Hello all, I do not know if this is a new or unique idea but I thought it might be worth bringing up. Durning character creation would it be interesting for...
... The Vikings actually switched from using swords to using axes, presumably because they were better at penetrating chainmail. So the above isn't entirely...
... Depends on what you mean by plate. The ancient Greeks and Romans used plate breastplates and greaves. Full plate as used by medieval knights may be more...
... As well as the fact that an axe is much more ally friendly in a mob melee situation. Much less chance of skewering your friends and neighbors.. -- Deane P....
Folks, I'd like to announce the addition of a new rpg-create moderator: You know him as Kiz. He has generously volunteered to help me keep rpg-create's...
... Not much to add; I'm just helping out, so I'll be following the same general guidelines as Brett. Discussion has been remarkably flame-free for awhile, so...
... the ... mob ... Actually, the sources I've seen indicate that axes (and spears) were more common because they were simply less difficult/expensive to make...
Possible idea, why should the player know everything about their character. I don't remember everything about me. Maybe an idea is that the character has two...
No matter what, a sword or axe is a major expense. When iron was not available, and you have to import it, and even then the quality is not always the best.....
Ever done a back swing and hit someone with a sword vs an axe? Swords atleast in much of western europe were not for thrusting. It was more for concentrating...
Repairing does work its way into my local groups games, but heh, many of us are medievalists, so it helps. As well as down time to sharpen. do need to work...
... it won't work for all games, and certainly not for all players. certainly there is a potential for fun here, but i think something like this should be the...
... and the vikings had another use for their "bearded" axes - they used them as hooks to pull themselves on board enemy vessels, and probably up walls too. ...
... also consider that while peasants may have used their axes for fighting when they had to, the warriors had axes made specifically for the purpose....
... i remember reading someone who commented that armor's usefulness was in part keeping you from getting hurt by friendly blows, taken by accident in the heat...
It came to pass that at 09:18 01/11/2003 Deane P. Goodwin had the following to say. ... As I understand things, the cost of making spears and axes compared to...
... From: "Bradd W. Szonye" <bradd-yahoo@...> To: <rpg-create@yahoogroups.com> Sent: Sunday, November 02, 2003 1:25 AM Subject: Re: [rpg-create] Re:...
There was something on Radio 4 last year about Saxon smiths, apparently they could produce a much better quality iron than had previously been believed. It ...
... Those centuries are a figment of the phantasy of renaissance forgers and fakers like Scaliger, as already figured by Anatolij Fomenko. Klaus Schilling...
calling all the history buffs out there - i need to ask a salty question! arr matey! anyway, to get to the point - i know that classical age galleys had...
No, 16-17th c. galleys went to battle with their masts and yards still up (they were larger vessels than the classical ones, and their masts were too big to be...
The Shadowlord
shadowlord@...
Nov 2, 2003 10:17 pm
33588
The subject of odds (1.5:1, 3.2:1, etc.) came up recently, along with the observation that ratios are rarely employed in RPG rules or analysis of them. Odds...
Seeing as my computer is in the shop, I've been forced to discontinue work on existing sections of my game (yes, I DID make a backup first...) and start work...
Andrew PP. Hessel wrote: [...] ... [...] That's insane! A character with a *maxed* *out* skill should have a 100% probability of defeating a novice. Not 99%,...
... That depends on the skill. Consider skill at poker: The master will beat a novice most of the time, but he cannot possibly win with 100% certainty. ... ...