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rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).
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New poll for rpg-create   Message List  
Reply | Forward Message #43695 of 44065 |
Re: [rpg-create] New poll for rpg-create

On Thu, Jul 16, 2009 at 1:21 PM, <rpg-create@yahoogroups.com> wrote:
> Many systems use saving throws, skill checks, or other types of rolls to
determine a player success or failure.
> What ratio of success to failure (S-F) generally gives the most interesting,
fun game play?

I don't think I can answer this poll without knowing more about what
you meant. If you mean "single roll whose failure is
non-catastrophic", like combat rolls, I can cope with maybe 50-60%
failure if I expect I'll eventually win the combat. If it's
save-or-die, I need near 0% failure for fun. Skill rolls that are
repeatable (just costing time, or far-less-than-catastrophic failure)
fit somewhere in between.

So, which did you mean?



Thu Jul 16, 2009 5:36 pm

dalamb54
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Enter your vote today! A new poll has been created for the rpg-create group: Kiz, Thank you for looking at my file. I see your point about 70-30. Players are...
rpg-create@yahoogroup...
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Jul 16, 2009
5:21 pm

... I don't think I can answer this poll without knowing more about what you meant. If you mean "single roll whose failure is non-catastrophic", like combat...
David Lamb
dalamb54
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Jul 16, 2009
5:37 pm

... It depends on a lot of things. If we look at how often an attack should hit an equally skilled opponent, I would say that the success rate should be at...
klaus_ae_mogensen
klaus_ae_mog...
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Jul 17, 2009
10:02 am

... There is also the design school that says task-success chances for a character shouldn't or don't need to be based on what the character's ...
Raven Daegmorgan
greyorm
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Jul 17, 2009
10:17 pm
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