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Messages 31 - 60 of 46437   Oldest  |  < Older  |  Newer >  |  Newest
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31 hawthorn@xxxxx.xxxxxx...
hawthorn@xxxxx.xxxxxx... Send Email
Nov 30, 1998
5:18 pm
... On Mon, 30 Nov 1998 09:46:38 -0700, "Paul, Brett" <Brett_Paul@...> ... Assigning the difficulty, and assigning the proportion between random and ...
32 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 30, 1998
5:21 pm
... Might I ask why you don't like a knowledge or wisdom stat? ... Yes. Like I said, my system stumbles all over itself when trying to describe this. ... ...
33 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 30, 1998
5:21 pm
IMGS, you get "plus points", a sort of experience point. You can use these points to try to improve your skills, attributes, powers, etc. The way it works is...
34 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 30, 1998
5:33 pm
... on how that system works, since he knows it better than I.<<< ... He can. In Ars Magica, there are three basic classes of characters and each class gets a...
35 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 30, 1998
5:33 pm
... (he was one of my players).<< No, I had fun. All them pygmy chimpanzees were a real deterant, however. ... I'm getting to my mail. I made french toast for...
36 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 30, 1998
6:19 pm
... can know, slightly in advance, if you're "lucky" or not.<<< ... The random factor when dealing with card pools comes into play when you draw the cards...
37 Travis S. Casey
efindel@xx.xxxx Send Email
Nov 30, 1998
6:25 pm
... [snip probabilities to save bandwidth] ... The only real difference is in the ranges that come out... d4-d4 is equal to 2d4-5, d6-d6 equals 2d6-7, and so...
38 Chris Grove
chris.grove@xxx.xxxx Send Email
Nov 30, 1998
5:23 pm
... That's a problem, all right. AFAIK, this isn't dealt with much in any system. I'm curious - do you see this as mainly a problem with opposed tasks, like...
39 Chris Grove
chris.grove@xxx.xxxx Send Email
Nov 30, 1998
5:53 pm
Cameron Oltmann wrote: [...] ... Up to this point, this is *exactly* what I've got for my system so far, except that I've now decided to go to d6's rather than...
40 Chris Grove
chris.grove@xxx.xxxx Send Email
Nov 30, 1998
5:37 pm
Travis Casey wrote: [...] ... Wow! I can't tell you how incredibly close this is to exactly what I'm working on right now. Sounds like I could have saved...
41 Chris Grove
chris.grove@xxx.xxxx Send Email
Nov 30, 1998
6:30 pm
... [snip some really interesting stuff on talents] Ah, you've hit on an important idea here, methinks. I think a lot of this comes down to the relative...
42 Chris Grove
chris.grove@xxx.xxxx Send Email
Nov 30, 1998
4:53 pm
Ah, back from Thanksgiving with the folks (and no Usenet or e-mail - aarrgghh!) ... I've toyed with this idea off and on myself. It really appeals to my sense...
43 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 30, 1998
6:32 pm
... turn ... What do you do in the case of the anal-retentive types like myself who keep their cards all facing the same direction all the time?<< You...
44 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 30, 1998
6:32 pm
... TSR's Amazing Engine "For Faerie, Queen, and Country" has such a magic system. Seanchai "I'm bringing in the puppy. Do we have adequate media coverage?" -...
45 Travis S. Casey
efindel@xx.xxxx Send Email
Nov 30, 1998
6:36 pm
... Depending on the card system being used, though, skill in using the cards can allow a player to do things that another player might not be able to do with...
46 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 30, 1998
6:42 pm
... This brings up a couple questions, though. First, what about the fact that as you progress through the deck, your chances of getting a particular card...
47 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 30, 1998
8:02 pm
... can allow a player to do things that another player might not be able to do with the same cards and the same character, in the same situation.<< Yep. If...
48 Travis S. Casey
efindel@xx.xxxx Send Email
Nov 30, 1998
8:31 pm
... Not just for being smart, though... for example, someone could seek to cheat with a card system by counting cards (which, of course, has no equivalent with...
49 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 30, 1998
9:50 pm
... cheat with a card system by counting cards (which, of course, has no equivalent with dice).<< I wouldn't consider that cheating. But you're right - you can...
50 Chris Grove
chris.grove@xxx.xxxx Send Email
Nov 30, 1998
8:42 pm
... [snip probabilities] Travis has answered this better than I could, so I won't repeat. But I'd like to add that there is an equivalent way of getting the...
51 Cameron Oltmann
scrumper@xxxxxxxxx.xxxx Send Email
Dec 1, 1998
2:13 am
... From: Chris Grove <chris.grove@...> [...] ... Sure seems that way, doesn't it? It gets weirder still... The Babylon Project (from Chameleon...
52 Peter Knutsen
peter@xxxxxxx.xxx Send Email
Dec 1, 1998
2:21 am
... I just think stats should be reserved for very general attributes. Strength, Intelligence. I don't see knowledge as a general attribute. It would be a stat...
53 Jason Lada
adamwyrd@xxxxxxxxxxx.... Send Email
Dec 1, 1998
9:13 pm
hello all and sundry, some good thoughts on this active list! scarcity of time means only reading about a third of new messages, after getting behind this last...
54 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Dec 1, 1998
11:02 pm
... I wouldn't think so... ... Bamf currently uses percentile dice and d10's, and seems to be quick enough. I'll have to update the version of the rules that...
55 hawthorn@xxxxx.xxxxxx...
hawthorn@xxxxx.xxxxxx... Send Email
Dec 2, 1998
2:26 am
... On Tue, 1 Dec 1998 16:02:07 -0700, "Paul, Brett" <Brett_Paul@...> ... I've been using percentile in Prism, but am thinking of a switch to d20s. The...
56 theicemage
theicemage@xxxxxxxxxx... Send Email
Dec 2, 1998
5:29 am
... That's actually kindof funny, 'cause I've been considering the impact on my system as well. :) My biggest hurdle is the fact that with the percentile...
57 Jason Lada
adamwyrd@xxxxxxxxxxx.... Send Email
Dec 2, 1998
5:37 am
hawthorn wrote: <snip> The smaller numbers are easier to add and subtract in your head, </snip> I agree that adding and subtracting large two-digit numbers is...
58 Jason Lada
adamwyrd@xxxxxxxxxxx.... Send Email
Dec 2, 1998
6:26 am
OK, here is where I turn from the general to the more specific -- fantasy magic. Since even though a self-consistent system will handle magic in a _similar_...
59 hawthorn@xxxxx.xxxxxx...
hawthorn@xxxxx.xxxxxx... Send Email
Dec 2, 1998
11:39 am
On Tue, 01 Dec 1998 21:29:51 -0800, theicemage <theicemage@...> ... I don't know where the rest of it went. Originally it said "A test of the d20...
60 hawthorn@xxxxx.xxxxxx...
hawthorn@xxxxx.xxxxxx... Send Email
Dec 2, 1998
11:45 am
... On Tue, 01 Dec 1998 22:37:11 -0700, "Jason Lada" <adamwyrd@...> ... It's not the wait, it's the distraction from the game, world, story, ...
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