Hello, ... Sorry for taking so long to answer. You can find a lot of information on the game in the site http://www.tcgames.tk/ This is not the official site,...
I go with a possible dodge skill, but as you noted, also you need to be able to detect things so you can dodge them.. How about the stat Soul? Or is it Mind? ...
Me, I borrow if I can from other games as I need to: Ideas like: First you roll to hit, then you roll to damage and where. Been thinking of something like...
... Is that really an average case? I would have thought the average would be less than half the maximum. In any case, the 15625000000 combinations that have...
I have played MageKnight Dungeons extensively, and dabbled in the Rebellion rules. The large scale combat version of the game is excellent - relatively simple...
I play the miniture game but i did not know there was a roleplaying version. Raven ... _________________________________________________________________ Fast....
... That's why I said "average" =) The true average case has a lot of variables involved. In this context, I simply meant two combatants with equally average...
Brian Hook
hook_l@...
Mar 2, 2004 10:20 pm
35248
... The distribution using the pair-wise comparisons just doesn't ring right to me, so I revisited the original suggestion by Torben of comparing the medians,...
Brian Hook
hook_l@...
Mar 3, 2004 2:41 am
35249
... That's not really a lot giving that some combinations are quite rare. ... That depends on how you interpret criticals. If a critical is "only" about twice...
... Why exactly 4.5 and 2.5? These seem rather odd choices. If the mechanism wasn't intended for a computer game, I would dismiss them outright as being too...
... excellent - relatively simple and fast. The dungeon game is cool but it has a serious flaw - you can play for 2+ hours and end up with a game that no one...
... Empirically speaking, those constants gave me the type of curve I was looking for. When I used my original values, 3 and 2, it resulted in too much...
Brian Hook
hook_l@...
Mar 3, 2004 4:36 pm
35253
... Yes, but we are talking about a table top game - dungeon makes no claims to rpg status that I know of. Games should have winners and loosers - otherwise...
Almost every game has a skill that the players can get called "Intimidation". In real life, you can usually tell who has this "skill" before you ever see it in...
... There are at least two different but related aspects here. There is the "someone has an intimidating aspect", and then there's "someone is actively trying...
Brian Hook
hook_l@...
Mar 4, 2004 10:03 pm
35256
... I agree. Some games actually have an attribute similar to this, called "Presence" or some such, though that can generally also be used positively for...
... I think this form of "intimidation" is a matter of perception on the part of the viewer, and may not have any basis in fact. Intimidation as a game related...
Hi folks, I've just uploaded my RPG rules (Middle 'Erth'). My group has been playtesting them for about 2 months. Please let me know what you think. Cheers ...
... Both could exist. Long ago when I first tried writing my own game, I borrowed heavily from Palladium. One of the things I liked was that they gave...
I guess I wasn't clear enough. Since your reply strongly suggests that I spend my days as a student in an elementary special ed class, let me clear up what I...
... Huh?! I have no idea where you got that from. I answered the question based on the information you gave, and I don't think my answer gave off a vibe of...
Brian Hook
hook_l@...
Mar 6, 2004 12:10 am
35264
Hi all, ... While granting that intimidation is a reaction of the viewer, I can think of occasions where the "intimidation factor" would be so natural a...
Which was along the lines of what I was thinking. I mean, if I'm wrong, I'm wrong. But I was thinking that this is possible instead of having the said...
In the real world, we know everyone uses the restroom, sneezes, and lays about. In a roleplaying game, you assume this happens, but you never roleplay it. Of...
... The Gamist answer to this is to make a rule. Several games, most famously a duelling game (Lace and Steel?) based on the rule of Louis XIV, have some kind...
... Self-control for a character is much easier than self-control for a player =) Given that we (players) have many other motives for spending money and...