... The problem is that there's no easy way for the players to know which history is the 'real' history. The game I'm in (run by the executive producer of...
Joseph Teller (www.fa...
fantasyrealms@...
Feb 1, 2003 10:35 pm
31576
I saw this information in a newsgroup once (r.a.sf.comp IIRC) and thought I had archived it, but no such luck. Now I need it (for FFRE). But I'm sure some of...
... things. 1- the college itself; some colleges hhave quarter hours, others have semester hours. Really not much difference there! 2- for a major in a...
... Sure, if you want. I gotta warn you though, that the science/history part of it is quite minimal. But I can probably save it as a couple of PDF files and...
... Hash: SHA1 You guys might remember I partially completed a game called Cornerstone a while ago. You might also remember the Mammon / Animus game that I was...
... University of Wisconsin (but fairly similar for other liberal-arts colleges, public and private, once you compensate for differences in terminology): one...
... So one credit is roughly 48 hours, rounds to 50 hours? Thanks, that helps a lot. ... No problem. I'm merely trying to determine what skill level a typical ...
... I attended the University of Michigan at Ann Arbor about ten years ago. Their system was similar to Wisconsin's. The UM school year has four terms: 16-week...
... Yes, the 1 credit = 50 hours is a very rough rule of thumb. But compared with all the other assumptions necessary to wield the FFRE teaching rules (number...
... As they say here, "It's close enough for government work." I broke it down so that you'd have more information for dealing with different aptitude levels....
IŽd like to know if there is a game with this conditions... Roll + RPG + Online or not + Medieval Oh and it must be free, at last now, and must be fast, not a...
... A bit off-topic, but just thought i'd point out that it's not quite that simple. Well-known principle of learning is sink-in-time. You can learn more in...
... I think you've confused tabletop roleplaying games (the topic of this Yahoo Mailing List) with Computer Roleplaying Games. They are VERY different things....
Joseph Teller (www.fa...
fantasyrealms@...
Feb 5, 2003 4:40 pm
31589
So, I've been working on a heavily modified variant of the Ironclaw system, and I'm toying with the idea of unifying Death and Unconsciousness checks. ...
Here's a simpler, though similar question. Speaking realistically, is there such a thing as "subdual-damage"? Something that can knock you out, but which you...
On 05 Feb 2003, you wrote ... I certainly think so, having witnessed it. A knock on the head that doesn't do actual tissue damage can knock you out. ... Well,...
In my own games I tend to have a separate check for being KO'd from a single blow - normally only rolled if you are struck on the head. It is of course...
... There is also the temporary incapacitation from a well-placed groin or solar plexus hit. It seems to me that such relatively low-force (we're not talking ...
Frank Sronce Wrote... ... Or psychological damage which "disheartens and demoralizes" an opponent and thus is equally effective since, a combat/confrontation...
... Hm. So, quick question- what if the example character above takes 40+ points of short-term damage? Are they still dead? How do you determine whether 40+...
On 06 Feb 2003, you wrote ... I like this. I still don't like using a hit point system, I'd use a wound level system, but it's pretty good. I like the short...
On 06 Feb 2003, you wrote ... I'd say, based on his post, that short term damage normally can't kill, but if they are overwhelmed there might be a chance that...
... That's exactly backwards, based on what I know of real combat. Most wounds either (1) incapacitate/demoralize you immediately or (2) have no noticeable...
... Hm. So, quick question- what if the example character above takes 40+ points of short-term damage? Are they still dead? How do you determine whether 40+...
Hi! I know this isn't perhaps the right forum to ask, but Knowing the resourcefullness of this list, I think I'll get some answer... I'd need to playtest my...
Frank Sronce Wrote... ... Hmmm... This could get complicated. ;) Okay because my original design intention was to provide swift speedy mechanics for...
Damn. I stop checking my mail for 36 hours and this thread breaks out. I have been mucking about with a non-ablative wounding system for classless, level-less,...
Master Cougar Wrote... ... high intensity kinetic energy transfers. Bullets, arrows, etc. Physical is for both hand to hand AND any other damage that effects...