Search the web
Sign In
New User? Sign Up
rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 31901 - 31930 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
31901
... Am I right in assuming you roll a d10 but reroll on 9 and 0, with 0 causing the reroll to be counted negative while the 9 adds 9 to the reroll? ... least 1...
Torben AEgidius Mogen...
torbenm1
Offline Send Email
May 1, 2003
7:08 am
31902
On Thu, May 01, 2003 at 09:08:14AM +0200, Torben AEgidius Mogensen distributed foul capitalist propaganda: [...] ... Yes, I interpret 0 as 0 (the minimum roll)...
Leszek 'Leslie' Karlik
drone23lk
Offline Send Email
May 1, 2003
8:43 am
31903
On Thu, 1 May 2003, Leszek 'Leslie' Karlik wrote: -roll and add at least 1). ... What's wrong with d10-1? :-) ... Yes. ... Not really. If you subtract 1 from...
Torben AEgidius Mogen...
torbenm1
Offline Send Email
May 1, 2003
9:06 am
31904
On Thu, May 01, 2003 at 11:06:00AM +0200, Torben AEgidius Mogensen distributed foul capitalist propaganda: [...] ... D'oh. ;-))) [...] ... Rrrright. That will...
Leszek 'Leslie' Karlik
drone23lk
Offline Send Email
May 1, 2003
9:48 am
31905
... and *thank you* keith for a great idea! the addition of the secret does add a lot of spice and story potential - must use it in my next game! dariel...
Dariel R. A. Quiogue
dquiogue
Offline Send Email
May 2, 2003
6:49 am
31906
... the ... I use 3d10 median for bell curves in AV where I need results from 1 to 10, and use the 2d10- (roll 2d10, subtract smaller from the larger) roll for...
Ken Burnside
adastragames
Offline Send Email
May 3, 2003
7:02 am
31907
... thing I ... add ... some ... Dariel, if you choose to integrate that secrets part into your essay, I'd like to use that combined essay as part of the GMing...
Ken Burnside
adastragames
Offline Send Email
May 3, 2003
7:03 am
31908
... You're welcome. Not my idea originally, but it does mesh nicely with the idea of challenge and response. Especially if you consider that C&R usually make...
Keith Davies
jdk_kjdavies
Offline Send Email
May 5, 2003
8:10 pm
31909
... got it. ... geography ... population ... Obligations, loyalties, conflicts, enemies, allies, and contacts are all covered under 'relationships', though I...
Keith Davies
jdk_kjdavies
Offline Send Email
May 5, 2003
9:35 pm
31910
... no plan to rewrite the article, sorry - but you're certainly free to point to it or quote from it if you find it useful. i haven't seen the Dungeoncraft ...
Dariel R. A. Quiogue
dquiogue
Offline Send Email
May 6, 2003
3:56 am
31911
question: when you're making a character, what helps determine your choice of race? what makes a PC race highly playable, or highly unplayable, for you? how...
Dariel R. A. Quiogue
dquiogue
Offline Send Email
May 6, 2003
3:56 am
31912
... It's a series of articles in Dragon Magazine, starting in issue 255 and still running. Initially written by Ray Winninger, currently being written by...
Keith Davies
jdk_kjdavies
Offline Send Email
May 6, 2003
4:14 am
31913
... Strong built-in behavioural dictates would make me avoid a particular species. This means that I almost always end up playing Humans, because other species...
Peter Knutsen
peter_knutsen
Offline Send Email
May 6, 2003
9:06 am
31914
... First and foremost, the race has to have distinctions that make them entertaining to contemplate. A bad example: most high fantasy elves are ...
Deane P. Goodwin
rdphcarter.geo
Offline Send Email
May 6, 2003
1:24 pm
31915
Just had a random stray thought for what might be a pretty abstract combat system using something of a pendulum or balance mechanic. In this, I was thinking...
Brett Paul
theicemage
Online Now Send Email
May 6, 2003
3:23 pm
31916
... For a *really* simple model... Each side has a Combat Value. Roll d?+CV for each side, with the advantage being added to the appropriate side. Higher...
Keith Davies
jdk_kjdavies
Offline Send Email
May 6, 2003
3:38 pm
31917
... That's a good idea. The target number could be adjusted as well, but I think your approach would be better to simulate this. ... I could see this in a game...
Brett Paul
theicemage
Online Now Send Email
May 6, 2003
4:51 pm
31918
Hey All So, I am working on the design Architecture elements of the game, as well as the "mythos" elements present in the universe. I have talked about this...
robmuadib
Offline Send Email
May 6, 2003
4:55 pm
31919
... I wasn't thinking about target numbers, just direct competition -- whoever rolls better, wins. You might add a threshold value as well, though. "must...
Keith Davies
jdk_kjdavies
Offline Send Email
May 6, 2003
5:29 pm
31920
... Also if one combatant fights in a True Berzerk style, the "swing increment" could start out at 2, instead of as 1, making the fight inherently more risky,...
Peter Knutsen
peter_knutsen
Offline Send Email
May 6, 2003
6:12 pm
31921
Two questions come to mind. First off, what is your position with regards to "potential" developments. You mention that at Tech-20, mecha are possible. But ...
michaelscottbeck
michaelscott...
Offline Send Email
May 7, 2003
8:45 pm
31922
... i agree with you there. how would you fix this problem, for elves in your game world? ... hive minds are definitely out ... but what about an alien...
Dariel R. A. Quiogue
dquiogue
Offline Send Email
May 8, 2003
3:13 am
31923
... any particularly interesting articles/issues? i think i can borrow some of them from a friend here. dariel...
Dariel R. A. Quiogue
dquiogue
Offline Send Email
May 8, 2003
3:13 am
31924
... i think this is a very interesting and highly workable idea. it reminds me a bit of the combat mechanics of Hero Wars - you could take a look at that for ...
Dariel R. A. Quiogue
dquiogue
Offline Send Email
May 8, 2003
3:53 am
31925
... My tongue in cheek answer is genocide. :) Seriously, I would consider moving them "out of phase" with human normal. By that I mean that they would be able...
Deane P. Goodwin
rdphcarter.geo
Offline Send Email
May 8, 2003
4:59 am
31926
... There are about 50 issues with DC articles. I'm chewing my way through them and I'll let you know. I know there're a couple of 'summary articles' that...
Keith Davies
jdk_kjdavies
Offline Send Email
May 8, 2003
1:36 pm
31927
... Here's how I handled the "fey races" in my game world, Primaterra <http://www.concentric.net/~Bradds/dnd/primaterra>. First, the fey races are divided into...
Bradd W. Szonye
bszonye
Online Now Send Email
May 8, 2003
5:08 pm
31928
- Rev. Ravenscrye Grey Daegmorgan Does Your Project Need An Artist? www.daegmorgan.net...
Ravenscrye Grey Daegm...
greyorm
Offline Send Email
May 8, 2003
6:24 pm
31929
From: "Dariel R. A. Quiogue" <darielquiogue@...> ... your game ... For my campaign, in regards to one branch of elves specifically, I made them ...
Ravenscrye Grey Daegm...
greyorm
Offline Send Email
May 8, 2003
6:29 pm
31930
... I really liked the early articles, which were full of world-builder theory, "underlying truths," and tips for setting designers. At first, I followed the...
Bradd W. Szonye
bszonye
Online Now Send Email
May 8, 2003
9:20 pm
Messages 31901 - 31930 of 44055   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help