... Suggestion I found on another list, that could help people with how to find or collect old posts.. Yahoo cuts off the email address for their protection,...
Hmmm...i'm trying to compare TiCTaC, mid20, and D20 System probabilities, and my brain either isn't doing it right, or it's just too easy and i'm expecting it...
... It *is* proportional to the difficulty - that's the whole point of the confirmation roll - and it follows the formula you gave, with one proviso that I see...
... It looks right, depending on how you corrected for the case where DC>threat. If DC>threat, it is p(DC)*p(DC) and if DC<=threat, it is p(threat)*p(DC). ...
... Why do you ask about it on this list? I can't see any relevance. As for GURPS Fantasy Folk, I have never read it, but it is my understanding that there are...
... UM is this not an RPG group i know this concentrates on creation but you also work with older systems recomend rules i just thought someone could give me...
... Isn't that if ( ( ( first die + mods ) >= DC ) AND ( first die >= threat ) ) AND ( ( second die + mods ) >= DC ) THEN crit. [Non-text portions of this...
... Absolutely correct. For purposes of cranking out some probabilities, so that the group can compare dice mechanics and choose one, i'm just simplifying to...
I was in the process of reworking my magic system, trying to account for two different factors (spell difficulty and defender's magic ability levels) without...
... Whispering Vault used this approach. Worked decently well, in my opinion. As far as combat goes, you might try giving folks one free defense roll per round...
... Scaling the factors to be about half the level of other difficulties seems to be the obvious solution... ... When you get down to it, this model doesn't...
... (Before I get into my vague ramble below I thought I'd mention that this doesn't allow PC vs PC combat - not something I'm fond of, but it does happen from...
... Why not? They would just each make the same rolls they'd make in a normal RPG. This idea has been used in a couple of games, the ones I can think of off...
... For Player vs NPC, have the players roll attack when they have the initiative, and roll defense when they don't... For Player vs Player, whoever has the...
... I changed over to running dnd this way sometime ago. Basically the character take 10 off their AC add it to a d20 roll and this has to beat the monsters...
... This sounds O.K. if the overall result is (nearly) the same. I.e., if when rolling for attack the defenders defense skill is the difficulty level and when...
... My views may be distorted by my experience in fencing. In one sense one is *always* defending by maintaining a proper stance and by controlling one's...
... (snip) ... (snip) ... I'd love to see a write up of how you used both approaches, because I'd like to find a simple way to combine them. This way, rather...
... Actually I've considered this since I've had my share of intra-party conflicts. My mechanic boils down to skills + d6 +(-d6). So in my case I could...
Exalted has a pretty simple (relatively speaking) system where if you're attacked (successfully or not) you can abort your action go into parry, dodge, special...
Brian Hook
hook_l@...
Dec 6, 2004 8:24 pm
36902
... When I introduced my Readiness/Fatigue system, I also switched to roundless combat. You can technically act (either attack or defense) as often as you...
Hello, ... Could you describe it? I've always tried to find a good way to do roundless combat but couldn't think of a system that I really liked. ... José...
... That comparison has been made more than once (although apparently Feng Shui had similar stuff before even that). ... Exalted does pretty much the exact...
Brian Hook
hook_l@...
Dec 7, 2004 3:57 am
36907
ok i can understand haveing to change your combat system becouse you found results you did not expect or did not account for. the problem with combat is that...
... Surprisingly enough, I understood that. And I agree. We have a lot of discussion on this list of theory, but I find that in many area I learn best by...