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Messages 35640 - 35669 of 44114   Oldest  |  < Older  |  Newer >  |  Newest
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35640
I got a list of RPG attributes from this mailing list that was an attempt at the definitive list. I think Peter Knudsen wrote it or compiled it, but I no...
Ken Burnside
adastragames
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Jun 2, 2004
11:21 pm
35641
Here's a potential skill list that I've written up for my game. The idea was to have 6 skills based on each of the stats (there's also a Muscles and a Guts...
fsronce
ubasti-dread
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Jun 3, 2004
2:59 am
35642
... I don't recall that it was me who wrote it, rather it was the almost-consensus result of a long debate in here. Since then I've repeated the list...
Peter Knutsen
peter_knutsen
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Jun 3, 2004
4:41 am
35643
... ../.. ... In my systeme, acrobatics fall under athletics, so Climbing fall under athletics too. But in your case, climbing is more "acrobatic" as it use...
Ozzy
ozzyryder2000
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Jun 3, 2004
11:23 am
35644
... I've made a list for my own use (an idea to use "just attributes, no skills"), so if it can helps ; it's far to be complete but could be a good start. ...
Ozzy
ozzyryder2000
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Jun 3, 2004
11:38 am
35645
... To me it depends on what and how one climbs. And how one defines athletics too. Marc http://www.marcmywords.com Enough research will tend to support any...
Master Cougar
mstrpuma
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Jun 3, 2004
3:11 pm
35646
I know you've probably all discussed this to death, but I have some comments on this myself and thoughts I've had whilst developing my own game system . ... ...
Ricardo Gladwell
axonrg
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Jun 3, 2004
3:46 pm
35647
... stealth and thievery are noticably different logical territories, but what thief skills were you thinking of that don't fall under stealth? Climbing walls...
Jim Janousek
djymm
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Jun 3, 2004
8:05 pm
35648
... Thanks for the feedback! Yeah, that's one of the ones that I'm iffy about. I was thinking of Athletics covering stuff like running, swimming and jumping...
fsronce
ubasti-dread
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Jun 4, 2004
1:38 am
35649
... Well, what I was thinking was that Thievery would cover stuff like pick pocketing, lockpicking (which, you're right, would probably be better as a...
fsronce
ubasti-dread
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Jun 4, 2004
1:55 am
35650
... own game ... My idea was to give everyone 4 attributes, currently Body, Agility, Reason and Will, and let players pick 3 additional attributes off of a...
Ken Burnside
adastragames
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Jun 4, 2004
6:58 pm
35651
... Well, he could do it with just 2 attributes, Physical and Mental, but I don't think this is the aestetic he's looking for. ... Okay, maybe it's not so...
Iconoclast
iconoclast_
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Jun 5, 2004
3:50 pm
35652
... This is why I went a different route in my RPG engine. Attributes are not just "adders to skills". ... Would everyone have an academics attribute? Would...
Ken Burnside
adastragames
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Jun 6, 2004
5:36 pm
35653
... IMHO, a note on character's background could be enough. I think "background" is a too much ignored data ! :) O....
Ozzy
ozzyryder2000
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Jun 7, 2004
11:20 am
35654
... The question isn't how...it's "does it matter?" If it does, then, yes, you'd better show the difference mechanically. If it doesn't, then it's so much...
Ravenscrye Grey Daegm...
greyorm
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Jun 7, 2004
3:42 pm
35655
This is a really simple resolution system that I threw together last night in a burst of insomnia. I'd appreciate any comments or suggestions. I'm aiming for...
Frank Sronce
ubasti-dread
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Jun 8, 2004
6:55 pm
35656
... Probability analysis for this is simple: With 1d6, obviously you have: 1: 1/6 2: 1/6 3: 1/6 4: 1/6 5: 1/6 6: 1/6 With two dice, you have: 1: 1/36 2:...
Travis Casey
efindel
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Jun 9, 2004
3:12 am
35657
... Thanks! Actually, turns out that this is pretty similar to the Silhouette system (except that my stats are additional dice instead of modifiers to the...
fsronce
ubasti-dread
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Jun 9, 2004
6:57 am
35658
... I take that as a hint. ;-) In Roll, you can write the above as let x=N#d6 in (largest 1 x) + (count =6 x (least (N-1) x)) For various N, you get: N=1: ...
Torben AEgidius Mogen...
torbenm1
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Jun 9, 2004
7:03 am
35659
... Cool. It definitely seems like I'd have to keep flat adjustments to a bare minimum. Because there's such a huge clump at 6, anything that adjusts it even...
fsronce
ubasti-dread
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Jun 9, 2004
7:57 am
35660
... At my webpage: http://www.diku.dk/~torbenm/Dice.zip . Torben...
Torben AEgidius Mogen...
torbenm1
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Jun 9, 2004
8:05 am
35661
... Doesn't the Silhouette system work a lot like that? - Klaus...
"Klaus Æ. Mogens...
klaudius2
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Jun 9, 2004
8:23 am
35662
... probabilities that more mathematically oriented folks could do. Quick thoughts: 1) Since "fast" is one of your goals, I'd avoid a soak roll for armor. You...
Dreslough, Clay
dreslough
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Jun 11, 2004
12:19 am
35663
... For the same reason people take Knowledge skills in D&D, or play Rogues. ... almost ... the same ... want ... they're the ... Hey, I never said it makes a...
Iconoclast
iconoclast_
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Jun 11, 2004
4:14 am
35664
For my current homebrew, I'm working up an enemy that's basically an invasive alien ecology taking over the earth. There are little spores like floating...
fsronce
ubasti-dread
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Jun 11, 2004
5:20 am
35665
fsronce wrote... ... This sounds sort of like David Gerrold's War against the Chtrrr series of novels. ... How agressive is this stuff? For that matter how do...
Stephen Johnson
yvette4etienne
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Jun 11, 2004
6:17 am
35666
... to ... the ... their ... If the locals are superstitious, maybe you could use "infernal" terms for the things. Call the jellyfish-plant things "imps" and...
menag2k2
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Jun 11, 2004
2:00 pm
35667
... Why not just call them "jellies"? The critters could be "jellymen." -- Bradd W. Szonye http://www.szonye.com/bradd...
Bradd W. Szonye
bszonye
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Jun 11, 2004
4:28 pm
35668
... Well, sort of. It's not quite so hopeless, though. Basically, the stuff is thriving to the south of the settlements and when the wind blows north (as it...
Frank Sronce
ubasti-dread
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Jun 11, 2004
5:36 pm
35669
... That's an interesting idea, at least. So there'd be a tradeoff between accuracy and damage. Hm. I suppose I could also try something similar even if I kept...
Frank Sronce
ubasti-dread
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Jun 11, 2004
5:47 pm
Messages 35640 - 35669 of 44114   Oldest  |  < Older  |  Newer >  |  Newest
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