Search the web
Sign In
New User? Sign Up
rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 38760 - 38789 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
38760
... A major problem is that you are tied to Windows by using a Windows-only format. While this may not be much of a problem presently, with 90% of all PC...
Torben AEgidius Mogen...
torbenm1
Offline Send Email
Aug 1, 2005
11:03 am
38761
... I thought CHM was just a fancy HTML viewer....
Nathan E. Banks <Paga...
paganini_mad...
Offline Send Email
Aug 1, 2005
2:31 pm
38762
... Nope. CHM is the file format Microsoft created for their "HTML Help" files. A CHM file is essentially an archive that includes a bunch of HTML files, and...
Travis Casey
efindel
Offline Send Email
Aug 1, 2005
8:18 pm
38763
... http://xchm.sf.net runs on Linux (UNIX in general), Mac OSX, and Windows. That said, while I might make CHM *available* as an option (it actually is pretty...
Keith Davies
jdk_kjdavies
Offline Send Email
Aug 1, 2005
9:25 pm
38764
Topic is basically if you are to do your RPGame system and modules and like, in a format for digital usage, which is best? Word and like? PDF or like, or what?...
Michael Adams
abrigon66
Offline Send Email
Aug 4, 2005
1:42 am
38765
I've been considering an idea and wanted to see what people thought: Weapon damage is based on skill (that is of how well a blow landed so skill and luck) but...
Tim Kirk
silverlion@...
Send Email
Aug 4, 2005
4:34 pm
38766
... Well, so long as it's a simple rule and armor does make a difference, even to an unskilled user, it sounds fine. -David Harper "If you can cut the people...
David Harper
dharper01
Offline Send Email
Aug 4, 2005
5:33 pm
38767
... damage is based on skill (that is of how well a blow landed so skill and luck) but defense TOO, is based on skill and luck. To me, it makes sense that...
Jeff Noel
integral_boy
Offline Send Email
Aug 4, 2005
7:06 pm
38768
-- "Tim Kirk" <silverlion@...> wrote: I've been considering an idea and wanted to see what people thought: Weapon damage is based on skill (that is of...
jjtobako@...
jtobako
Offline Send Email
Aug 4, 2005
9:51 pm
38769
... [de-lurking] You've pretty much just described the armor system from RoleMaster. RM has 20 armor types, which are divided into 5 classes: clothing, soft...
Ken Rutsky
SYKIROBME
Offline Send Email
Aug 4, 2005
10:26 pm
38770
... Oops, that's not clear. That should say, "...but I do think it overstates the effect of armor on one's ability to maneuver." ...
Ken Rutsky
SYKIROBME
Offline Send Email
Aug 4, 2005
10:43 pm
38771
... from RoleMaster. ... classes: clothing, soft leather, rigid leather, chain and plate. Each armor type has a maximum and minimum maneuver penalty, a...
Jeff Noel
integral_boy
Offline Send Email
Aug 5, 2005
1:00 am
38772
... If it is "Middle Earth Role-Playing Game" from ICE, then it is indeed a "Rolemaster Light". Torben...
Torben AEgidius Mogen...
torbenm1
Offline Send Email
Aug 5, 2005
8:44 am
38773
... Many games use skill in defense, and many games give a penalty for armour. Rolemaster has been mentioned, but there are others, including HarnMaster,...
Torben AEgidius Mogen...
torbenm1
Offline Send Email
Aug 5, 2005
8:53 am
38774
... Middle Earth Role-Playing, affectionately known as "MERP." Great game, and indeed based on RM. But, yeah, I know I'm in the minority when it comes to ...
Ken Rutsky
SYKIROBME
Offline Send Email
Aug 5, 2005
12:41 pm
38775
Hi I'm working on a whole fantasy univers that maybe I'm going to publish. At first, for a matter of copyrights (I'm a gurps player), I've been considering...
Ozzy
ozzyryder2000
Offline Send Email
Aug 5, 2005
1:49 pm
38776
... You must realise that by not including data for specific rule systems, you make your product less useful to gamers, so you will limit your audience....
Torben AEgidius Mogen...
torbenm1
Offline Send Email
Aug 5, 2005
2:03 pm
38777
... (you have this skill, you live. you don't, you die). ... move in than wool clothing and a baseball cap. heavier, yes, but not more restrictive. and...
Tim Kirk
silverlion@...
Send Email
Aug 5, 2005
2:28 pm
38778
... I'd agree that going completely systemless would limit the marketability. You could either have d20 stats, or you could try to get Steve Jackson Games to...
Jeff Noel
integral_boy
Offline Send Email
Aug 5, 2005
3:46 pm
38779
... This made me think... Is it legal to publish converting methods from other systems to your own system? Say, you have a system that uses percentages, then...
Locutus Borg
armalar
Offline Send Email
Aug 5, 2005
5:32 pm
38780
... My assumption is that publishing a method to "convert from D20 System abilities" would require D20 licensing, whereas publish a method to "convert stats...
Jeff Noel
integral_boy
Offline Send Email
Aug 5, 2005
6:22 pm
38781
... own ... This is THE good question :) And this is why it is not easy to cut between making your own system (with the risk to disgust many potential players...
Ozzy
ozzyryder2000
Offline Send Email
Aug 5, 2005
6:33 pm
38782
Hallo, ... I believe the technical answer is "yes." You have to ask yourself if you're prepared to defend it in court, however, as some companies in the...
Larry D. Hols
crkdface
Offline Send Email
Aug 5, 2005
7:44 pm
38783
... and ... shifts body ... mail is not restrictive. the weight is well distributed and there is more streach in mail than in the linen garment worn under it. ...
jtobako
Offline Send Email
Aug 6, 2005
12:11 am
38784
... From: "jtobako" <jjtobako@...> To: <rpg-create@yahoogroups.com> Sent: Saturday, August 06, 2005 2:11 AM Subject: [rpg-create] Re: Skills and Defense ...
Cal
hn101086
Offline Send Email
Aug 6, 2005
6:46 am
38785
Very recently (after playing a bit of Hearts of Iron) I've begun thinking about binary traits applicable to groups of Followers ("Units" in Sagatafl jargon) -...
Peter Knutsen (list)
peter_knutsen
Offline Send Email
Aug 6, 2005
4:29 pm
38786
... Dim...? Making them less expensive, but stupid...? Just the thing for evil sorts that want masses of cannon fodder, but don't want them thinking for...
foxiekins
Online Now Send Email
Aug 6, 2005
11:57 pm
38787
I fear that a number of RPGs have given people the false impression that it's not difficult to swing a sword through a piece of plate mail. Many systems have...
Clay Dreslough
dreslough
Offline Send Email
Aug 7, 2005
3:12 am
38788
Armor use is more a matter of physical conditioning, strength, and endurance than actual skill. Like crossbows, armor is something of a skill equalizer. I find...
JAPartridge
talus_perdix
Offline Send Email
Aug 7, 2005
7:32 pm
38789
... You could sell the 'text' of the adventure, campaign, background etc as a PDF with almost no stats, and give away the NPC stats for each system as a free...
david allan finch
ironfort2000
Offline Send Email
Aug 8, 2005
1:46 pm
Messages 38760 - 38789 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help