Search the web
Sign In
New User? Sign Up
rpg-create · This is a list to discuss the creation of role playing game systems (mechanics, genre, style, etc).
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
New poll for rpg-create   Message List  
Reply | Forward Message #43694 of 44055 |
New poll for rpg-create


Enter your vote today! A new poll has been created for the
rpg-create group:

Kiz,
Thank you for looking at my file.
I see your point about 70-30.
Players are more likely to try things when they know they think they have a good
chance of success and less likely to try things when the chance of success is
low.
I am curious where other people would place the ideal ratio of success to
failure that give the most fun game play, so I am creating this poll!
...
Many systems use saving throws, skill checks, or other types of rolls to
determine a player success or failure.
What ratio of success to failure (S-F) generally gives the most interesting, fun
game play?

o 10-90
o 16-83
o 20-80
o 25-75
o 30-70
o 33-66
o 40-60
o 50-50
o 60-40
o 66-33
o 70-30
o 75-25
o 80-20
o 83-16
o 90-10


To vote, please visit the following web page:
http://groups.yahoo.com/group/rpg-create/surveys?id=2880392

Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.

Thanks!








Thu Jul 16, 2009 5:21 pm

rpg-create@yahoogroups.com
Send Email Send Email

Forward
Message #43694 of 44055 |
Expand Messages Author Sort by Date

... How about: * None (Universal System) * Multiple (Time Travel) ? I suppose those could go in "other", but... -- Travis Casey efindel@... Reality is...
Travis Casey
efindel
Offline Send Email
Apr 14, 2008
8:44 pm

Enter your vote today! A new poll has been created for the rpg-create group: Kiz, Thank you for looking at my file. I see your point about 70-30. Players are...
rpg-create@yahoogroup...
Send Email
Jul 16, 2009
5:21 pm

... I don't think I can answer this poll without knowing more about what you meant. If you mean "single roll whose failure is non-catastrophic", like combat...
David Lamb
dalamb54
Offline Send Email
Jul 16, 2009
5:37 pm

... It depends on a lot of things. If we look at how often an attack should hit an equally skilled opponent, I would say that the success rate should be at...
klaus_ae_mogensen
klaus_ae_mog...
Offline Send Email
Jul 17, 2009
10:02 am

... There is also the design school that says task-success chances for a character shouldn't or don't need to be based on what the character's ...
Raven Daegmorgan
greyorm
Offline Send Email
Jul 17, 2009
10:17 pm
 First  |  |  Next > Last 
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help