I've got a quick mini survey for the group. I'm torn over what "zero" will mean for a stat in my game. It's a simple stat+skill+2d10 system. Basically, I can...
... care? ... Zero is often seen as a minimum floor however one thing to consider is that 0 could be seen as "No noticeable effect" which makes negative...
Well honestly that would ramp up difficulties for success (which can be good), and just remembers some zeros can be heroes, which means that things would be...
... 3, ... "average" ... care? I really dislike using negative numbers. It slows things down and it doesn't feel natural. In my own game there are basic stats...
... Either way is fine with me. IME, even games with all-positive scores often translate them to plus-or-minus modifiers (following in the D&D tradition). I...
... both work for me, but it is a bit more convenient to have 0 as the low end of the scale rather than the midpoint since it means players stick to addition. ...
... It doesn't really matter much to me. Zero-centered stats gives the players a clear indication of what the average is. Also, it often means you can do with...
I think I've about gotten the basics of the magic system for Hybris down pat. Spells get assigned to one of 5 power levels (trivial to legendary) and you apply...
Hello! Sounds promising to me. I'm too searching for a easy and flexible magic system. I tend to use the magic arts, that are defined in Ars Magica (I think I...
... If your system is very simple and you can actually work out a '1' to mean 'add 1 to your roll/skill/whatever' and a '-1' to mean 'subtract 1'...definately...
... Hash: SHA1 Ben Lehman posted this over at the forge today. I think it's really good. http://www.indie-rpgs.com/viewtopic.php?t=14183 - -- Nathan E. Banks ...
... lo, from this moment henceforth i shall treat this as holy scripture for game design ... :-) damn good article! thanks for the heads-up, nathan. dariel -- ...
... Hash: SHA1 Thursday, February 03, 2005, 11:18:53 PM, Dariel wrote: Hey Dariel. If you liked that article, you might want to check out some of the stuff...
... i'm going to check it out right now. :-) ... ah, that is Great Oriental Mystery ... :-) seriously, it's pronounced "kyo-ge" dariel -- Internal Virus...
Meant to reply earlier, but got sidetracked. ... I've recently been favouring zero-centred mechanics, at least for systems that use various stats (not...
I need a name for a magical art that is concerned with summoning, controlling and banishing unpleasant spirits from another dimension. The low level spirits...
... If you think of Cthulhu and friends, I think shadows or something is better than demons, yes. Why not call them psyches? Or just spirits? That does not at...
... Historically, this was called "adjuration." In English, it now means "to command or enjoin solemnly," and the Latin root means "to swear." The related word...
... (sorry for the late reply) This would only be true if the effect is a certainty of "detect lie". It could instead add to whatever skill detects lies, which...
Kiz wrote: [snip intro] ... This seemed like a fun question, so I spent a little bit of time with a thesaurus and some dictionaries, though the results aren't...
... It depends on a lot of things. If, say, damage is a number of dice depending on Strength (as in Hero), negative stats are difficult to handle, but if...
... Zero=average looks intuitive. The problem is, if people see a character sheet where the attributes seem to cluster around zero, with some at zero, a few...
... Double digit attributes, positive or negative, are a sign that the system is too fine-grained. Making fine distinctions in terms of value (Ben is Strength...
Klaus Æ. Mogensen wrote: [...] ... I've never used XdY-XdY systems, but they look very slow, in terms of time-per-roll. ... In terms of execution speed,...
OK, here's the deal. In Sagatafl, one of the things Necromancy can do is turn dead people into powerful undead minions, either corporeal ones (Wights and the...
Hallo, ... THe system doesn't have to do so, though. Gleichman's game (blanking on the title) uses percentile ratings and one point does make a difference. His...
... "Age of Heroes". I still have a copy on my hard drive, but as per Brian's wishes, I'm not distributing it. ... AoH uses percentiles for combat skills, but...
... Hm. Let's brainstorm briefly for some of the less obvious ones... Aura tracking (makes critter into a super bloodhound) Sense living beings (even through...