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Messages 36879 - 36908 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
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36879
Thanks Chris. I've got most, I just need digests from 2615 on. Regards....
cosenzagirl
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Dec 2, 2004
4:36 am
36880
... Suggestion I found on another list, that could help people with how to find or collect old posts.. Yahoo cuts off the email address for their protection,...
abrigon@...
abrigon
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Dec 2, 2004
4:36 am
36881
Hmmm...i'm trying to compare TiCTaC, mid20, and D20 System probabilities, and my brain either isn't doing it right, or it's just too easy and i'm expecting it...
woodelf
woodelph
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Dec 2, 2004
5:57 am
36882
... It *is* proportional to the difficulty - that's the whole point of the confirmation roll - and it follows the formula you gave, with one proviso that I see...
Jeff Heikkinen
jeff_heikkinen
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Dec 2, 2004
6:59 am
36883
i was wondering if anyone knows the rules for createing races for GURPS thanks Trevor...
Trevor
quinnfry
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Dec 2, 2004
8:06 am
36884
... It looks right, depending on how you corrected for the case where DC>threat. If DC>threat, it is p(DC)*p(DC) and if DC<=threat, it is p(threat)*p(DC). ...
Torben AEgidius Mogen...
torbenm1
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Dec 2, 2004
8:25 am
36885
... Why do you ask about it on this list? I can't see any relevance. As for GURPS Fantasy Folk, I have never read it, but it is my understanding that there are...
peter_knutsen
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Dec 2, 2004
8:47 am
36886
... UM is this not an RPG group i know this concentrates on creation but you also work with older systems recomend rules i just thought someone could give me...
Trevor
quinnfry
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Dec 2, 2004
9:15 am
36887
... Isn't that if ( ( ( first die + mods ) >= DC ) AND ( first die >= threat ) ) AND ( ( second die + mods ) >= DC ) THEN crit. [Non-text portions of this...
David Finch
ironfort2000
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Dec 2, 2004
11:24 am
36888
... Ask on Usenet, in rec.games.frp.gurps . -- Peter Knutsen sagatafl.org...
Peter Knutsen (lists)
peter_knutsen
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Dec 2, 2004
10:22 pm
36889
... Absolutely correct. For purposes of cranking out some probabilities, so that the group can compare dice mechanics and choose one, i'm just simplifying to...
woodelf
woodelph
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Dec 3, 2004
2:46 am
36890
I was in the process of reworking my magic system, trying to account for two different factors (spell difficulty and defender's magic ability levels) without...
Jeff Partridge
talus_perdix
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Dec 3, 2004
9:50 pm
36891
... Whispering Vault used this approach. Worked decently well, in my opinion. As far as combat goes, you might try giving folks one free defense roll per round...
Frank Sronce
ubasti-dread
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Dec 3, 2004
10:28 pm
36892
... Scaling the factors to be about half the level of other difficulties seems to be the obvious solution... ... When you get down to it, this model doesn't...
Travis Casey
efindel
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Dec 4, 2004
1:06 am
36893
... (Before I get into my vague ramble below I thought I'd mention that this doesn't allow PC vs PC combat - not something I'm fond of, but it does happen from...
Chris Tutty
christutty
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Dec 4, 2004
2:23 am
36894
... Why not? They would just each make the same rolls they'd make in a normal RPG. This idea has been used in a couple of games, the ones I can think of off...
Jeff Heikkinen
jeff_heikkinen
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Dec 4, 2004
6:48 am
36895
... For Player vs NPC, have the players roll attack when they have the initiative, and roll defense when they don't... For Player vs Player, whoever has the...
foxiekins
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Dec 4, 2004
9:09 am
36896
... I changed over to running dnd this way sometime ago. Basically the character take 10 off their AC add it to a d20 roll and this has to beat the monsters...
David Finch
ironfort2000
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Dec 6, 2004
12:00 pm
36897
... This sounds O.K. if the overall result is (nearly) the same. I.e., if when rolling for attack the defenders defense skill is the difficulty level and when...
Torben AEgidius Mogen...
torbenm1
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Dec 6, 2004
1:34 pm
36898
... My views may be distorted by my experience in fencing. In one sense one is *always* defending by maintaining a proper stance and by controlling one's...
JAPartridge
talus_perdix
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Dec 6, 2004
3:35 pm
36899
... (snip) ... (snip) ... I'd love to see a write up of how you used both approaches, because I'd like to find a simple way to combine them. This way, rather...
JAPartridge
talus_perdix
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Dec 6, 2004
4:06 pm
36900
... Actually I've considered this since I've had my share of intra-party conflicts. My mechanic boils down to skills + d6 +(-d6). So in my case I could...
JAPartridge
talus_perdix
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Dec 6, 2004
4:11 pm
36901
Exalted has a pretty simple (relatively speaking) system where if you're attacked (successfully or not) you can abort your action go into parry, dodge, special...
Brian Hook
hook_l@...
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Dec 6, 2004
8:24 pm
36902
... When I introduced my Readiness/Fatigue system, I also switched to roundless combat. You can technically act (either attack or defense) as often as you...
JAPartridge
talus_perdix
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Dec 6, 2004
9:31 pm
36903
From: "Brian Hook" <hook_l@...> ... Sounds similar to Adept Press' "Sorcerer" -- if another party is attacking you, you can abort your own action...
Ravenscrye Grey Daegm...
greyorm
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Dec 6, 2004
10:05 pm
36904
From: "JAPartridge" <japartridge@...> ... It struck me while writing the above message that it would probably be useful if I wrote a history of the...
Chris Tutty
christutty
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Dec 6, 2004
11:18 pm
36905
Hello, ... Could you describe it? I've always tried to find a good way to do roundless combat but couldn't think of a system that I really liked. ... José...
José Alexandre Nalon
zenalon
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Dec 7, 2004
2:28 am
36906
... That comparison has been made more than once (although apparently Feng Shui had similar stuff before even that). ... Exalted does pretty much the exact...
Brian Hook
hook_l@...
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Dec 7, 2004
3:57 am
36907
ok i can understand haveing to change your combat system becouse you found results you did not expect or did not account for. the problem with combat is that...
Trevor
quinnfry
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Dec 7, 2004
2:35 pm
36908
... Surprisingly enough, I understood that. And I agree. We have a lot of discussion on this list of theory, but I find that in many area I learn best by...
JAPartridge
talus_perdix
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Dec 7, 2004
3:46 pm
Messages 36879 - 36908 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
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