Search the web
Sign In
New User? Sign Up
rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want to share photos of your group with the world? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 35239 - 35268 of 44077   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
35239
Hello, ... Sorry for taking so long to answer. You can find a lot of information on the game in the site http://www.tcgames.tk/ This is not the official site,...
José Alexandre Nalon
zenalon
Offline Send Email
Mar 1, 2004
3:26 pm
35240
I go with a possible dodge skill, but as you noted, also you need to be able to detect things so you can dodge them.. How about the stat Soul? Or is it Mind? ...
abrigon@...
abrigon
Offline Send Email
Mar 1, 2004
6:27 pm
35241
Me, I borrow if I can from other games as I need to: Ideas like: First you roll to hit, then you roll to damage and where. Been thinking of something like...
abrigon@...
abrigon
Offline Send Email
Mar 1, 2004
6:30 pm
35242
Anyone play Mageknight, the RPG? or what? Or just combat? Mike...
abrigon@...
abrigon
Offline Send Email
Mar 2, 2004
5:59 am
35243
... Is that really an average case? I would have thought the average would be less than half the maximum. In any case, the 15625000000 combinations that have...
Torben AEgidius Mogen...
torbenm1
Offline Send Email
Mar 2, 2004
1:39 pm
35244
I have played MageKnight Dungeons extensively, and dabbled in the Rebellion rules. The large scale combat version of the game is excellent - relatively simple...
mjsicree
menag2k2
Offline Send Email
Mar 2, 2004
1:51 pm
35245
I play the miniture game but i did not know there was a roleplaying version. Raven ... _________________________________________________________________ Fast....
Raven Oakthorn
ravenoakthorn
Offline Send Email
Mar 2, 2004
2:18 pm
35246
Oh sorry i did not even think about dungeons. I still think pen and paper is a little more sastisfiying. Raven ... ...
Raven Oakthorn
ravenoakthorn
Offline Send Email
Mar 2, 2004
2:20 pm
35247
... That's why I said "average" =) The true average case has a lot of variables involved. In this context, I simply meant two combatants with equally average...
Brian Hook
hook_l@...
Send Email
Mar 2, 2004
10:20 pm
35248
... The distribution using the pair-wise comparisons just doesn't ring right to me, so I revisited the original suggestion by Torben of comparing the medians,...
Brian Hook
hook_l@...
Send Email
Mar 3, 2004
2:41 am
35249
... That's not really a lot giving that some combinations are quite rare. ... That depends on how you interpret criticals. If a critical is "only" about twice...
Torben AEgidius Mogen...
torbenm1
Offline Send Email
Mar 3, 2004
7:56 am
35250
... Why exactly 4.5 and 2.5? These seem rather odd choices. If the mechanism wasn't intended for a computer game, I would dismiss them outright as being too...
Torben AEgidius Mogen...
torbenm1
Offline Send Email
Mar 3, 2004
8:14 am
35251
... excellent - relatively simple and fast. The dungeon game is cool but it has a serious flaw - you can play for 2+ hours and end up with a game that no one...
abrigon@...
abrigon
Offline Send Email
Mar 3, 2004
4:21 pm
35252
... Empirically speaking, those constants gave me the type of curve I was looking for. When I used my original values, 3 and 2, it resulted in too much...
Brian Hook
hook_l@...
Send Email
Mar 3, 2004
4:36 pm
35253
... Yes, but we are talking about a table top game - dungeon makes no claims to rpg status that I know of. Games should have winners and loosers - otherwise...
mjsicree
menag2k2
Offline Send Email
Mar 3, 2004
5:58 pm
35254
Almost every game has a skill that the players can get called "Intimidation". In real life, you can usually tell who has this "skill" before you ever see it in...
trakx.geo
Offline Send Email
Mar 4, 2004
9:55 pm
35255
... There are at least two different but related aspects here. There is the "someone has an intimidating aspect", and then there's "someone is actively trying...
Brian Hook
hook_l@...
Send Email
Mar 4, 2004
10:03 pm
35256
... I agree. Some games actually have an attribute similar to this, called "Presence" or some such, though that can generally also be used positively for...
"Klaus Æ. Mogens...
klaudius2
Offline Send Email
Mar 4, 2004
10:52 pm
35257
... Charisma? Size Modifier Diplomacy in an odd way? Or just, I am coming thru, you can get out of the way, or I am running you over. Mike...
abrigon@...
abrigon
Offline Send Email
Mar 4, 2004
11:24 pm
35258
... I think this form of "intimidation" is a matter of perception on the part of the viewer, and may not have any basis in fact. Intimidation as a game related...
Deane P. Goodwin
rdphcarter.geo
Offline Send Email
Mar 5, 2004
12:00 am
35259
Hi folks, I've just uploaded my RPG rules (Middle 'Erth'). My group has been playtesting them for about 2 months. Please let me know what you think. Cheers ...
hogscape
Offline Send Email
Mar 5, 2004
4:55 pm
35260
... Both could exist. Long ago when I first tried writing my own game, I borrowed heavily from Palladium. One of the things I liked was that they gave...
dharper@...
dharper01
Offline Send Email
Mar 5, 2004
10:41 pm
35261
I guess I wasn't clear enough. Since your reply strongly suggests that I spend my days as a student in an elementary special ed class, let me clear up what I...
trakx.geo
Offline Send Email
Mar 5, 2004
11:52 pm
35262
... It did? I think you read too much into Brian's message. -- Bradd W. Szonye http://www.szonye.com/bradd...
Bradd W. Szonye
bszonye
Offline Send Email
Mar 5, 2004
11:53 pm
35263
... Huh?! I have no idea where you got that from. I answered the question based on the information you gave, and I don't think my answer gave off a vibe of...
Brian Hook
hook_l@...
Send Email
Mar 6, 2004
12:10 am
35264
Hi all, ... While granting that intimidation is a reaction of the viewer, I can think of occasions where the "intimidation factor" would be so natural a...
Scott
scottenkainen
Offline Send Email
Mar 6, 2004
7:33 am
35265
Which was along the lines of what I was thinking. I mean, if I'm wrong, I'm wrong. But I was thinking that this is possible instead of having the said...
trakx.geo
Offline Send Email
Mar 7, 2004
6:35 am
35266
In the real world, we know everyone uses the restroom, sneezes, and lays about. In a roleplaying game, you assume this happens, but you never roleplay it. Of...
trakx.geo
Offline Send Email
Mar 7, 2004
6:42 am
35267
... The Gamist answer to this is to make a rule. Several games, most famously a duelling game (Lace and Steel?) based on the rule of Louis XIV, have some kind...
dharper@...
dharper01
Offline Send Email
Mar 7, 2004
4:09 pm
35268
... Self-control for a character is much easier than self-control for a player =) Given that we (players) have many other motives for spending money and...
Brian Hook
hook_l@...
Send Email
Mar 7, 2004
4:14 pm
Messages 35239 - 35268 of 44077   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help