So you if you are saying that a weapon is more dangerous by way of its construction and design then I would take that a step farther and postulate that the...
... Hash: SHA1 Wednesday, October 31, 2001, 5:39:49 PM, Frank wrote: Frank> Interesting, but problematic. I've long wanted to come up with a system ...
I'm looking for a name for a special kind of tree in my campaign world/rules, and a related (but not the same) name for the wood that comes from it. The tree...
... Some of you rolemaster die hards can correct me on this if you like but I believe that there was a small section in a small compendium long long ago about...
... I think that in chess the initiative is based on the capabilities of the pieces and the openings on the opposite side. To emulate this in an rpg it woud...
... dick clark anagram Dark Click leads to: Darkliche tree? Nothing to do with mythology, but you can chuckle to yourself when you talk about it, knowing that...
... Hash: SHA1 ... Brett> dick clark anagram Dark Click leads to: Brett> Darkliche tree? Actually... the Darcklick tree sounds kind of cool. You divided it up...
... I think what Bradd's trying to get at is that there's no real need to impose any rules for "initiative" in the sense of controlling what's happening. In...
... I'm not sure that I agree with this. A sword can kill you in one hit, and a dagger can kill you in one hit, that's true -- but if you look across the...
... There's an article in an old Dragon magazine (#71, I think) that presented a system called "Attack Priority" which did just that for initiative (there were...
I tend to agree with the last opinion below in so much as this ground is a well trodden one. In RPGs there comes a point at which the designer says "okay no...
I never really agreed with the weapon length rules very much. take for instance the Glaive, a common midevial pole arm. Normally it has a blade way down on the...
... Well, if you're using a Western mindset based in Judeo-Christian morality, it might be a good idea to go to the sources: consult the lists of deadly sins,...
... Exactly. You don't need a system at all. ... Right. This is what chess players do. There are no rules or systems for initiative -- it's something inherent...
... Hash: SHA1 ... Travis> I'm not sure that I agree with this. A sword can kill you in one hit, Travis> and a dagger can kill you in one hit, that's true --...
Hallo, ... And a hand or foot or the like to the vagus nerve complex has a good chance of a KO. ... Concussion possible, KO possible, stunning possible. ... ...
HAllo, ... Dante's Inferno sets out the levels of Hell quite clearly. There are two types of sin found in hell--force and fraud. Of the two, force is the...
... I'm really having trouble with this system. In one interpretation, the result is equal to the lowest die, irregardless of attribute or skill, unless the...
... Well, if you don't want stats to matter, it's an okay mechanic. But note that as long as (attribute + skill) is less than 1, it doesn't matter how low or...
... Travis>> I'm not sure that I agree with this. A sword can kill you in ... Travis>> and a dagger can kill you in one hit, that's true -- but if ... ...
Thursday, November 01, 2001, 5:23:57 PM, Larry D. Hols wrote: [snip a bunch] ... Yep. That's exactly what I was trying to get at -- a jo stick can be used to...
... Nope. For most polearms, the entire length of the weapon was used in one-on-one combat (pikes and close formation fighting are exceptions). I've seen...
... [snip a bit] ... Well, I didn't cover everything completely in this post. As I mentioned in another post in this thread, my system allowed for a single...
... Sapient pearwood? ;-) Perhaps "soultrees" and "soulwood" (though that could lead to puns about shoes with wooden souls). Or "silverash" (and "silveresh"...
... Actually, there is only one interpretation: a) If the dice are different, read the lowest die. b) If the dice are the same, the result is 0 unless the...
... Hash: SHA1 ... Note: D&D uses this method in order to make swords more effective than daggers. I don't disagree with the premise, that swords are (in...