... That is easy: If the area of the full circle is A, then the circle with half the radius has area A/4. So, the chance of being closer to the center than...
... I agree that the mentioned features weren't added in order to sell ever more expansion packs, but they have become a vehicle for this, not just from WotC,...
Unfortunately, the tendency for everybody to create a more powerful feat/spell/prestige class leads to an "arms race" of sorts. I once had a D&D home campaign...
... But it's precisely in the combat rules that much of the complexity lies. Ignoring all feats and skills and class abilities, the combat chapter in D&D3E is...
It's true that the system encourages munchin behavior, but that stems not so much from the rules, but the goals of those playing and running it. DnD draws its...
No, not me. You should no better than that. I've known this guy for a while now. We both got into RPG's about the same time, and both started with AD&D....
... What's wrong with it? GURPS, like most point-based games -- heck, like most RPGs, period -- has very slow mechanical character development. The only game's...
I guess that's my own misunderstanding. I always looked at "character development" from the character perspective, not the development side. Being flaws,...
... That's not character development; that's detail. Two very different things. Personally, I dislike games with highly detailed character description...
... [...] But it *does* stem from the rules. The rules gives the users (GM an players) truckloads of support for resolving violent conflicts and minimal...
... Yes, there is a lot of mutual attitude reinforcement among D&D/d20 users, persistent myths about the horrors and disappointments of that roleplaying gaming...
... One of the biggest challenges of RPG rules design is to control character capability growth, such that it occurs in an orderly fashion. That's bloody...
... Still bitter, eh? ... Actually, it sounded to me like he accurately described one of the disadvantages of GURPS when compared to D&D. GURPS, like many ...
... But you're 180 degrees wrong here, Bradd. It's the other way around. In *your* campaigns, the players make ASSUMPTIONS about their characters being or not...
... D&D does it well, which is impressive. ... Obscene? Ha! At 20th level, D&D characters are just barely able to accomplish the same kinds of feats as the...
... GURPS doesn't work well over time, particularly with regard to the half-point skill - 100 hours of tuition and your high-IQ or high-DX character becomes...
... WTF are you talking about, Peter? Quit trying to describe other people's games when you obviously don't know what you're talking about. ... Same here....
... Correct. It's a lousy system for character development. The worst problem is that it has no controls to keep PCs from becoming wildly imbalanced relative...
From: "Peter Knutsen" <peter@...> ... The two AD&D campaigns I played in took between six months and a year of weekly play to get to 4th level. I know...
From: "Peter Knutsen" <peter@...> ... For those that haven't picked up D&D3E, it is worth noting that character advancement is significantly faster than...
... That's pretty typical for AD&D. Other groups (like mine) tended to ignore the XP system as written and instead award enough XP to gain one level per month...
... Well, it's important to note that D&D3 has switched to an "XP for challenges" model, which allows some pretty fast level-ups even in a combat-light game. ...
Have you ever considered the fact that part of your problem with combat is "the players always win"? Like it or not, combat is the meat and bones of the...
A great point, here... Also, try presenting your adventurers with an encounter that's a bit over their heads and part of the plot of the story is that they had...
A few clarifications. First, I am aware I may have been using GURPS a little out of the ordinary. Generally, I found it good for one shot, cinematic games....
This is an utterly pointless argument! In the end, its not the system that makes your experience good or bad, its the people involved. A good GM does not let...
Sounds like you're becoming disenchanted with Hit Points. Higher level characters/monsters DO make for long combats because you can stand there hewing away...