Hallo, Just read through the combat rules, Peter. I found it easy to follow and didn't find anything that jumped out at me as odd or unworkable. I do have a...
... What do you think about the huge number of Actions and Stunts? I sometimes get a bit worried that it's too much, given the design goals of the system... ...
Hallo, ... I found it quite like a smorgasbord--so many tempting choices! I could imagine characters using various stunts as I read through them. I don't think...
... That's the idea. But if you look at the character sheet, you'll see that each character has something like 15 Combat Actions to chose from, each with two...
How can I figure the average value of NdM-K? For example, in D&D a fireball does 6d6 damage; against a stone wall the first 8 points of damage are ignored....
Here is a dice method proposed by a friend of mine: Take either 1,2,3,4 or 5 20 siders, players discretion and choice. One of the 20 siders should be...
... If the penalty is lost hero points (HP) on failure, you should lose a HP per extra dice, as you would otherwise add as many as you can all of the time....
... So simple,yet elegant too. -- Marc da Puma http://www.marcmywords.com A strong conviction that something must be done is the parent of many bad measures. -...
... I'm really only using very basic laws of probability: 1. If a variable has outcomes v_1...v_n with equal probabilities, the average is (v_1+...+v_n)/n. 2....
... The problem is, NdM-K in DnD is really interpreted as though it were written max(0,NdM-K) and I should have said so in my original message (sorry). It's...
... I suspect that David wants to treat all negative results, of XdY-Z, as zero. Otherwise the problem becomes so trivial that it is hard to believe *anybody*...
... Thanks for the vote of confidence! I am not quite so clueless as to need help with the basic problem, but certainly am clueless enough to have forgotten...
I've decided that Saving Throws (AM RPG's equivalent of attributes) start at the value of an average Human, and can be "sold down". Initially I wanted to avoid...
Peter Knutsen (list) wrote: [...] ... One solution is to change the Veteran ability, so that instead of doubling a subskill once a day, it lets the character...
... (actually max(0,NdM-K)) In my most urgent cases N>=K so simple subtraction works. For the others I'm going to install Torben's Dice program, which maybe I...
I'm thinking that size would be a good stat to use in an RPG, to check if found itemd fit, whether a character can fit through a space, etc. There should be 3...
Well, sometimes a lot of detail is nice, but I tend to like games where there isn't so much mathematics to take into account for every single action resolved....
... One good reason for having a Size attribute is to prevent the occurence of characters who are deceptively small yet extremely strong. ... Mail is always...
... Logaritmic scales are definitely good for size scales. You might use a scale similar to the decibel scale, where an increase of ten points means ten times...
... And if N<K<=N*M, you can use the formula N*(M+1)/2+C(K,N+1)/M^N, where C(K,N) = K!/N!/(K-N)!. ... I got the above formula by analysing the output from the...
... I derived something like this years ago from the AP scale in the Mayfair Games DC Heroes system... I just turned it from +10 = x1000 to +10 = x10... Kept...
In the Action Movie RPG, which I've been working on for a bit more tha a month (IIRC), I'm going for a fairly coarsegrained economy/equipment cost system. ...
... I'd say 3 levels is too coarse... If you want simple, I'd suggest 5 levels... Destitute Poor Average Wealthy Filthy Rich The x10 for the cost scale sounds...
... I have seven levels: Destitute, Very Poor, Poor, Normal, Wealthy, Very Wealthy, Extremely Wealthy. Only Normal and higher are available to PCs during...
Hi! Blood of Heroes and Exalted have economics systems similar to the system you propose. I think that the advantage to systems like this is that it takes all ...
... I recently got Blood of Heroes, but I haven't read it yet. ... all ... theoretically ... I'm unconvinced that abstract systems are needed in general. I ...
Hi! I think Bribes should just be a modifier to a persuasion roll.The modifier based on the money spent and the wealth lvl of the target. And the amount of...
I too don't like roleplaying bookkeeping (and my wife who plays in my games and IS a bookkeeper completely refuses to roleplay such an every day duty) so your...