... I'm assuming the -5 to +5 range is before modifiers are applied. Or do higher/smaller results count as +5/-5? ... More if modifiers can move the dice...
... Yes it is before modifiers are applied so the range can go higher. ... Yes I was only considering evenly matched opponents. ... This is actually the final...
... This is actually the final devolution of a system Travis suggested to me a year or two ago. Originally I was using all kinds of polyhedrals with separate...
... Torben had one suggestion for handling damage differently; here is another: You roll a number of dice equal to 2 + success level; i.e., 3-8 damage dice....
i need some help i have been working on a clockwork based race where metal Value determines the value in society. but the statistic is based on the metal the...
... At the risk of stating the obvious, but you've predetermined the value and are now trying to justify it, instead of letting the value arise naturally out...
Brian Hook
hook_l@...
Jun 3, 2005 7:38 pm
38418
... value i have a value system the Statistics could not justfy the advancement ... the value arises out of the Metal becouse it is a lawful sense of things...
... I would do it via bonuses or penalties, instead of just an amount of money. Then figure out money or effort based on the bonuses it gives. ... Another...
again the idea is that this race is its own the denote social standing with values of the metal now i like to keep with the properties of the metal for the...
... you need to explain what you are using the metals to denote-a diplomat might be Iridium (for it's reflectiveness) or Vanadium (can become the largest...
... type ... contrast to ... are ... diplomat ... the ... for ... has ... Josh, the system goes as so Bronze worker Titanum warrior silver magic user Gold...
Can you give us a link to the book? I'd love to see a description. ... have you seen/read the rpgamers bible? it has a fairly comprehensive timeline and...
... [...] ... BEEP! Wrong! It is incorrect to give the players a level for the characters. The *correct* thing to do is to give the players an amount of...
... Hash: SHA1 So, yeah. In spite of Peter's deranged rudeness, this is a design list, not a connections list. Have you tried the RPG.NET forums? ... BEEP!...
... As Brian suggested, you've already decided to make these metals your choices, now you have to justify them. Since you're obviously not talking about hard...
... Perhaps iron instead - it's more common and it's directly related to soldiers (who prefer steel and iron weapons over bronze, copper or stone). Also, I...
This Monday I took a look at the free stuff on RPGnow.com and came across something called GENESIS #0, which probably will be of interest to many of the RPG...
"Dave Harper" <dharper@...> wrote: "One of the ones they did use a lot is lead - perhaps you could say it's graphite...okay, I'm stretching here." I...
Sounds like an amusing train wreck. I can't imagine anything created in such an arbitrary committee like fashion would actually be workable. ~Talus ... ...
From: "JAPartridge" <japartridge@...> ... fashion would actually be workable. << Yeah, I mean can you imagine if we created a system of government that...
... Irony at its finest. :) Actually, I was thinking that it would be fun to design, but not to play. That is, the 'game' is one of design. Playing it is...
The brilliance of democracy is that it makes government inefficient. God help us if they should ever really get their act together. :) ~Talus ... [Non-text...
Making a game of creating a game reminds me of Ghyll. It's a game where the players play the role of scholars documenting a mythical world. It looks like it...
I plan on starting a playtest game of At Swordpoint reasonably soon (yes - after a hiatus of over a year, I'm back to writing). One of the things I'd like to...
... Good idea. I was thinking about doing that myself at some point, mainly for spells and items. But, starting characters aren't a bad idea either. One thing...