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Messages 43648 - 43677 of 43677   Oldest  |  < Older  |  Newer >  |  Newest
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43648
... The main problem tends to be in games where there's a lot of cascade effects. GURPS, Hero, and D20 all "cascade" increased attributes through a LOT of...
Lizard
lizard_sf
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Jun 22, 2009
4:01 am
43649
... A good way to discourage using ranged weapons in melee is to require active defense. It is very difficult to parry with most ranged weapons (at least...
klaus_ae_mogensen
klaus_ae_mog...
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Jun 22, 2009
3:15 pm
43650
Hallo, ... Stopped as in "there's a fighting foe stepping in the way." As in there was an easy path to the wizard and now it's a dangerous path. An opponent...
Larry D. Hols
crkdface
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Jun 22, 2009
4:24 pm
43651
... I think this only works in an environment where a single "very effective attack" is actually a deterrent. In D&D, where at moderate levels a single attack...
David Lamb
dalamb54
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Jun 22, 2009
6:49 pm
43652
Hallo, ... Well, I know Peter's not using D&D, so I suspect his system provides for more lethal attacks--at least, in some circumstances. This approach does...
Larry D. Hols
crkdface
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Jun 22, 2009
9:00 pm
43653
As this discussion seems to have been rekindled, I might have missed or forgotten some things that were discussed earlier. If so, I apologize. There's a lot...
Jeff Clough
vordark
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Jun 22, 2009
9:14 pm
43654
... In D&D4, you can "shift" one square while adjacent to an opponent without inviting an opportunity attack - if you move more, all adjacent opponents gets a...
klaus_ae_mogensen
klaus_ae_mog...
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Jun 23, 2009
1:11 pm
43655
I posted the Actual Play of the first Transformers RPG game session (from a couple of weeks ago) on RPG.Net: http://forum.rpg.net/showthread.php?t=458754 ...
ellistouch
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Jun 23, 2009
2:37 pm
43656
... I like the idea that a character must sacrifice some or all of his defence for actions such as using a ranged weapon or casting a spell. I don't think an...
symphony88ing
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Jun 23, 2009
5:11 pm
43657
... I really like this system of combat that you have developed: the traits can be applied directly to the roll no need to consult a table or calculate 3d6...
symphony88ing
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Jun 23, 2009
5:16 pm
43658
... Let's pretend that nunchaku have a dexterity minimum of 4. Then you could compute the bonus or penalty based on the minimum. So, for example, someone with...
symphony88ing
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Jun 23, 2009
6:42 pm
43659
... If bonuses and penalties follow the same scale, there's no need to assign a minimum - just assign an overall penalty and let to-hit be Dex + penalty. In...
klaus_ae_mogensen
klaus_ae_mog...
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Jun 24, 2009
9:58 am
43660
So, after years (far too many years) of writing, rewritings, scrapping, restarting, and generally fiddling around with my game...I am finally ready to release...
Jonathan Jordan
vortexgamede...
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Jun 25, 2009
2:59 am
43661
... Yes, that's the purpose of this thread. Not to bash D&D3, but to ask about why specifically its AoO mechanics are to heavily criticized, so that I can...
Peter Knutsen
peter_knutsen
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Jun 25, 2009
11:22 pm
43662
On Wed, Jun 24, 2009 at 9:59 PM, Jonathan Jordan ... It is an interesting setting, though some of the cultural assumptions are amusing. Are you using an...
JAPartridge
talus_perdix
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Jun 26, 2009
12:05 am
43663
... The wiki is only for the setting information. I mentioned that in case anyone was interested in looking at the general setting before expressing interest...
Jonathan Jordan
vortexgamede...
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Jun 26, 2009
9:37 pm
43664
Heya, I'm trying to finish up a new 3rd Edition product. One of the complaints about my last 3E book was that some of the DCs were too high, even at the higher...
Raven Daegmorgan
greyorm
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Jun 27, 2009
11:06 pm
43665
... No site, but... basic PC-inflicted saving throws generally use the formula 10+LevelOfEffect(0-9)+StatMod(3-5). So you don't generally hit DC20 until you're...
Frank Sronce
ubasti-dread
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Jun 28, 2009
5:03 pm
43666
... Note that in D&D3, an item that gives +6 to any one ability score costs only 36k gold pieces (16k for +4, and IIRC 4k for +2, and such items can be...
Peter Knutsen
peter_knutsen
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Jun 28, 2009
10:22 pm
43667
"Oddhat" on the Hero Games board posted some interesting statistics about police shooting accuracy, which could be nice guidelines for game design: ... The...
klaus_ae_mogensen
klaus_ae_mog...
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Jun 29, 2009
9:16 am
43668
Hey all, I am involved with a bi-yearly convention in the metro Detroit Area, (Michicon & Wintercon run by the Metro Detroir gamers) and I would like to offer...
Patricio Ulano
pseudacris28
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Jul 1, 2009
4:01 pm
43669
Hi In Sagatafl, all weapons have a Durability value, derived from the weapon's size (Medium size, equivalent to shortsword, is optimal) and type (sword-like,...
Peter Knutsen
peter_knutsen
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Jul 2, 2009
11:26 pm
43670
... Bronze is less brittle than iron or pattern-welded steel (which I guess is what you mean with primitive steel), but it holds an edge less well and it bends...
Torben AEgidius Mogen...
torbenm1
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Jul 3, 2009
7:16 am
43671
... Meteoric iron is actually a natural alloy of iron and nickel. See http://en.wikipedia.org/wiki/Iron_meteorite. The common meteoric iron-nickle alloy...
klaus_ae_mogensen
klaus_ae_mog...
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Jul 3, 2009
9:07 am
43672
... good god.. a solid gold broadsword would probobly weight about 150lbs. Some nimble thief would just shank you and sell it. Heh.. I can just imagine a...
woozlegamer
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Jul 3, 2009
12:42 pm
43673
... Bronze is not as durable as iron. Bronze swords were almost always short thrusting swords, bronze is incapable of supporting the weight of a longsword and...
Tim
swordrat
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Jul 4, 2009
11:09 pm
43674
... Hardly. Gold is "only" about 2.5 times heavier than iron, and an iron broadsword is about 3lbs. A broadsword of gold would be very soft, though, so you...
Torben AEgidius Mogen...
torbenm1
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Jul 6, 2009
7:00 am
43675
... The *really* important question is, how impure can a silver sword be, before it stops being doing full damage to were-creatures? -- Peter Knutsen ...
Peter Knutsen
peter_knutsen
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Jul 6, 2009
7:15 am
43676
... Yes, I'm not at all convinced that Moh'd Hardness Scale is particularly useful in this context. Perhaps there should be a special rule for materials...
Peter Knutsen
peter_knutsen
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Jul 8, 2009
10:21 am
43677
I accidentally sent this as a private email, instead of to the list. ... A typical rule in many RPGs would be that weres take half damage from weapons that...
Peter Knutsen
peter_knutsen
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Jul 8, 2009
10:26 am
Messages 43648 - 43677 of 43677   Oldest  |  < Older  |  Newer >  |  Newest
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