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rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).

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Messages 25857 - 25886 of 46437   Oldest  |  < Older  |  Newer >  |  Newest
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25857 Larry D. Hols
crkdface Send Email
Nov 1, 2001
1:01 pm
Hallo, ... That, too. I was simply looking to not toss another die, though. Larry Larry D. Hols Crookedface Games...
25858 jay_j0rdan@...
jay_j0rdan Send Email
Nov 1, 2001
2:23 pm
So you if you are saying that a weapon is more dangerous by way of its construction and design then I would take that a step farther and postulate that the...
25859 Nathan E Banks Paganini
paganini_mad... Send Email
Nov 1, 2001
3:38 pm
... Hash: SHA1 Wednesday, October 31, 2001, 5:39:49 PM, Frank wrote: Frank> Interesting, but problematic. I've long wanted to come up with a system ...
25860 Nathan E Banks Paganini
paganini_mad... Send Email
Nov 1, 2001
3:45 pm
... Hash: SHA1 Wednesday, October 31, 2001, 11:18:30 PM, George wrote: George> Hi Bradd, ... George> And then applying this concept to an RPG, we...
25861 Nathan E Banks Paganini
paganini_mad... Send Email
Nov 1, 2001
3:47 pm
... Hash: SHA1 Thursday, November 01, 2001, 8:23:18 AM, jay wrote: jay> So you if you are saying that a weapon is more dangerous by way of jay> its...
25862 Dave Harper
dharper01 Send Email
Nov 1, 2001
4:30 pm
I'm looking for a name for a special kind of tree in my campaign world/rules, and a related (but not the same) name for the wood that comes from it. The tree...
25863 jay_j0rdan@...
jay_j0rdan Send Email
Nov 1, 2001
4:51 pm
... Some of you rolemaster die hards can correct me on this if you like but I believe that there was a small section in a small compendium long long ago about...
25864 jay_j0rdan@...
jay_j0rdan Send Email
Nov 1, 2001
4:53 pm
... people ... great ... MY GOD!!! ITS THE DICK CLARK TREE!!!...
25865 jay_j0rdan@...
jay_j0rdan Send Email
Nov 1, 2001
4:56 pm
... I think that in chess the initiative is based on the capabilities of the pieces and the openings on the opposite side. To emulate this in an rpg it woud...
25866 Brett Paul
theicemage Send Email
Nov 1, 2001
5:00 pm
... dick clark anagram Dark Click leads to: Darkliche tree? Nothing to do with mythology, but you can chuckle to yourself when you talk about it, knowing that...
25867 Nathan E Banks Paganini
paganini_mad... Send Email
Nov 1, 2001
5:21 pm
... Hash: SHA1 ... Brett> dick clark anagram Dark Click leads to: Brett> Darkliche tree? Actually... the Darcklick tree sounds kind of cool. You divided it up...
25868 Travis Casey
efindel Send Email
Nov 1, 2001
6:13 pm
... I think what Bradd's trying to get at is that there's no real need to impose any rules for "initiative&quot; in the sense of controlling what's happening. In...
25869 Travis Casey
efindel Send Email
Nov 1, 2001
7:43 pm
... I'm not sure that I agree with this. A sword can kill you in one hit, and a dagger can kill you in one hit, that's true -- but if you look across the...
25870 Travis Casey
efindel Send Email
Nov 1, 2001
8:12 pm
... There's an article in an old Dragon magazine (#71, I think) that presented a system called "Attack Priority" which did just that for initiative (there were...
25871 jay_j0rdan@...
jay_j0rdan Send Email
Nov 1, 2001
8:21 pm
I tend to agree with the last opinion below in so much as this ground is a well trodden one. In RPGs there comes a point at which the designer says "okay no...
25872 jay_j0rdan@...
jay_j0rdan Send Email
Nov 1, 2001
8:33 pm
I never really agreed with the weapon length rules very much. take for instance the Glaive, a common midevial pole arm. Normally it has a blade way down on the...
25873 Bradd W. Szonye
bszonye Send Email
Nov 1, 2001
9:30 pm
... Well, if you're using a Western mindset based in Judeo-Christian morality, it might be a good idea to go to the sources: consult the lists of deadly sins,...
25874 Bradd W. Szonye
bszonye Send Email
Nov 1, 2001
9:35 pm
... Exactly. You don't need a system at all. ... Right. This is what chess players do. There are no rules or systems for initiative -- it's something inherent...
25875 Nathan E Banks Paganini
paganini_mad... Send Email
Nov 1, 2001
10:01 pm
... Hash: SHA1 ... Travis> I'm not sure that I agree with this. A sword can kill you in one hit, Travis> and a dagger can kill you in one hit, that's true --...
25876 Larry D. Hols
crkdface Send Email
Nov 1, 2001
10:20 pm
Hallo, ... And a hand or foot or the like to the vagus nerve complex has a good chance of a KO. ... Concussion possible, KO possible, stunning possible. ... ...
25877 Larry D. Hols
crkdface Send Email
Nov 1, 2001
10:30 pm
HAllo, ... Dante's Inferno sets out the levels of Hell quite clearly. There are two types of sin found in hell--force and fraud. Of the two, force is the...
25878 Klaus Æ. Mogensen
klaudius2 Send Email
Nov 1, 2001
10:39 pm
... I'm really having trouble with this system. In one interpretation, the result is equal to the lowest die, irregardless of attribute or skill, unless the...
25879 Klaus Æ. Mogensen
klaudius2 Send Email
Nov 1, 2001
10:40 pm
... Well, if you don't want stats to matter, it's an okay mechanic. But note that as long as (attribute + skill) is less than 1, it doesn't matter how low or...
25880 Travis Casey
efindel Send Email
Nov 1, 2001
11:04 pm
... Travis>> I'm not sure that I agree with this. A sword can kill you in ... Travis>> and a dagger can kill you in one hit, that's true -- but if ... ...
25881 Travis Casey
efindel Send Email
Nov 1, 2001
11:06 pm
Thursday, November 01, 2001, 5:23:57 PM, Larry D. Hols wrote: [snip a bunch] ... Yep. That's exactly what I was trying to get at -- a jo stick can be used to...
25882 Keith Davies
jdk_kjdavies Send Email
Nov 1, 2001
11:10 pm
... Nope. For most polearms, the entire length of the weapon was used in one-on-one combat (pikes and close formation fighting are exceptions). I've seen...
25883 Travis Casey
efindel Send Email
Nov 1, 2001
11:12 pm
... [snip a bit] ... Well, I didn't cover everything completely in this post. As I mentioned in another post in this thread, my system allowed for a single...
25884 Klaus Æ. Mogensen
klaudius2 Send Email
Nov 1, 2001
11:17 pm
... Sapient pearwood? ;-) Perhaps "soultrees&quot; and "soulwood"; (though that could lead to puns about shoes with wooden souls). Or "silverash&quot; (and "silveresh&quot;...
25885 Brian Koppi
ch1koppi Send Email
Nov 2, 2001
12:44 am
... Actually, there is only one interpretation: a) If the dice are different, read the lowest die. b) If the dice are the same, the result is 0 unless the...
25886 Nathan E Banks Paganini
paganini_mad... Send Email
Nov 2, 2001
2:37 am
... Hash: SHA1 ... Note: D&D uses this method in order to make swords more effective than daggers. I don't disagree with the premise, that swords are (in...
Messages 25857 - 25886 of 46437   Oldest  |  < Older  |  Newer >  |  Newest
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