... A major problem is that you are tied to Windows by using a Windows-only format. While this may not be much of a problem presently, with 90% of all PC...
... Nope. CHM is the file format Microsoft created for their "HTML Help" files. A CHM file is essentially an archive that includes a bunch of HTML files, and...
... http://xchm.sf.net runs on Linux (UNIX in general), Mac OSX, and Windows. That said, while I might make CHM *available* as an option (it actually is pretty...
Topic is basically if you are to do your RPGame system and modules and like, in a format for digital usage, which is best? Word and like? PDF or like, or what?...
I've been considering an idea and wanted to see what people thought: Weapon damage is based on skill (that is of how well a blow landed so skill and luck) but...
Tim Kirk
silverlion@...
Aug 4, 2005 4:34 pm
38766
... Well, so long as it's a simple rule and armor does make a difference, even to an unskilled user, it sounds fine. -David Harper "If you can cut the people...
... damage is based on skill (that is of how well a blow landed so skill and luck) but defense TOO, is based on skill and luck. To me, it makes sense that...
-- "Tim Kirk" <silverlion@...> wrote: I've been considering an idea and wanted to see what people thought: Weapon damage is based on skill (that is of...
... [de-lurking] You've pretty much just described the armor system from RoleMaster. RM has 20 armor types, which are divided into 5 classes: clothing, soft...
... from RoleMaster. ... classes: clothing, soft leather, rigid leather, chain and plate. Each armor type has a maximum and minimum maneuver penalty, a...
... Many games use skill in defense, and many games give a penalty for armour. Rolemaster has been mentioned, but there are others, including HarnMaster,...
... Middle Earth Role-Playing, affectionately known as "MERP." Great game, and indeed based on RM. But, yeah, I know I'm in the minority when it comes to ...
Hi I'm working on a whole fantasy univers that maybe I'm going to publish. At first, for a matter of copyrights (I'm a gurps player), I've been considering...
... You must realise that by not including data for specific rule systems, you make your product less useful to gamers, so you will limit your audience....
... (you have this skill, you live. you don't, you die). ... move in than wool clothing and a baseball cap. heavier, yes, but not more restrictive. and...
Tim Kirk
silverlion@...
Aug 5, 2005 2:28 pm
38778
... I'd agree that going completely systemless would limit the marketability. You could either have d20 stats, or you could try to get Steve Jackson Games to...
... This made me think... Is it legal to publish converting methods from other systems to your own system? Say, you have a system that uses percentages, then...
... My assumption is that publishing a method to "convert from D20 System abilities" would require D20 licensing, whereas publish a method to "convert stats...
... own ... This is THE good question :) And this is why it is not easy to cut between making your own system (with the risk to disgust many potential players...
Hallo, ... I believe the technical answer is "yes." You have to ask yourself if you're prepared to defend it in court, however, as some companies in the...
... and ... shifts body ... mail is not restrictive. the weight is well distributed and there is more streach in mail than in the linen garment worn under it. ...
... From: "jtobako" <jjtobako@...> To: <rpg-create@yahoogroups.com> Sent: Saturday, August 06, 2005 2:11 AM Subject: [rpg-create] Re: Skills and Defense ...
Very recently (after playing a bit of Hearts of Iron) I've begun thinking about binary traits applicable to groups of Followers ("Units" in Sagatafl jargon) -...
... Dim...? Making them less expensive, but stupid...? Just the thing for evil sorts that want masses of cannon fodder, but don't want them thinking for...
I fear that a number of RPGs have given people the false impression that it's not difficult to swing a sword through a piece of plate mail. Many systems have...
Armor use is more a matter of physical conditioning, strength, and endurance than actual skill. Like crossbows, armor is something of a skill equalizer. I find...
... You could sell the 'text' of the adventure, campaign, background etc as a PDF with almost no stats, and give away the NPC stats for each system as a free...