... yes ... Yep. I gave 5 points to first, 4 to second etc. Things that where rated equal I added up the points for that slot and divided by the number of ...
... I use a die rolling convention of 2d10- (1d10-1d10) in games I've designed, and found that the subtraction doesn't bother anyone, so long as it's a number...
I want to learn how to use it better, but I keep having gaps of comprehension. I have read the pdf manual, but it doesn't seem complete - at least, it doesn't...
Thx for the feedback, bardoi, glad some of my half baked (or is that twice baked? grin) ideas are interesting. ... Yeah, Law vs Chaos is more about order vs a...
... Not at the moment, but I have posted examples in the rpg-create mailing list, so you could look in the archives. ... As there is no absulute value...
... Read it like this: Let the variable "x" be (stuff) in the formula "if >0 x ..." It's a very common syntax for mathematical languages. ... That's possible;...
... very "big picture" oriented. Principled vs not is more about having a personal code of ethics and is very "small picture" focused. The example I like to...
That's probably it, I am so based in the "prodecural" mindset that the other seems opaque to me - when its *my* brain being opaque. :) ... You explanation just...
Many of us are playing in or writing games set in a 'medieval' era. Since I'm now studying the medieval era in greater detail than I ever expected to, I...
The Early Middle Ages Themes Height RPG Systems History Economy Society Social Classes Peasantry Nobility Clergy Burghers Crime & Punishment Religion Pillars...
... The "in" shows that the formula for x has ended and the formula where x can be used begins. As Brad said, it is a very common notation in functional and...
... Now I get it - the "IN" part show where the formula with X begins - but what shows where it ends? What marks the *end* of the scope of the "let x = ( d6 +...
... Description system? You mean character creation? Would a 1-2 page summary of creation be a good idea to add? ... That is actually one of my goals. I'm...
... I'm planning on asking a few questions of that order, specially if I can't figure it out. Combat maneuvers are giving me a little trouble. But, having the...
Anyone know of any forums or mailing lists devoted to people that collect RPGs? I'm aware of The Acaeum, which is a great resource, but it is mostly focused...
Brian Hook
hook_l@...
Oct 2, 2004 6:27 pm
36388
[digging up some old messages] ... A correction: disadvantages coming up in play don't give extra experience points in the sort of systems I was mentioning --...
... Not the original author, but... Character description and character creation are two related, but distinct, concepts. A 'character description system' is...
... [waste of bandwidth and time snipped] <rant type='deserved'> Gods damn it Mike, if you *absolutely* *MUST* post this crap, would you at least have the...
Middle Ages/aka Medieval Period was many parts. From the Fall of Rome (Western one), and the eastern one Constaniapole. And the empires they "lead". We all...
I am trying to wrap my brain around the several different way to use attributes and skills when designing an RPG. Some of the limitations I am currently...
... highest and lowest, resulting in a bell curved number from either 1- 10, 2-20, or 1-20. ... this system, I want rolling high to be good. One option that...
... Nearly all languages need a separator where Roll has the "in", though in some languages this is only a newline. I didn't want linebreaks to have...
... David, Excellent work, very very interesting. Are you planning to put this on a web pages anywhere when you have finished. If not can I add it to my Wiki ...