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Messages 33019 - 33048 of 46508   Oldest  |  < Older  |  Newer >  |  Newest
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33019 Frank Sronce
ubasti-dread Send Email
Sep 1, 2003
7:12 am
... Definitely. With a wide variety, too, ranging from "this game keeps track of your accent, grammar and volcabulary ratings separately for each language you...
33020 foxiekins Send Email Sep 1, 2003
12:05 pm
... Yeppers... I've toyed with various Task Resolution engines as well... One is based on a die scale where the max roll is always twice your Ability score,...
33021 mjsicree
menag2k2 Send Email
Sep 1, 2003
5:40 pm
How my Buffalo system, which is currently in its 3rd version? Almost anything can be simulated through a toss of 12 chicken bones into a styrafoam bowl. The...
33022 sidhain Send Email Sep 1, 2003
6:01 pm
Hello, lets see Currently: Playtests are going on of Hearts and Souls--superhero game, broad strokes, vague "performance&quot; design whose intent is to emulate the...
33023 foxiekins Send Email Sep 1, 2003
6:47 pm
... So, does the game come with additional spice pack supplements...?...
33024 foxiekins Send Email Sep 1, 2003
7:04 pm
I like to tweak existing systems as well... Right now, I'm fiddling around with Ironclaw/Jadeclaw and 3rd Edition Silhouette... This is primarily because...
33025 Frank Sronce
ubasti-dread Send Email
Sep 2, 2003
6:22 am
... Hm. Yeah, that's a cool way to handle it. I generally allow that sort of thing (make up an effect) on critical hits, but not with regular attacks... might...
33026 Frank Sronce
ubasti-dread Send Email
Sep 2, 2003
6:28 am
... Hm. Yeah, that would definitely be interesting. Seems doable, too.. characters get dice ratings for each noun and verb they know. The problem would be how...
33027 sidhain Send Email Sep 2, 2003
12:40 pm
... From: "Frank Sronce" <frank.sronce@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 1:33 AM Subject: Re: [rpg-create] Re:...
33028 Keith Davies
jdk_kjdavies Send Email
Sep 2, 2003
2:36 pm
On Sun, Aug 17, 2003 at 07:51:17AM +0200, Harald Nachtigall wrote: [bigsnip ... Magical support of armies need not be the case. In fact, in most cases I...
33029 Keith Davies
jdk_kjdavies Send Email
Sep 2, 2003
2:40 pm
... IIRC, this was errataed so that monks can be raised. Personally, I like the way you describe it better -- you've achieved Oneness With All. When you die,...
33030 mjsicree
menag2k2 Send Email
Sep 2, 2003
8:34 pm
I hear lots of complaining about class level systems (like, but not limited to, D&D), not just in this group, but elsewhere. So what is it about classes &...
33031 Lizard
lizard_sf Send Email
Sep 2, 2003
8:41 pm
... The same thing that is inherently wrong with romance novels, or classical opera, or western movies, or steamed broccoli. Some people do not like them, and...
33032 Frank Sronce
ubasti-dread Send Email
Sep 2, 2003
9:16 pm
... The main thing that I personally dislike is the lack of flexibility. Classes in AD&D were the big example, with stuff like wizards who could use staves but...
33033 machmoth Send Email Sep 2, 2003
9:35 pm
... not limited to, D&D), not just in this group, but elsewhere. So what is it about classes & levels that are so inherently wrong? ... If I had to put it as...
33034 Heads Up Now
yvette4etienne Send Email
Sep 3, 2003
1:12 am
Lizard wrote... ... Well now we all know where you stand on the issue! ::chuckle:: While there is nothing wrong with Class/Level systems there's nothing right ...
33035 sidhain Send Email Sep 3, 2003
1:35 am
... From: "mjsicree"; <menag2k2@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 3:34 PM Subject: [rpg-create] What's wrong with...
33036 mjsicree
menag2k2 Send Email
Sep 3, 2003
2:26 am
Isn't this at least somewhat mitigated by the way D&D3E handles classes... by allowing you to take a level or two of one class, then another, plus maybe a...
33037 machmoth Send Email Sep 3, 2003
2:36 am
Quick what level ... I'm a: Lvl 3 dork with most of my points spent in worthless skills like computers and roleplaying games. However, with enough experience,...
33038 machmoth Send Email Sep 3, 2003
2:44 am
... classes... by allowing you to take a level or two of one class, then another, plus maybe a prestige class? ... classes, or a system of sub-classes? ... I...
33039 sidhain Send Email Sep 3, 2003
3:14 am
... From: "mjsicree"; <menag2k2@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 9:26 PM Subject: RE: [rpg-create] What's wrong...
33040 sidhain Send Email Sep 3, 2003
3:14 am
... From: "machmoth"; <machmoth@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 9:36 PM Subject: [rpg-create] Re: What's wrong...
33041 Chris Tutty
christutty Send Email
Sep 3, 2003
3:18 am
From: "mjsicree"; <menag2k2@...> ... Not really, since many of my complaints are about the specific implementation details of the D&D classes. Combining...
33042 machmoth Send Email Sep 3, 2003
4:15 am
... experience, I ... Than ... without ... archetypes, but ... I'm just as fed up with class/levels as the next guy, but that's what many of my players like....
33043 Mark 'Kamikaze...
blank_mark Send Email
Sep 3, 2003
5:53 am
Tue, Sep 02, 2003 at 09:44:56PM -0500 in <001401c371c5$5cc646e0$1501b141@silverlion>, ... Groovy. I'm a 7th level Net Junkie. ... You're assuming D+D3, which...
33044 foxiekins Send Email Sep 3, 2003
6:58 am
... Mutants and Masterminds has an interesting variation on this... Each level = 15 skill points, regardless of your Intellect, but then they kind of turn it...
33045 Torben AEgidius Mogen...
torbenm1 Send Email
Sep 3, 2003
8:02 am
... Classes and level are two different things, and the problems with them are often in how they are implemented rather than the concepts themselves. For...
33046 mjsicree
menag2k2 Send Email
Sep 3, 2003
12:47 pm
Something like one skill rank per level? Mark 'Kamikaze&#39; Hughes <kamikaze@...> wrote: So I use small, frequently-awarded levels to force you...
33047 sidhain Send Email Sep 3, 2003
12:53 pm
... Don't mistake me however, I can see good use in class and level. Although interesting enough don't most of the Final Fantasy games that are popular in...
33048 mjsicree
menag2k2 Send Email
Sep 3, 2003
12:55 pm
But isn't any method of modeling humans or human-like creatures going to be artificial on some level? Sidhain <sidhain@...> wrote: How many Hit...
Messages 33019 - 33048 of 46508   Oldest  |  < Older  |  Newer >  |  Newest
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