Hallo, I figure most of you know that I write a column for RPGnet (although I skipped months when ownership was in turmoil). My plans for it this year involve...
Hi everyone. I'm s 33 year old gamer geek and game designer from Seattle. I've been a volunteer with White Wolf for almost two years, helping them with thier...
I recently uploaded the latest version of my RPG, called Signature basic, to the files area. I was wondering if a few of you could take a look at it and tell...
On Tuesday 01 January 2002 3:17, laurel_artemis_stuart wrote:
> Hi everyone. I'm s 33 year old gamer geek and game designer from
> Seattle. I've been a...
Hi, Okay, reading Signature now. First point, you define Character as a fictional person or entity. Why fictional? If I play myself, but in a different...
On Sunday 30 December 2001 6:52, Andarilho® wrote:
> I've working in a rpg point-based when i have little idea: Intead of
> using god-knows-how-much skill...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the rpg-create group. File :...
rpg-create@yahoogroup...
Jan 2, 2002 5:59 am
26729
... Hash: SHA1 Tuesday, January 01, 2002, 11:22:14 AM, Hernandez wrote: Hernandez> And with the WW method, the first action has a -3 penalty, the second action...
Hallo, ... They have to declare what gets primary attention--what's more important in the effort. If driving is more important, then the larger penalty goes to...
... Hash: SHA1 Hey Laurel! Nice to have you hear! Someone explain to her about the Godess, okay? :) - -- Nathan E. Banks <Paganini> "Life is weird. You need to...
... Hash: SHA1 Wednesday, January 02, 2002, 9:26:57 AM, Larry wrote: Larry> Hallo, ... Larry> They have to declare what gets primary attention--what's...
... Hash: SHA1 Here it is, what think ye? When a character wants to take multiple actions simultaneously (fighting multiple opponents, for example) he takes a...
Hallo, ... The Great Goddess Heather is the matron deity of the list. Acceptable sacrifices include chocolate and credits in game products. Dave is the high...
... Nathan's approach does have one major advantage: it's extendable to "contingency plans" without modification. That is, it allows players to take their...
... that a ... point ... a -2 ... actions ... AND ... players to ... further ... I was thinking about something similar recently, and thought that maybe...
... I've also seen Talislanta, where you can perform as many actions as you like, but each successive one sucks a larger penalty... which is important, because...
... Have a number of 'planned moves', the have harsher penalties for contigency plans. For example, if you plan to make three actions, they all suffer -2. If...
... This part immediately rang a little alarm bell in my head. What would you do about things that are sometimes advantages, but sometimes disadvantages? For...
... Apologies to all for my rushed bad typing on this last post... I was preping my new years party when I sent this and broke my rule about not writing while...
Joseph Teller
fantasyrealms@...
Jan 3, 2002 2:09 pm
26745
... Friends don't let friends drink and type.... - Brett...
... Hash: SHA1 Wednesday, January 02, 2002, 11:00:51 AM, Hernandez wrote: Hernandez> I think you need to penalize each action, or else taking extra actions...
... Hash: SHA1 ... Brett> Those are successive actions, though. Not quite simultaneous. The idea is that the character performs both actions in the space that...
... Hash: SHA1 Wednesday, January 02, 2002, 2:11:53 PM, Bradd wrote: Bradd> Nathan's approach does have one major advantage: it's extendable to Bradd>...