... Am I right in assuming you roll a d10 but reroll on 9 and 0, with 0 causing the reroll to be counted negative while the 9 adds 9 to the reroll? ... least 1...
On Thu, May 01, 2003 at 09:08:14AM +0200, Torben AEgidius Mogensen distributed foul capitalist propaganda: [...] ... Yes, I interpret 0 as 0 (the minimum roll)...
On Thu, 1 May 2003, Leszek 'Leslie' Karlik wrote: -roll and add at least 1). ... What's wrong with d10-1? :-) ... Yes. ... Not really. If you subtract 1 from...
... and *thank you* keith for a great idea! the addition of the secret does add a lot of spice and story potential - must use it in my next game! dariel...
... the ... I use 3d10 median for bell curves in AV where I need results from 1 to 10, and use the 2d10- (roll 2d10, subtract smaller from the larger) roll for...
... thing I ... add ... some ... Dariel, if you choose to integrate that secrets part into your essay, I'd like to use that combined essay as part of the GMing...
... You're welcome. Not my idea originally, but it does mesh nicely with the idea of challenge and response. Especially if you consider that C&R usually make...
... got it. ... geography ... population ... Obligations, loyalties, conflicts, enemies, allies, and contacts are all covered under 'relationships', though I...
... no plan to rewrite the article, sorry - but you're certainly free to point to it or quote from it if you find it useful. i haven't seen the Dungeoncraft ...
question: when you're making a character, what helps determine your choice of race? what makes a PC race highly playable, or highly unplayable, for you? how...
... It's a series of articles in Dragon Magazine, starting in issue 255 and still running. Initially written by Ray Winninger, currently being written by...
... Strong built-in behavioural dictates would make me avoid a particular species. This means that I almost always end up playing Humans, because other species...
Just had a random stray thought for what might be a pretty abstract combat system using something of a pendulum or balance mechanic. In this, I was thinking...
... For a *really* simple model... Each side has a Combat Value. Roll d?+CV for each side, with the advantage being added to the appropriate side. Higher...
... That's a good idea. The target number could be adjusted as well, but I think your approach would be better to simulate this. ... I could see this in a game...
Hey All So, I am working on the design Architecture elements of the game, as well as the "mythos" elements present in the universe. I have talked about this...
... I wasn't thinking about target numbers, just direct competition -- whoever rolls better, wins. You might add a threshold value as well, though. "must...
... Also if one combatant fights in a True Berzerk style, the "swing increment" could start out at 2, instead of as 1, making the fight inherently more risky,...
Two questions come to mind. First off, what is your position with regards to "potential" developments. You mention that at Tech-20, mecha are possible. But ...
... i agree with you there. how would you fix this problem, for elves in your game world? ... hive minds are definitely out ... but what about an alien...
... i think this is a very interesting and highly workable idea. it reminds me a bit of the combat mechanics of Hero Wars - you could take a look at that for ...
... My tongue in cheek answer is genocide. :) Seriously, I would consider moving them "out of phase" with human normal. By that I mean that they would be able...
... There are about 50 issues with DC articles. I'm chewing my way through them and I'll let you know. I know there're a couple of 'summary articles' that...
... Here's how I handled the "fey races" in my game world, Primaterra <http://www.concentric.net/~Bradds/dnd/primaterra>. First, the fey races are divided into...
... I really liked the early articles, which were full of world-builder theory, "underlying truths," and tips for setting designers. At first, I followed the...