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rpg-create· This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).
... I've a much similar attitude. While I don't like Hit Points a lot, they are simple and functional for their purposes. Usually I've weird abstract systems...
... The Dragonball universe has very little to do with real-world physics. As martial artists grow more powerful, they can destroy planets with their attacks!...
... Indeed, Klaus. It comes down to assumptions. Peter seems to assume that RPG worlds are likely to be like our own. As far as I can tell, this is often an...
... Its basically a fantasy game with the familiar things (Sidda-Elves, Dvegr-Dwarves) mixed with Norse/Celtic hero stories and a touch of Charlemagne. It...
What are some of your thoughts on how to engineer magic systems, such that realistic NPC modelling won't cause the setting to lose those features that makes it...
... In a way, feudal societies would be more durable if magic was available to the elite (church and nobility) who could offer magical healing and other...
HarnWorld comes to mind as a generally realistic medieval campaign setting with potentially powerful magic, but a generally low awareness of magic as a whole...
Generalizing a bit from Torben and Scott: - If magic use is severely restricted, it might not de-medievalize the world. However, it occurs to me that...
Unless everyone had magic, you would end up with some very smart people that would offer up inventions like the cotton gin. Society would de-medievalize due...
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Wayne Imlach
wimlach@...
May 16, 2012 12:01 pm
Make the ability to manipulate magic safely very rare. Not one in hundred rare, but one in a million rare. Allow the conceit that player characters belong to...
I thought about that and came to the conclusion that magic in MERP (one or two spells per day because of magic points that have to be replenished by sleeping)...
... [...] So far, most of the focus has been on health and healing, and while that is one of the features that makes a world medieval rather than D&D-like,...
That might be because it is the Big One. It would have the single largest impact on society. As a society advances, being able to hunt deer with magic...
In more mundane tasks, a metalsmith might want magical bellows that operate themselves. Magic light bulbs to light up homes. Here is the thing, if the mages...
... Hey, I generalized to "anything that reduces the death rate" including controlling weather and enhancing plant (crop) growth. And several people basically...
That reminds me of my 2010 NaNoWriMo story where the MC gets blinded and goes to the nearest temple for healing and, after standing in a long line, is told...
... Given cheap labour, automatic bellows is not really useful. And magical light bulbs are not in essense different from candles or oil lamps. The only...
... Mind control would certainly impact the world, but would it de-medievalize it? Feudal lords in history had plenty of ways to coerce obedience, and it ...
I've always liked the magic in Jonathan Strange and Mr Norell. While set in Victorian England the golden age of magic occurred much earlier. I would require...
... Some of you have already been onto most of these, but not all of them: 1. Almost everybody is involved in food production. Magic that can create "real...
It wouldn't directly change the technology base, but true mind control, if it could be applied broadly, could change it from a feudal system to something more...
So, ultimately, to keep the world medieval and slow modernization: 1. Limit magic to the ruling class -- ruthlessly squash any renegades 2. Limit education...
Well, I hate to keep this thread alive, but another way to have your cake and eat it too is to simply have the widespread use of powerful magic a relatively...
Some thoughts on making magic have less impact on a Medieval Society: Make it rare. Make it limited. Spells/Rituals need very specific situations to work. Only...
... One that needs to go away is Continual Light. With an indefinite duration, it would be obvious to use for street lighting and indoor lighting. D&D4 has an...
In an earlier post, Peter asked for some ideas on making a world that is recognizable 'medieval', especially how to design a magic system. I do not have much...
... Magic Items and Magic creatures are good, however... Curses and Faith can both be lumped into Incantations. This is the ability of a character to directly...
... There are various approaches you can take. In Immortal Sorcerers after Atlantis Fall, I decided to just give the PCs everything from the start, Immortality...
... Actually this isn't necessarily true, if the goal is to keep the society medieval. You seem to forget that women are VERY strongly tied to social mores,...