... Definitely. With a wide variety, too, ranging from "this game keeps track of your accent, grammar and volcabulary ratings separately for each language you...
... Yeppers... I've toyed with various Task Resolution engines as well... One is based on a die scale where the max roll is always twice your Ability score,...
How my Buffalo system, which is currently in its 3rd version? Almost anything can be simulated through a toss of 12 chicken bones into a styrafoam bowl. The...
Hello, lets see Currently: Playtests are going on of Hearts and Souls--superhero game, broad strokes, vague "performance" design whose intent is to emulate the...
I like to tweak existing systems as well... Right now, I'm fiddling around with Ironclaw/Jadeclaw and 3rd Edition Silhouette... This is primarily because...
... Hm. Yeah, that's a cool way to handle it. I generally allow that sort of thing (make up an effect) on critical hits, but not with regular attacks... might...
... Hm. Yeah, that would definitely be interesting. Seems doable, too.. characters get dice ratings for each noun and verb they know. The problem would be how...
On Sun, Aug 17, 2003 at 07:51:17AM +0200, Harald Nachtigall wrote: [bigsnip ... Magical support of armies need not be the case. In fact, in most cases I...
... IIRC, this was errataed so that monks can be raised. Personally, I like the way you describe it better -- you've achieved Oneness With All. When you die,...
I hear lots of complaining about class level systems (like, but not limited to, D&D), not just in this group, but elsewhere. So what is it about classes &...
... The same thing that is inherently wrong with romance novels, or classical opera, or western movies, or steamed broccoli. Some people do not like them, and...
... The main thing that I personally dislike is the lack of flexibility. Classes in AD&D were the big example, with stuff like wizards who could use staves but...
... not limited to, D&D), not just in this group, but elsewhere. So what is it about classes & levels that are so inherently wrong? ... If I had to put it as...
Lizard wrote... ... Well now we all know where you stand on the issue! ::chuckle:: While there is nothing wrong with Class/Level systems there's nothing right ...
Isn't this at least somewhat mitigated by the way D&D3E handles classes... by allowing you to take a level or two of one class, then another, plus maybe a...
Quick what level ... I'm a: Lvl 3 dork with most of my points spent in worthless skills like computers and roleplaying games. However, with enough experience,...
... classes... by allowing you to take a level or two of one class, then another, plus maybe a prestige class? ... classes, or a system of sub-classes? ... I...
From: "mjsicree" <menag2k2@...> ... Not really, since many of my complaints are about the specific implementation details of the D&D classes. Combining...
... experience, I ... Than ... without ... archetypes, but ... I'm just as fed up with class/levels as the next guy, but that's what many of my players like....
... Mutants and Masterminds has an interesting variation on this... Each level = 15 skill points, regardless of your Intellect, but then they kind of turn it...
... Classes and level are two different things, and the problems with them are often in how they are implemented rather than the concepts themselves. For...
... Don't mistake me however, I can see good use in class and level. Although interesting enough don't most of the Final Fantasy games that are popular in...