... Definitely. With a wide variety, too, ranging from "this game keeps track of your accent, grammar and volcabulary ratings separately for each language you...
33020
foxiekins
Sep 1, 2003 12:05 pm
... Yeppers... I've toyed with various Task Resolution engines as well... One is based on a die scale where the max roll is always twice your Ability score,...
33021
mjsicree
menag2k2
Sep 1, 2003 5:40 pm
How my Buffalo system, which is currently in its 3rd version? Almost anything can be simulated through a toss of 12 chicken bones into a styrafoam bowl. The...
33022
sidhain
Sep 1, 2003 6:01 pm
Hello, lets see Currently: Playtests are going on of Hearts and Souls--superhero game, broad strokes, vague "performance" design whose intent is to emulate the...
33023
foxiekins
Sep 1, 2003 6:47 pm
... So, does the game come with additional spice pack supplements...?...
33024
foxiekins
Sep 1, 2003 7:04 pm
I like to tweak existing systems as well... Right now, I'm fiddling around with Ironclaw/Jadeclaw and 3rd Edition Silhouette... This is primarily because...
33025
Frank Sronce
ubasti-dread
Sep 2, 2003 6:22 am
... Hm. Yeah, that's a cool way to handle it. I generally allow that sort of thing (make up an effect) on critical hits, but not with regular attacks... might...
33026
Frank Sronce
ubasti-dread
Sep 2, 2003 6:28 am
... Hm. Yeah, that would definitely be interesting. Seems doable, too.. characters get dice ratings for each noun and verb they know. The problem would be how...
33027
sidhain
Sep 2, 2003 12:40 pm
... From: "Frank Sronce" <frank.sronce@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 1:33 AM Subject: Re: [rpg-create] Re:...
33028
Keith Davies
jdk_kjdavies
Sep 2, 2003 2:36 pm
On Sun, Aug 17, 2003 at 07:51:17AM +0200, Harald Nachtigall wrote: [bigsnip ... Magical support of armies need not be the case. In fact, in most cases I...
33029
Keith Davies
jdk_kjdavies
Sep 2, 2003 2:40 pm
... IIRC, this was errataed so that monks can be raised. Personally, I like the way you describe it better -- you've achieved Oneness With All. When you die,...
33030
mjsicree
menag2k2
Sep 2, 2003 8:34 pm
I hear lots of complaining about class level systems (like, but not limited to, D&D), not just in this group, but elsewhere. So what is it about classes &...
33031
Lizard
lizard_sf
Sep 2, 2003 8:41 pm
... The same thing that is inherently wrong with romance novels, or classical opera, or western movies, or steamed broccoli. Some people do not like them, and...
33032
Frank Sronce
ubasti-dread
Sep 2, 2003 9:16 pm
... The main thing that I personally dislike is the lack of flexibility. Classes in AD&D were the big example, with stuff like wizards who could use staves but...
33033
machmoth
Sep 2, 2003 9:35 pm
... not limited to, D&D), not just in this group, but elsewhere. So what is it about classes & levels that are so inherently wrong? ... If I had to put it as...
33034
Heads Up Now
yvette4etienne
Sep 3, 2003 1:12 am
Lizard wrote... ... Well now we all know where you stand on the issue! ::chuckle:: While there is nothing wrong with Class/Level systems there's nothing right ...
33035
sidhain
Sep 3, 2003 1:35 am
... From: "mjsicree" <menag2k2@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 3:34 PM Subject: [rpg-create] What's wrong with...
33036
mjsicree
menag2k2
Sep 3, 2003 2:26 am
Isn't this at least somewhat mitigated by the way D&D3E handles classes... by allowing you to take a level or two of one class, then another, plus maybe a...
33037
machmoth
Sep 3, 2003 2:36 am
Quick what level ... I'm a: Lvl 3 dork with most of my points spent in worthless skills like computers and roleplaying games. However, with enough experience,...
33038
machmoth
Sep 3, 2003 2:44 am
... classes... by allowing you to take a level or two of one class, then another, plus maybe a prestige class? ... classes, or a system of sub-classes? ... I...
33039
sidhain
Sep 3, 2003 3:14 am
... From: "mjsicree" <menag2k2@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 9:26 PM Subject: RE: [rpg-create] What's wrong...
33040
sidhain
Sep 3, 2003 3:14 am
... From: "machmoth" <machmoth@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 9:36 PM Subject: [rpg-create] Re: What's wrong...
33041
Chris Tutty
christutty
Sep 3, 2003 3:18 am
From: "mjsicree" <menag2k2@...> ... Not really, since many of my complaints are about the specific implementation details of the D&D classes. Combining...
33042
machmoth
Sep 3, 2003 4:15 am
... experience, I ... Than ... without ... archetypes, but ... I'm just as fed up with class/levels as the next guy, but that's what many of my players like....
33043
Mark 'Kamikaze...
blank_mark
Sep 3, 2003 5:53 am
Tue, Sep 02, 2003 at 09:44:56PM -0500 in <001401c371c5$5cc646e0$1501b141@silverlion>, ... Groovy. I'm a 7th level Net Junkie. ... You're assuming D+D3, which...
33044
foxiekins
Sep 3, 2003 6:58 am
... Mutants and Masterminds has an interesting variation on this... Each level = 15 skill points, regardless of your Intellect, but then they kind of turn it...
33045
Torben AEgidius Mogen...
torbenm1
Sep 3, 2003 8:02 am
... Classes and level are two different things, and the problems with them are often in how they are implemented rather than the concepts themselves. For...
33046
mjsicree
menag2k2
Sep 3, 2003 12:47 pm
Something like one skill rank per level? Mark 'Kamikaze39; Hughes <kamikaze@...> wrote: So I use small, frequently-awarded levels to force you...
33047
sidhain
Sep 3, 2003 12:53 pm
... Don't mistake me however, I can see good use in class and level. Although interesting enough don't most of the Final Fantasy games that are popular in...
33048
mjsicree
menag2k2
Sep 3, 2003 12:55 pm
But isn't any method of modeling humans or human-like creatures going to be artificial on some level? Sidhain <sidhain@...> wrote: How many Hit...