Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).

The Yahoo! Groups Product Blog

Check it out!

Group Information

? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Messages

Advanced
Messages Help
Messages 1 - 30 of 46437   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand Author Sort by Date ^
1 Chris Grove
chris.grove@xxx.xxxx Send Email
Nov 21, 1998
2:54 am
Okay, maybe it's a little early for this, but who's out there? What kind of fun projects are in the works out there? For myself, I'm a programmer by day and...
2 Glenn "Bif"...
bifster@... Send Email
Nov 21, 1998
3:13 pm
I have been working n my own game for longer than I care to remember. The system is kinda done, still a few bugs that need to be worked out, but I think, and...
3 Frank J. Perricone
hawthorn@... Send Email
Nov 21, 1998
4:20 pm
... On Sat, 21 Nov 1998 09:13:07 -0600, "Glenn \"Bif&#92;" Buettner" ... Howdy everyone, I wonder how many people from Uncle Bear's Free RPG list will make it...
4 Thomas E Morris
temorris@... Send Email
Nov 21, 1998
7:11 am
O.K. I'm "on." I'm experienced in a wide number of rpg's and board games (AH & the like) and now play a sort of bastard son of AD&D and Rolemaster. A friend...
5 Dave Sherman
dsherman@... Send Email
Nov 22, 1998
3:16 am
G'day all! My game system is really only a few years old, and I never actually completed it -- I got as far as character creation rules, a classless skill ...
6 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 25, 1998
3:52 pm
What are the questions that should be answered by the game designer when they begin work on a new role playing game? I see these: Generic vs. Setting vs....
7 Peter Knutsen
peter@xxxxxxx.xxx Send Email
Nov 25, 1998
9:22 pm
... Hi! ... Age 21, still in high school, likes science (but have problems with advanced mathematics). Loves roleplaying, and has tried to create the perfect...
8 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 25, 1998
9:49 pm
There is a section in OneList for bookmarks to web pages related to the list. I was kindof thinking, it'd be a good idea if everyone used these to point...
9 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 25, 1998
10:06 pm
... Bamf (the RPG I'm trying to work on among my other projects) uses something similar to this, sortof. What I did was to group stats in groups of 3,...
10 Peter Knutsen
peter@xxxxxxx.xxx Send Email
Nov 25, 1998
11:37 pm
... That's what I call a "systematic stat system" (silly choice of words?), it aims at elegance, I aim at playability. How about your mental stats, what are...
11 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 25, 1998
11:59 pm
... games?<< Randomizers I've seen include cards, dice, a rock-paper-scissors type thing, highest attribute or skill prevails, and the GM decides. Systems I ...
12 theicemage
theicemage@xxxxxxxxxx... Send Email
Nov 26, 1998
5:02 pm
... I think the two can go hand-in-hand pretty well (elegance and playability). However, often, there is a lot of up-front work that is done to save the...
13 theicemage
theicemage@xxxxxxxxxx... Send Email
Nov 26, 1998
5:07 pm
... How do the various card randomizers work? I know of Dragonlance-fifth age that uses a fate deck (I have never seen the rules, though). I remember in your...
14 Seanchai
Seanchai@xxxxxxxxxx.x... Send Email
Nov 26, 1998
5:37 pm
... I don't have Dragonlance - 5th Age so I can't tell you how it works. Castle Falkenstein (a great game) uses a deck of ordinary playing cards. Each player...
15 Travis Casey
efindel@xx.xxxx Send Email
Nov 26, 1998
7:08 pm
... Fifth Age works like this: Each player is dealt a hand of cards, the size of which depends on how experienced that player's character is. When performing...
16 Frank and Jennifer Sr...
fsronce@xxxxxx.xxxx Send Email
Nov 27, 1998
3:38 pm
... What I'd really like to see is some system that makes it easy to modify the degree of randomness involved in a check without requiring a different system...
17 Peter Knutsen
peter@xxxxxxx.xxx Send Email
Nov 27, 1998
8:16 pm
... With computer programs, you have the function RND which gives you a random number between 0 and 1 (it will never be 1, as far as I know). (rnd x rnd) gives...
18 Travis Casey
efindel@xx.xxxx Send Email
Nov 27, 1998
9:11 pm
... I proposed such a system in rec.games.design. It works like this: The system is a skill value vs. difficulty system. The player rolls dX-dX (giving a...
19 Travis Casey
efindel@xx.xxxx Send Email
Nov 27, 1998
10:01 pm
Well, I've already sent out a couple of messages, but here's my introduction. My name's Travis Casey. Several of you probably already know me from newsgroups...
20 Peter Knutsen
peter@xxxxxxx.xxx Send Email
Nov 27, 1998
10:43 pm
This feaure wasn't 100% intended to be there, but it turned out that the multiple d10 mechanic (with my improved fumble system) allows for a very nice concept....
21 Peter Knutsen
peter@xxxxxxx.xxx Send Email
Nov 27, 1998
11:47 pm
... That makes some kind of sense, except I don't like having Knowledge as a stat (I feel the same way about Wisdom, although I think of Wisdom as different...
22 hawthorn@xxxxx.xxxxxx...
hawthorn@xxxxx.xxxxxx... Send Email
Nov 28, 1998
12:21 am
... That's the core of Prism -- it's called "aptitude"; and it makes up the backbone of the skill development system. It's a lot more developed than the way...
23 Peter Knutsen
peter@xxxxxxx.xxx Send Email
Nov 28, 1998
12:26 am
... So a starting character doesn't benefit much from an Aptitude? FFRE allows you to create characters with lots of raw potential, but very low skills. Your...
24 hawthorn@xxxxx.xxxxxx...
hawthorn@xxxxx.xxxxxx... Send Email
Nov 28, 1998
12:35 am
... Of course not. All skills are bought at the cost determined by the aptitude. An aptitude isn't something you choose to buy or not -- it's more like a...
25 Cameron Oltmann
scrumper@xxxxxxxxx.xxxx Send Email
Nov 29, 1998
2:22 am
Well, since this is my first post here: I have been playing RPGs for longer than I dare admit. I have a shamefully large collection of RPGs in a magazine rack...
26 Cameron Oltmann
scrumper@xxxxxxxxx.xxxx Send Email
Nov 29, 1998
2:23 am
... moderately ... My system does something like this, though I'm only using two levels of randomness for the sake of simplicity. My system is skill-based,...
27 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 30, 1998
4:44 pm
... What do you do in the case of the anal-retentive types like myself who keep their cards all facing the same direction all the time? ... Will your...
28 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 30, 1998
4:46 pm
... This is definitely something to consider when designing a task resolution mechanic - how easy is it to modify the difficulty of a task? [Do you modify the...
29 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 30, 1998
4:47 pm
... I second this. At least with dice, you don't know until you try. :-) - Brett...
30 Paul, Brett
Brett_Paul@xxx.xxxx Send Email
Nov 30, 1998
5:03 pm
I'm not sure I understand the significant difference between rolling 2 dice and rolling 1dx-1dx. This is what I see: With 2d4, your results are: 2 1:16 3...
Messages 1 - 30 of 46437   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help