These are all very nice suggestions. The median statistic struck my fancy at first, mostly because I hadn't ever though of use dice-medians before. However, as...
hi all! i've been musing over how to convert my system to using 6-sided dice, in part because it could make it easier for new players to get into my game. i'd...
... Forget about critical failures. They're hard to make good mechanics or in the first place (Sagatafl's roll mechanic is one of very few exceptions), and...
... Sounds like Godlikes ORE system, which sounds utterly brilliant until you actually play it. And it breaks. On the other hand the smaller D6 may make it...
... If a roll results in a failure, the player rolls two more dice. If neither of these dice make a pair with the original roll, the result is a critical...
... I haven't actually played this, but when I considered running an Ars Magic campaign, I intended to let the rerolls indicte a temporary stale mate, e.g.,...
... This sounds odd, since six dice has a higher spread than two. While the results are more concentrated around the middle, the range is so much higher that...
excuse me for butting in, but I seem to remember the 7th Sea mass combat rules allowed for quite a lot of player ( hero ) actions. that included commander...
You could say that if the die roll in sequence "1,2" or "2,3" etc. it would be a critical failure. This way the higher the skill, the lestt the chance of a...
"Dariel R. A. Quiogue" <dariel.quiogue@...>'s evil twin Skippy ... Count double ones as equal to double fives (or "five point fives" - so it doesn't...
... Never did anything about it, but I did consider it briefly. The idea was to double or halve the roll, before adding modifiers like your skill or talent....
... That was my initial impression. But then I realized that the average roll goes toward the number of Skill dice as the number of Luck dice increases. Being...
... I wasn't aware that was what you were doing - it sounded to me like you simply ended up with a number of dice of 'damage' and had to defend yourself. How...
The only place I remember seeing this used (although Powers & Perils might also have done it - I don't remember and I'm too lazy to go check) is in Steffan...
... Almost all the early FGU RPGs did this. This was very common in general with early RPGs where much of their layout evolved from table top games. ... How...
Brian Hook
hook_l@...
Jul 5, 2005 4:11 am
38636
... P&P did, indeed, use this numbering, e.g., "1.3.2.5.1.1 Infection", just to name one of the deeper ones. ... Like Brian, I can't see why page numbers are a...
... IIRC the Bushido,Aftermath,Daredevils set used this systems with the 'dots' removed in the first four places ie 1325.11 Infection which was simpler to...
... I have seen the converse: Only the first three numbers are divided by dots, the subsequent ones are not, e.g., "1.3.2511". To work, this requires no more...
... I'm against it. I've always hated that style of formatting - it seems cold and mechanical, and it could be so much easier to read. It also makes the...
anyone ever consider scaleing there system and createing a scale system let me know what you think of the idea of scaleing rules and maybe your own scaleing...
... I'm a fan of this style of numbering, but I found it really helps with doing the playtesting. Some of the people I worked with would just say '1.2.3' is...
... I have worked on some scaling rules, but the issue is rather more complex than it looks first-hand. For instance, you might assume that due to the...
... I can think of four things that could be called 'scaling rules'. (1) Size categories - bigger creatures are heavier, slower, stronger; smaller creatures...
... The RPG that I'm building is being built around a scaling table. I calculate damage based on this table, as well as hit difficulties. I'm also using it...
... system ... stronger; ... as ... by ... to be honest the idea is this if you take a system lets say d20 all the games are pretty universal you can take a PC...
... system ... stronger; ... as ... by ... to be honest the idea is this if you take a system lets say d20 all the games are pretty universal you can take a PC...
... However, since force equals mass x length, longer limbs need relatively stronger muscle and bone. Hence, larger creatures (being relatively weaker) would...