I got a list of RPG attributes from this mailing list that was an attempt at the definitive list. I think Peter Knudsen wrote it or compiled it, but I no...
Here's a potential skill list that I've written up for my game. The idea was to have 6 skills based on each of the stats (there's also a Muscles and a Guts...
... I don't recall that it was me who wrote it, rather it was the almost-consensus result of a long debate in here. Since then I've repeated the list...
... ../.. ... In my systeme, acrobatics fall under athletics, so Climbing fall under athletics too. But in your case, climbing is more "acrobatic" as it use...
... I've made a list for my own use (an idea to use "just attributes, no skills"), so if it can helps ; it's far to be complete but could be a good start. ...
... To me it depends on what and how one climbs. And how one defines athletics too. Marc http://www.marcmywords.com Enough research will tend to support any...
I know you've probably all discussed this to death, but I have some comments on this myself and thoughts I've had whilst developing my own game system . ... ...
... stealth and thievery are noticably different logical territories, but what thief skills were you thinking of that don't fall under stealth? Climbing walls...
... Thanks for the feedback! Yeah, that's one of the ones that I'm iffy about. I was thinking of Athletics covering stuff like running, swimming and jumping...
... Well, what I was thinking was that Thievery would cover stuff like pick pocketing, lockpicking (which, you're right, would probably be better as a...
... own game ... My idea was to give everyone 4 attributes, currently Body, Agility, Reason and Will, and let players pick 3 additional attributes off of a...
... Well, he could do it with just 2 attributes, Physical and Mental, but I don't think this is the aestetic he's looking for. ... Okay, maybe it's not so...
... This is why I went a different route in my RPG engine. Attributes are not just "adders to skills". ... Would everyone have an academics attribute? Would...
... The question isn't how...it's "does it matter?" If it does, then, yes, you'd better show the difference mechanically. If it doesn't, then it's so much...
This is a really simple resolution system that I threw together last night in a burst of insomnia. I'd appreciate any comments or suggestions. I'm aiming for...
... Probability analysis for this is simple: With 1d6, obviously you have: 1: 1/6 2: 1/6 3: 1/6 4: 1/6 5: 1/6 6: 1/6 With two dice, you have: 1: 1/36 2:...
... Thanks! Actually, turns out that this is pretty similar to the Silhouette system (except that my stats are additional dice instead of modifiers to the...
... I take that as a hint. ;-) In Roll, you can write the above as let x=N#d6 in (largest 1 x) + (count =6 x (least (N-1) x)) For various N, you get: N=1: ...
... Cool. It definitely seems like I'd have to keep flat adjustments to a bare minimum. Because there's such a huge clump at 6, anything that adjusts it even...
... probabilities that more mathematically oriented folks could do. Quick thoughts: 1) Since "fast" is one of your goals, I'd avoid a soak roll for armor. You...
... For the same reason people take Knowledge skills in D&D, or play Rogues. ... almost ... the same ... want ... they're the ... Hey, I never said it makes a...
For my current homebrew, I'm working up an enemy that's basically an invasive alien ecology taking over the earth. There are little spores like floating...
fsronce wrote... ... This sounds sort of like David Gerrold's War against the Chtrrr series of novels. ... How agressive is this stuff? For that matter how do...
... to ... the ... their ... If the locals are superstitious, maybe you could use "infernal" terms for the things. Call the jellyfish-plant things "imps" and...
... Well, sort of. It's not quite so hopeless, though. Basically, the stuff is thriving to the south of the settlements and when the wind blows north (as it...
... That's an interesting idea, at least. So there'd be a tradeoff between accuracy and damage. Hm. I suppose I could also try something similar even if I kept...