... There are two issues for me: 1. Internal world/galaxy/universe consistency. If brains-in-a-jar works, AIs would have run their own starships for centuries...
From: "David Lamb" <david.alex.lamb@...> ... I remember an old quote that good science fiction only changes one thing about the physical universe and...
I don't think this argument can go anywhere. I am a firm believer in evolution and that we as humans are nothing more than the product of genetic algorithms....
The movie, the only way to travel via space other than normal space, was via the abilities of the Guild. They was humans that had been changed over time by...
Captain died after ship came out or ship dropped out cause of captains/pilots death or would ship not come out of slip if pilot died in slip? Lost ship? Ghost...
Farscape, Moya and her ability to travel, guided by Pilot another Organic. Not sure how the Peace keepers and all, jumped/moved in space? Crichtons ship via a...
Reasons for the humans element? AI not good enough, or humans afraid they will take over? AI Ego, at what point does it become totally self aware and start to...
I think cost would always be a big one. Humans are basically very cheap, in absolute terms, both to produce and sustain. You can build and sustain them on...
Hi folks, I have peeked at the new DragonAge paper-and-pencil RPG from Green Ronin (based on the computer game DragonAge Origins). The game looks a lot like a...
... The game I'm working on (put on hold at the moment) does. I haven't seen it anywhere else. -- Peter Elster Disclaimer The opinions expressed herein are not...
... If you use 2 d10 to roll a d100, you need a way to determine which is the tens. Nowadays, you have dice showing 00, 10, 20, ..., but before these became...
... I'm sure someone will mention this--but the problem with a single die determining degree of success has been done before (IIRC later iterations of Star...
I like the idea of maximizing "information load" per die. I've seen it in several games, such as D6, and I've also played with it in some (unpublished) designs...
... Well, a high roll on the 3d6 is generally associated with a high roll on the Dragon Die (DD), so there is some correlation. I imagine you could have a 2d10...
Hi All, Some where in the net I came across this on Friday ... http://mcarthurgfx.com/blog/article/a-less-random-generator and it got me thinking over the...
... This idea occurs in several board games, where you reshuffle cards and discards when a certain card show up. I think it should be fairly easy to...
... 16%? Ew. Why restrict the ability to do cool things? Almost every other roll is nice, especially as the stunts aren't game changing, or always (or even...
... Ah, but some of the stunts are fairly game-changing. For 2 points you can e.g. disarm an opponent or knock him down (no defense!). For 4 points (50% chance...
... (...) ... Nor would I. However, there are specific situations where cards may be preferable to other options. For instance, in Hero System, many dislike...
The posts about using cards to 'control' randomness has made me think about other ways of reducing the inherent 'unfairness' of true randomness. This...
... This is a neat mechanism. An alternative is to first determine a random order in which the attributes are rolled, and then roll N-1 of them normally. The...
I like the mechanic of "Roll N dice; each X on a die is a +1 to something." That's Truly Nifty. It also opens up the way for character abilities to swap out...
Seems like an awfully complicated way of controlling randomness. It would seem easier to use a smaller die size to limit the variability of results. -w...
... In Echelon (d20 variant) I plan to promote an ability score generation method I refer to as '27-25-23'. It's pretty simple. * Roll 3d6. This is your...
... As I envision it, you would start each combat encounter with a fresh hand, so there would be no 'safe' way to get rid of bad cards, except by using low...
I haven't read it, so I don't know if there is a good coverage of the game mechanics, but it looks to be a medium-length review, and it gets top-grades (5 out...
Actually, what I did was send a printed copy to RPG.net directly; they then recruit a reviewer from their contributors and forward the product to them. So it's...
... Okay, but this Darren person still seems generous with his grades. Look at the averages. ... That's my point. Getting an extreme grade, like 5/5 or 1/1,...