... The main problem tends to be in games where there's a lot of cascade effects. GURPS, Hero, and D20 all "cascade" increased attributes through a LOT of...
... A good way to discourage using ranged weapons in melee is to require active defense. It is very difficult to parry with most ranged weapons (at least...
Hallo, ... Stopped as in "there's a fighting foe stepping in the way." As in there was an easy path to the wizard and now it's a dangerous path. An opponent...
... I think this only works in an environment where a single "very effective attack" is actually a deterrent. In D&D, where at moderate levels a single attack...
Hallo, ... Well, I know Peter's not using D&D, so I suspect his system provides for more lethal attacks--at least, in some circumstances. This approach does...
As this discussion seems to have been rekindled, I might have missed or forgotten some things that were discussed earlier. If so, I apologize. There's a lot...
... In D&D4, you can "shift" one square while adjacent to an opponent without inviting an opportunity attack - if you move more, all adjacent opponents gets a...
I posted the Actual Play of the first Transformers RPG game session (from a couple of weeks ago) on RPG.Net: http://forum.rpg.net/showthread.php?t=458754 ...
... I like the idea that a character must sacrifice some or all of his defence for actions such as using a ranged weapon or casting a spell. I don't think an...
... I really like this system of combat that you have developed: the traits can be applied directly to the roll no need to consult a table or calculate 3d6...
... Let's pretend that nunchaku have a dexterity minimum of 4. Then you could compute the bonus or penalty based on the minimum. So, for example, someone with...
... If bonuses and penalties follow the same scale, there's no need to assign a minimum - just assign an overall penalty and let to-hit be Dex + penalty. In...
So, after years (far too many years) of writing, rewritings, scrapping, restarting, and generally fiddling around with my game...I am finally ready to release...
... Yes, that's the purpose of this thread. Not to bash D&D3, but to ask about why specifically its AoO mechanics are to heavily criticized, so that I can...
On Wed, Jun 24, 2009 at 9:59 PM, Jonathan Jordan ... It is an interesting setting, though some of the cultural assumptions are amusing. Are you using an...
... The wiki is only for the setting information. I mentioned that in case anyone was interested in looking at the general setting before expressing interest...
Heya, I'm trying to finish up a new 3rd Edition product. One of the complaints about my last 3E book was that some of the DCs were too high, even at the higher...
... No site, but... basic PC-inflicted saving throws generally use the formula 10+LevelOfEffect(0-9)+StatMod(3-5). So you don't generally hit DC20 until you're...
... Note that in D&D3, an item that gives +6 to any one ability score costs only 36k gold pieces (16k for +4, and IIRC 4k for +2, and such items can be...
"Oddhat" on the Hero Games board posted some interesting statistics about police shooting accuracy, which could be nice guidelines for game design: ... The...
Hey all, I am involved with a bi-yearly convention in the metro Detroit Area, (Michicon & Wintercon run by the Metro Detroir gamers) and I would like to offer...
Hi In Sagatafl, all weapons have a Durability value, derived from the weapon's size (Medium size, equivalent to shortsword, is optimal) and type (sword-like,...
... Bronze is less brittle than iron or pattern-welded steel (which I guess is what you mean with primitive steel), but it holds an edge less well and it bends...
... Meteoric iron is actually a natural alloy of iron and nickel. See http://en.wikipedia.org/wiki/Iron_meteorite. The common meteoric iron-nickle alloy...
... good god.. a solid gold broadsword would probobly weight about 150lbs. Some nimble thief would just shank you and sell it. Heh.. I can just imagine a...
... Bronze is not as durable as iron. Bronze swords were almost always short thrusting swords, bronze is incapable of supporting the weight of a longsword and...
... Hardly. Gold is "only" about 2.5 times heavier than iron, and an iron broadsword is about 3lbs. A broadsword of gold would be very soft, though, so you...
... The *really* important question is, how impure can a silver sword be, before it stops being doing full damage to were-creatures? -- Peter Knutsen ...
... Yes, I'm not at all convinced that Moh'd Hardness Scale is particularly useful in this context. Perhaps there should be a special rule for materials...
I accidentally sent this as a private email, instead of to the list. ... A typical rule in many RPGs would be that weres take half damage from weapons that...