other weapon)...
... In part. Also because it gives so many more viable options for attacking. Consider, if you're standing sideways to your opponent, you can really only...
... Bear in mind that if you *want*, you can hit +10 total at first level without too much difficulty -- with Craft skills, that means you can Take 10 to make...
... I'd agree with most of this--especially in the area of attacking. Some of it doesn't jive with my experience though. Frex, I'm not sure what you mean by...
... 'blindside' is probably a poorly-chosen word. Of course you'd be facing your opponent -- but your back is relatively easy for him to reach (compared to...
... That's what I thought. You can practice taking stance almost anywhere, but most places are static -- flat, unmoving, and easy to find a place where...
My own feeling in regard to the design of a combat system for RPGs, after many years of trying this-n-that, and various levels of detail, is this: keep it...
... (snip) system that is smooth and easy to use. In my own system I've ... Perhaps you can your system with us. It might illuminate or inspire. ~Talus ...
... inspire. ... Hi Talus, I appreciate your interest and am working on getting the Elthos ODS rules into a publishable form soon. I've conducted some...
my game design has taken a turn away from hit points and toward tables. I had the idea that in addition to having different effect tables for different kinds...
Nice idea. Here's some that come to mind: Grim & Gorey (Grendel vs Beowulf) Sudden & Savage (Indians in their element (Fenmore Cooper)) Slow & Horrible...
Hi all, I'm working on a lightweight version of my more extensive system. It uses only the basic elements of the larger system and reduces all numbers and...
"The question is: what do you prefer, a lightweight easy to run system that lends itself toward story, or a cool and complex system that lends itself toward...
... From: vbwyrde To: rpg-create@yahoogroups.com ... As a gamist myself, I take this opportunity to warn would-be designers against extreme simplification....
From: vbwyrde ... What you have just done is functionally asked the question: "Which is better, chocolate or vanilla ice cream?" Here's what the rules should...
Well that's a good point too, but I tend to think that there may be a prevailing feeling about it, and I'm trying to get a bead on whether or not there might...
... Both. For some settings/styles, a lightweight system is best, for others a "crunchy" one. I wouldn't want to do WW2 with a lightweight system, nor would...
Thanks Torben, You make some really good points, thanks. Sounds almost like a sliding scale of rules might be in order. I am close to that as it is, so maybe...
I like a system that does not get in the way of the story or the role playing. Shane www.geocities.com/genejokefilms <http://www.geocities.com/genejokefilms> ...
... Indeed. I find that, paradoxically, some of the systems that want to shift the focus towards storytelling and roleplaying get in the way of these by...
A system can be "lightweight" or "simple" and still get in the way of telling a story. GMs and Players need some standards to judge actions and I have seen ...
From: vbwyrde ... There certainly is! Check out a number of the more focused games discussed/developed at the Forge ( http://www.indie-rpgs.com ) that are...