... Well, you did ask for a method where the skill determines the range and the attribute just skews the distribution. When the attribute is much higher than...
For those of you who remember the cartoonish universe of Blasternaut and spot that was designed to help you learn how to spell and add.Well ,I converted it...
... Whew.... Ummmm. Well. Shit. I guess there is a market for everything out there... I can only imagine the flame war that would result from the question of ...
Chuck
pmchuck@...
Mar 3, 2003 2:02 pm
31734
... From: <blaster27265@...> To: <rpg-create@yahoogroups.com> Sent: Monday, March 03, 2003 5:39 AM Subject: [rpg-create] Blaster:The Roleplaying...
Rather than spam you with a press release: The MUD-Dev list is hosting a single day conference on the last day of GDC on topics relating to the design and...
My friend and I are starting a game of Whitewolf's Vampire over the internet, we need a good system for dispute resolutions, any recommendations? ... Do you...
The charter specifically mentions "face to face" and PBEM, but not computer RPGs for discussion. I'm working on a computer RPG (multiplayer) but I'm not sure...
Brian Hook
hook_l@...
Mar 3, 2003 11:51 pm
31738
... Probably not, depending on the type of game you're working on. Most people use "computer RPG" to refer to Final Fantasy style games, where there's little...
... Hey, that sounds like D&D too =) What I'm working on is more akin to a MUD than Final Fantasy or Baldur's Gate. ... Well, the dice mechanics stuff is for a...
Brian Hook
hook_l@...
Mar 4, 2003 2:22 am
31740
... Which is what I want. ... Unfortunately, for this implementation (RPG) it would lead towards people abusing the system to power level up, so I'll have to...
Brian Hook
hook_l@...
Mar 4, 2003 2:28 am
31741
... internet, we need a good system for dispute resolutions, any recommendations? OpenRPG has a built in WoD character sheet and die rollers....
So, since I seem to recall hearing some strong opinions on this list before, I was wondering what sort of fonts folks recommend for stuff like: Adding tiny...
At 0:59 -0800 2/20/03, Brian Hook wrote: [snip elegant yet effective dice mechanic] ... eh, get used to it. Pretty much any time one of the Mogensen brothers...
... Some rules of thumb. Any text that you want people to read like the body of a document should be in a Serif'd font. Title, labels etc should be in a...
... Nothing to add to this except to note that the two most "common" fonts for this purpose are Times New Roman (Serif) and Ariel (Sans serif). I estimate that...
... I don't have a good recommendation for this. Unless you're willing to pay big bucks, you're not likely to find a good font with a small design size like...
... http://www.openrpg.com There are 3 downloads needed. the Python operating system, the wxPython library and the OpenRPG interface. At first glance the...
microsoft's verdana is a good sans serif font (better than arial) for both on screen and printed viewing. it was designed to be crisp and clear at even the...
... Yes, Verdana is very nice. It's one of my favorite typefaces. I haven't really used it for printed output, mainly because I prefer Palatino and Friz...
... use ... For Attack Vector, I used Eurostyle Bold for leaders/titles, and text in Bookman Old Style, both from Adobe as OpenType fonts. Both fonts are a bit...
... talk ... and ... Second on that one. Klaus and Torben are an amazing resource to any game designer. I had a problem that was bloody insolvable, and they ...
So, I'm trying to consolidate some of the social skills in my game. A player recently commented on how, like many games he'd seen, it was very possible for a...
Hi all, I'm contemplating adding an "ancient tongue" in the background history of my game world in order to give the non-combatants more options, mysteries and...
On Thu, Mar 06, 2003 at 03:24:30PM -0800, Frank Sronce distributed foul capitalist propaganda: [...] ... Well, I dont know the basis of your system, but I...
I like Leszek's suggestion of splitting it into two primary areas, manipulation and communication. Whether to split it up even finer is a subjective call --...
Brian Hook
hook_l@...
Mar 7, 2003 12:23 am
31758
... very ... I'm writing from a generic perspective, then you can ignore that which does not apply to your situation. ... easier. And if the story is very...
... Can you have different skill breadths? If you can, it makes things a lot easier. FFRE gives each skill a Difficulty, which is simply a linear cost ...
Hm. Thanks for all the input, folks. It's been very useful. I'm thinking that I'll probably narrow it down to 5 major social skills (defined in this case as...