... Just like a Master's Degree from MIT is just as much make-believe as reading a Star Trek technical manual when it comes to knowing physics. Kallini...
Hi all As I might have mentioned I am working on my combat system right now, or rather tinkering with the notes I have so far by running some sample combats to...
On Wed, May 01, 2002 at 02:51:18AM -0400, Christopher Kallini distributed foul capitalist propaganda: [grappling vs striking] ... How very true. That was one...
... Hash: SHA1 Tuesday, April 30, 2002, 11:23:15 PM, Keith wrote: KD> If the participants agree on certain rules to avoid causing each other KD> significant or...
... Hash: SHA1 ... CK> Just like a Master's Degree from MIT is just as much make-believe as reading CK> a Star Trek technical manual when it comes to knowing...
... Hash: SHA1 Wednesday, May 01, 2002, 4:12:56 AM, George wrote: G> Hi Christopher, ... G> I want a combat system where you can have fight scenes like the ...
Hi Nathan, ... BWS>> need a way to encourage the "weapon stereotypes" described ... BWS>> that quick characters only ever use "quick" weapons.) ... LOL!!!!...
... Actually, there's no problem having games that can have fight scenes like that -- realism isn't everything. What we can't do is *claim* it's realistic. ...
... If the goal is truly realism (and not just detail for its own sake), then you probably *won't* want all of those factors included in the combat system....
... Honestly, I can't remember. In particular, I can't remember whether AD&D weapon speeds were presented as realistic or just as a good game balancing...
Hi Bradd, ... It seems practically every other rule in AD&D was made as some kind of balancing mechanic (a horrible idea IMHO, but that's another argument) I...
... Hash: SHA1 Wednesday, May 01, 2002, 11:15:21 AM, Bradd wrote: BWS> If the goal is truly realism (and not just detail for its own sake), BWS> then you...
... Hash: SHA1 ... Yeah, I love the "take seven spinning kicks to the head in a row without falling down." Although Chuck Noris has such a wicked kick you can...
... This is akin to telling me you believe in leprechauns, so I can't bring myself to believe that you actually believe what you're saying here. All training...
Hi Bradd, ... Phoenix Command has a realistic combat system where multiple factors are taken into account. Each time someone makes an attack, you look on a...
... You just don't get it, Nathan. Nobody cares if you want cinematic combat in a game. There's nothing wrong with wanting to model cinematic fights in an rpg....
... I know Legend of the Five Rings has some utterly idiotic inventions in its combat system, and I've read more than once where the designers claim that they...
... Hash: SHA1 ... CK> This is akin to telling me you believe in leprechauns, so I can't bring CK> myself to believe that you actually believe what you're...
... Seems entirely reasonable to me for dealing with unarmed striking damage. ... I'm working with a variation of the Damage Triangle for my fantasy system, ...
... It also prevents you from learning proven techniques. The problem with backyard experimentation is that there is bugger all for *feedback*. In a dojo or...
... Hash: SHA1 Wednesday, May 01, 2002, 3:12:09 PM, Keith wrote: KD> It also prevents you from learning proven techniques. The problem with KD> backyard...
... You keep setting up false dilemmas in this thread! There is a middle ground between backyard solo experimentation and real combat experience. You made the...
Hallo, ... I'm getting back into decent shape and losing weight. By GenCon '03 I should be back down to a reasonable 230 or so. I'll be almost tiny! Larry -- ...
... Chris didn't say that a degree in physics is more useful for making RPGs -- he said it's more useful for knowing physics. Ask someone who has a Master's...