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Hi all: I've been thinking about creating a "core" set of classes, and allow mixed character classes, but maybe allowing a custom class. I'm curious about how...
20 Jan 13, 2006
5:12 am

Dragon DM
dragonmyster
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Is there some sort of die mechanic involving a score N where the effective result is approximately proportional to sqrt(N)? In my current system I have skills...
7 Jan 12, 2006
7:54 pm

foxiekins
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... I'm not crazy about 'classes&#39; either, though what annoys me much more is levels of experience. I don't buy levels as applied in games like D&D, Palladium...
3 Jan 11, 2006
11:09 pm

Keith Davies
jdk_kjdavies
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is similar to the "Daughter of the empire" books? I'm thinking of throwing together a system for my group. The players play the role of land...
9 Jan 11, 2006
10:32 pm

dharper@...
dharper01
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Hi all, I am new to the group so I suppose I should introduce myself before asking my question. My name is George, I hail from Greece (but unfortunately not...
14 Jan 11, 2006
10:26 pm

dharper@...
dharper01
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... FWIW, I have never found a system with a defensive roll (for either 'dodging&#39; or 'absorbtion&#39;) that I like. I agree with Chris that messes with the...
2 Jan 11, 2006
10:06 pm

dharper@...
dharper01
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So, for Hyperborean Mice, I like the idea of using binary Feats/Edges/Gifts/Advantages like D20 and Savage Worlds... basically, a PC will be able to select a...
6 Jan 7, 2006
7:24 am

Keith Davies
jdk_kjdavies
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In relation to class/skill/point mechanics, one reason I like point-based character creation is because it's easy to let players move points around after ...
3 Jan 5, 2006
9:17 am

Torben AEgidius Mogen...
torbenm1
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... [goes away to learn how to read] [long pause] [comes back] ... We could start with the military, where being a 'Colonel&#39; indicates that one is higher...
2 Jan 3, 2006
12:36 pm

Locutus Borg
armalar
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... I've been struggling with this issue for over 20 years now, and have playtested a lot of different mechanics with many different groups. I don't agree that...
1 Jan 3, 2006
7:38 am

Clay Dreslough
dreslough
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... My New Year's Resolution is that whenever someone calls a system "stupid", I will disagree with them, even if what they say is 90% true. Class-based...
6 Jan 2, 2006
6:06 pm

jjtobako@...
jtobako
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... This just makes me smile. There is nothing analogous to CHARACTER SHEETS in real life either. Unless you want to play a game where all you get is a resume...
2 Jan 2, 2006
3:15 pm

Peter Knutsen (list)
peter_knutsen
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... I would add a 5th: "packages";. In some skill-based systems, characters essentially get a "volume discount" if they buy a group of skills together (usually...
2 Jan 2, 2006
12:19 pm

"Klaus Æ. M...
klaudius2
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I recently got a savage worlds book as a gift. i breezed throught the rules and the book fairly fast. i think its a very good idea thought the layout of...
5 Jan 2, 2006
12:51 am

alejandro jose gervas...
textilethera...
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Hello! I've just joined this group, cause I'm interested in creating RPGames. I come from Poland and all i've done till now is in polish, so i can't share it....
2 Jan 1, 2006
7:12 pm

Dragon DM
dragonmyster
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i know it all depends on how much detail you want in your game and personal taste. but has anyone ever played a game where skills were so much apart of the...
2 Dec 31, 2005
11:01 am

"Klaus Æ. M...
klaudius2
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Just wanted to say hello to everyone. I have been working on a skirmish-level RPG/Minis hybrid game. It's a universal system that allows players to create...
4 Dec 23, 2005
5:42 pm

Tim Kirk
lion_poet
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... I'd start by looking at your OTHER six magical powers for mages (and posting them to the list). Since you're trying to create a parallel form of magic, but...
2 Dec 20, 2005
6:59 am

fsronce
ubasti-dread
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Currently my fantasy game setting has 7 magical powers for mages, one of which was summoning and binding spirits into things. I've come up with a variety of...
16 Dec 19, 2005
11:37 pm

fsronce@...
ubasti-dread
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... Hash: SHA1 Hey guys, I need some ideas for a damage sysem. I was planning on using the Fable variant of the damage ladder we'd discussed while ago, but...
52 Dec 19, 2005
5:46 am

andrewk_230
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Hi, new here. Stumbled across this little cornucopia and well, you've made my day folks. My "problem" is that while I like the white wolf character gen and ...
5 Dec 18, 2005
2:51 am

Trevor
quinnfry
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the more i thought about my last question i realized i should ask what is your prefered method Hitpoints, critical, Hurt or wounded, or something totally...
1 Dec 18, 2005
2:34 am

Trevor
quinnfry
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Taking Numbers Away from Magic I'm allergic to number-crunching, and in my quest to have a less "scientific&quot; flavor to my magic system I adopted some measures...
25 Dec 14, 2005
11:04 am

Chris Tutty
christutty
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Hi all, I'm considering alignment/tendency/proclivity...the basic evil vs. good, but then adding another dimension...old D&D is "lawful" and "chaotic"...I've...
14 Dec 10, 2005
9:15 pm

Dragon DM
dragonmyster
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Hi fellow RPG'ers: With all the sage advice and so on, I wanted to find out if anyone has actually published their brainchild RPG they created...? If so, what ...
3 Dec 10, 2005
5:39 am

Keith Davies
jdk_kjdavies
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Last I heard none yet, problems and all with licensing? Mike http://groups.yahoo.com/group/Poetry-L2/ My Poetry List ...
12 Dec 8, 2005
3:43 am

Michael Adams
abrigon66
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Shortly after Talus posed the question, Luc game up with a good result, and then ... No multiplication needed, and it hits every integer in the range. With a...
4 Dec 6, 2005
10:19 pm

Clay Dreslough
dreslough
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... One system I've frequently used as a GM is to start with die-rolling for character creation, FOLLOWED by point allocation. If you desire balance, the key ...
1 Dec 6, 2005
9:42 pm

Clay Dreslough
dreslough
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Hi all, I been looking all over the place for a decent hand to hand comabt style to simulate a UFC style match. I looked at D20, Ninjas and Superspie, Gurps,...
4 Dec 5, 2005
11:04 pm

jjtobako@...
jtobako
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Hi, I translated my WoD world into the Cyberpunk system with some addons to allow for WoD style play when I was creating a new WoD world a while back. ...
1 Dec 5, 2005
10:25 pm

William Bossier
bossierw
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