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rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).

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Messages 45636 - 45665 of 45665   Oldest  |  < Older  |  Newer >  |  Newest
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45636 Tim K.
lion_poet Offline Send Email
May 14, 2012
8:54 pm
... I've a much similar attitude. While I don't like Hit Points a lot, they are simple and functional for their purposes. Usually I've weird abstract systems...
45637 Klaus Æ.
klaus_ae_mog... Offline Send Email
May 15, 2012
8:35 am
... The Dragonball universe has very little to do with real-world physics. As martial artists grow more powerful, they can destroy planets with their attacks!...
45638 Keith Davies
jdk_kjdavies Offline Send Email
May 15, 2012
3:21 pm
... Indeed, Klaus. It comes down to assumptions. Peter seems to assume that RPG worlds are likely to be like our own. As far as I can tell, this is often an...
45639 Raven Daegmorgan
greyorm Offline Send Email
May 16, 2012
1:28 am
... Tim, Just wanted to say I hadn't heard about High Valor until now and am intrigued at the description above. - Raven...
45640 Tim K.
lion_poet Offline Send Email
May 16, 2012
1:49 am
... Its basically a fantasy game with the familiar things (Sidda-Elves, Dvegr-Dwarves) mixed with Norse/Celtic hero stories and a touch of Charlemagne. It...
45641 Peter Knutsen
peter_knutsen Offline Send Email
May 16, 2012
5:14 am
What are some of your thoughts on how to engineer magic systems, such that realistic NPC modelling won't cause the setting to lose those features that makes it...
45642 Torben AEgidius Mogen...
torbenm1 Offline Send Email
May 16, 2012
7:15 am
... In a way, feudal societies would be more durable if magic was available to the elite (church and nobility) who could offer magical healing and other...
45643 Scott Broadbent
bigredk001 Offline Send Email
May 16, 2012
7:30 am
HarnWorld comes to mind as a generally realistic medieval campaign setting with potentially powerful magic, but a generally low awareness of magic as a whole...
45644 David Lamb
dalamb54 Offline Send Email
May 16, 2012
11:18 am
Generalizing a bit from Torben and Scott: - If magic use is severely restricted, it might not de-medievalize the world. However, it occurs to me that...
45645 Chad Wilson
caeman Offline Send Email
May 16, 2012
11:23 am
Unless everyone had magic, you would end up with some very smart people that would offer up inventions like the cotton gin. Society would de-medievalize due...
45646 Wayne Imlach
wimlach@... Send Email
May 16, 2012
12:01 pm
Make the ability to manipulate magic safely very rare. Not one in hundred rare, but one in a million rare. Allow the conceit that player characters belong to...
45647 Peter Elster
bluepirate77 Offline Send Email
May 16, 2012
12:27 pm
I thought about that and came to the conclusion that magic in MERP (one or two spells per day because of magic points that have to be replenished by sleeping)...
45648 Peter Knutsen
peter_knutsen Offline Send Email
May 16, 2012
2:57 pm
... [...] So far, most of the focus has been on health and healing, and while that is one of the features that makes a world medieval rather than D&D-like,...
45649 Chad Wilson
caeman Offline Send Email
May 16, 2012
3:12 pm
That might be because it is the Big One. It would have the single largest impact on society. As a society advances, being able to hunt deer with magic...
45650 Chad Wilson
caeman Offline Send Email
May 16, 2012
3:19 pm
In more mundane tasks, a metalsmith might want magical bellows that operate themselves. Magic light bulbs to light up homes. Here is the thing, if the mages...
45651 David Lamb
dalamb54 Offline Send Email
May 16, 2012
3:35 pm
... Hey, I generalized to "anything that reduces the death rate" including controlling weather and enhancing plant (crop) growth. And several people basically...
45652 Japartridge
talus_perdix Offline Send Email
May 16, 2012
3:55 pm
That reminds me of my 2010 NaNoWriMo story where the MC gets blinded and goes to the nearest temple for healing and, after standing in a long line, is told...
45653 Torben AEgidius Mogen...
torbenm1 Offline Send Email
May 16, 2012
3:56 pm
... Given cheap labour, automatic bellows is not really useful. And magical light bulbs are not in essense different from candles or oil lamps. The only...
45654 David Lamb
dalamb54 Offline Send Email
May 16, 2012
4:08 pm
... Mind control would certainly impact the world, but would it de-medievalize it? Feudal lords in history had plenty of ways to coerce obedience, and it ...
45655 thirdkingdom Offline Send Email May 16, 2012
4:13 pm
I've always liked the magic in Jonathan Strange and Mr Norell. While set in Victorian England the golden age of magic occurred much earlier. I would require...
45656 Peter Knutsen
peter_knutsen Offline Send Email
May 16, 2012
4:33 pm
... Some of you have already been onto most of these, but not all of them: 1. Almost everybody is involved in food production. Magic that can create "real...
45657 Japartridge
talus_perdix Offline Send Email
May 16, 2012
7:31 pm
It wouldn't directly change the technology base, but true mind control, if it could be applied broadly, could change it from a feudal system to something more...
45658 Chad Wilson
caeman Offline Send Email
May 16, 2012
7:34 pm
So, ultimately, to keep the world medieval and slow modernization: 1. Limit magic to the ruling class -- ruthlessly squash any renegades 2. Limit education...
45659 Benjamin Grant
xipelord Offline Send Email
May 16, 2012
7:40 pm
Well, I hate to keep this thread alive, but another way to have your cake and eat it too is to simply have the widespread use of powerful magic a relatively...
45660 Tim K.
lion_poet Offline Send Email
May 16, 2012
10:22 pm
Some thoughts on making magic have less impact on a Medieval Society: Make it rare. Make it limited. Spells/Rituals need very specific situations to work. Only...
45661 Klaus Æ.
klaus_ae_mog... Offline Send Email
May 17, 2012
9:47 am
... One that needs to go away is Continual Light. With an indefinite duration, it would be obvious to use for street lighting and indoor lighting. D&D4 has an...
45662 ennobee Offline Send Email May 18, 2012
4:47 am
In an earlier post, Peter asked for some ideas on making a world that is recognizable 'medieval', especially how to design a magic system. I do not have much...
45663 iconoclast_ Offline Send Email May 22, 2012
6:15 pm
... Magic Items and Magic creatures are good, however... Curses and Faith can both be lumped into Incantations. This is the ability of a character to directly...
45664 iconoclast_ Offline Send Email May 22, 2012
6:50 pm
... There are various approaches you can take. In Immortal Sorcerers after Atlantis Fall, I decided to just give the PCs everything from the start, Immortality...
45665 iconoclast_ Offline Send Email May 22, 2012
7:45 pm
... Actually this isn't necessarily true, if the goal is to keep the society medieval. You seem to forget that women are VERY strongly tied to social mores,...
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