One background I'm working on has the PCs as members of an organization policing the Solar System... I had the idea that the Academy would likely have...
i know this one sounds a little wired, but if you think more of the word as opposed to the rythm and music you were taught etc, the words may be quite fitting....
I am working on a resolution mechanic, and I need a better grokkage of the odds of specific numbers. The system works like this: Roll 4D10, 2 each of 2...
... If the lowest number is a match on opposites, it's 0. Thus, R4, R2, G2, G1: Result is 1 -- the matching '2s' don't matter. R5, R1, G1, G3: Result is 0 --...
[John Kim's analysis of Lizard's roll mechanic] ... 11 + 15 + 13 + 15 + 11 = roughly 65% of the results will fall within the +2/-2 range, and roughly 43% will...
... That's not too difficult. First, we find the distribution of the two positive dice (which, incidently, is the same distribution as that of the two negative...
Well, as long as we're on this subject, I'm interested in feedback on the probability ranges vis-a-vis the attribute/skill scale. My current design has a...
What do you guys think about a simple 4d6 with the sixes counting as zero, so that each diea is 0-5? Gives you 0-20 with 10 being in the middle. I just don't...
Y'know, I don't think I've ever played an RPG where I really liked the system for determining initiative in combat. The ones I've tried have ranged from Call...
It came to pass that at 19:52 01/12/2003 machmoth had the following to say. ... One system I found intersting was the one created for WW's Streetfighter game....
... Various random thoughts and other initiative systems... - I like systems where skill is a factor in initiative. - I like it when ties are possible, but...
Frank Sronce wrote: [...] ... I'll be going with just a single roll when a character enters combat mode, when playtesting FFRE. I think rolling every Round...
It came to pass that at 21:18 01/12/2003 Travis Casey had the following to say. ... I tend to agree with you on this. Perhaps you can just rule that in a round...
... I'm partial to the Pinnacle initiative system... Based on playing cards... Ignoring complicating details, each round you roll to see how many Action...
... this is the route i went with my own system, and for the exact reason you gave. with an independent initiative system, success/failure is defined without a...
... Jup, that agrees with what my Roll program gives. It also provides the avreage and spread. The average is, obviously, 0. The spread is 2.7. ... I dare...
... I've heard that Riddle of Steel uses an interesting system: The initiative is by default kept by the person who had it last, which means he attacks and...
<< I've heard that Riddle of Steel uses an interesting system: The initiative is by default kept by the person who had it last, which means he attacks and the...
I use a variant of the "Everyone acts in order of DEX" idea - with an initiative skill that allows people to act sooner or later based on their ranks. Thus, a...
Greetings all, I'm a newbie on this list and thought I would take a moment to intro myself. I've played D&D when it came in a box set from Toys-R-Us, Vampire,...
... That's a bit simplified from how tRoS does things. Here's the initiative system: 1. For each character in the combat, declare whether they are in an ...
... Well, my favorite is something like OtE gestalt combat system: there's not only no initiative, there're no rounds. You just roll once for each side for...
... I have found the best published initiative system in my opinion belongs to the ORE (One Roll Engine) that powers Godlike. In the system everyone declares...
Japan was not willing to go to 5 capital ships. That was in accordance to the Naval Treaties in the early 20th Century as an early form of arms control. It was...
One I have used in wargaming. It helps if you are using figures and maps. To use a string and measured points on it. So you can determine how far someone is...