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rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).
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Messages 33019 - 33048 of 42920   Oldest  |  < Older  |  Newer >  |  Newest
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33019
... Definitely. With a wide variety, too, ranging from "this game keeps track of your accent, grammar and volcabulary ratings separately for each language you...
Frank Sronce
ubasti-dread
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Sep 1, 2003
7:12 am
33020
... Yeppers... I've toyed with various Task Resolution engines as well... One is based on a die scale where the max roll is always twice your Ability score,...
foxiekins
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Sep 1, 2003
12:05 pm
33021
How my Buffalo system, which is currently in its 3rd version? Almost anything can be simulated through a toss of 12 chicken bones into a styrafoam bowl. The...
mjsicree
menag2k2
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Sep 1, 2003
5:40 pm
33022
Hello, lets see Currently: Playtests are going on of Hearts and Souls--superhero game, broad strokes, vague "performance" design whose intent is to emulate the...
sidhain
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Sep 1, 2003
6:01 pm
33023
... So, does the game come with additional spice pack supplements...?...
foxiekins
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Sep 1, 2003
6:47 pm
33024
I like to tweak existing systems as well... Right now, I'm fiddling around with Ironclaw/Jadeclaw and 3rd Edition Silhouette... This is primarily because...
foxiekins
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Sep 1, 2003
7:04 pm
33025
... Hm. Yeah, that's a cool way to handle it. I generally allow that sort of thing (make up an effect) on critical hits, but not with regular attacks... might...
Frank Sronce
ubasti-dread
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Sep 2, 2003
6:22 am
33026
... Hm. Yeah, that would definitely be interesting. Seems doable, too.. characters get dice ratings for each noun and verb they know. The problem would be how...
Frank Sronce
ubasti-dread
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Sep 2, 2003
6:28 am
33027
... From: "Frank Sronce" <frank.sronce@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 1:33 AM Subject: Re: [rpg-create] Re:...
sidhain
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Sep 2, 2003
12:40 pm
33028
On Sun, Aug 17, 2003 at 07:51:17AM +0200, Harald Nachtigall wrote: [bigsnip ... Magical support of armies need not be the case. In fact, in most cases I...
Keith Davies
jdk_kjdavies
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Sep 2, 2003
2:36 pm
33029
... IIRC, this was errataed so that monks can be raised. Personally, I like the way you describe it better -- you've achieved Oneness With All. When you die,...
Keith Davies
jdk_kjdavies
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Sep 2, 2003
2:40 pm
33030
I hear lots of complaining about class level systems (like, but not limited to, D&D), not just in this group, but elsewhere. So what is it about classes &...
mjsicree
menag2k2
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Sep 2, 2003
8:34 pm
33031
... The same thing that is inherently wrong with romance novels, or classical opera, or western movies, or steamed broccoli. Some people do not like them, and...
Lizard
lizard_sf
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Sep 2, 2003
8:41 pm
33032
... The main thing that I personally dislike is the lack of flexibility. Classes in AD&D were the big example, with stuff like wizards who could use staves but...
Frank Sronce
ubasti-dread
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Sep 2, 2003
9:16 pm
33033
... not limited to, D&D), not just in this group, but elsewhere. So what is it about classes & levels that are so inherently wrong? ... If I had to put it as...
machmoth
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Sep 2, 2003
9:35 pm
33034
Lizard wrote... ... Well now we all know where you stand on the issue! ::chuckle:: While there is nothing wrong with Class/Level systems there's nothing right ...
Heads Up Now
yvette4etienne
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Sep 3, 2003
1:12 am
33035
... From: "mjsicree" <menag2k2@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 3:34 PM Subject: [rpg-create] What's wrong with...
sidhain
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Sep 3, 2003
1:35 am
33036
Isn't this at least somewhat mitigated by the way D&D3E handles classes... by allowing you to take a level or two of one class, then another, plus maybe a...
mjsicree
menag2k2
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Sep 3, 2003
2:26 am
33037
Quick what level ... I'm a: Lvl 3 dork with most of my points spent in worthless skills like computers and roleplaying games. However, with enough experience,...
machmoth
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Sep 3, 2003
2:36 am
33038
... classes... by allowing you to take a level or two of one class, then another, plus maybe a prestige class? ... classes, or a system of sub-classes? ... I...
machmoth
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Sep 3, 2003
2:44 am
33039
... From: "mjsicree" <menag2k2@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 9:26 PM Subject: RE: [rpg-create] What's wrong...
sidhain
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Sep 3, 2003
3:14 am
33040
... From: "machmoth" <machmoth@...> To: <rpg-create@yahoogroups.com> Sent: Tuesday, September 02, 2003 9:36 PM Subject: [rpg-create] Re: What's wrong...
sidhain
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Sep 3, 2003
3:14 am
33041
From: "mjsicree" <menag2k2@...> ... Not really, since many of my complaints are about the specific implementation details of the D&D classes. Combining...
Chris Tutty
christutty
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Sep 3, 2003
3:18 am
33042
... experience, I ... Than ... without ... archetypes, but ... I'm just as fed up with class/levels as the next guy, but that's what many of my players like....
machmoth
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Sep 3, 2003
4:15 am
33043
Tue, Sep 02, 2003 at 09:44:56PM -0500 in <001401c371c5$5cc646e0$1501b141@silverlion>, ... Groovy. I'm a 7th level Net Junkie. ... You're assuming D+D3, which...
Mark 'Kamikaze' Hughes
blank_mark
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Sep 3, 2003
5:53 am
33044
... Mutants and Masterminds has an interesting variation on this... Each level = 15 skill points, regardless of your Intellect, but then they kind of turn it...
foxiekins
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Sep 3, 2003
6:58 am
33045
... Classes and level are two different things, and the problems with them are often in how they are implemented rather than the concepts themselves. For...
Torben AEgidius Mogen...
torbenm1
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Sep 3, 2003
8:02 am
33046
Something like one skill rank per level? Mark 'Kamikaze' Hughes <kamikaze@...> wrote: So I use small, frequently-awarded levels to force you...
mjsicree
menag2k2
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Sep 3, 2003
12:47 pm
33047
... Don't mistake me however, I can see good use in class and level. Although interesting enough don't most of the Final Fantasy games that are popular in...
sidhain
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Sep 3, 2003
12:53 pm
33048
But isn't any method of modeling humans or human-like creatures going to be artificial on some level? Sidhain <sidhain@...> wrote: How many Hit...
mjsicree
menag2k2
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Sep 3, 2003
12:55 pm
Messages 33019 - 33048 of 42920   Oldest  |  < Older  |  Newer >  |  Newest
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