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Metal/alloy durability for making weapons?   Message List  
Reply | Forward Message #43669 of 44122 |
Hi

In Sagatafl, all weapons have a Durability value, derived from the
weapon's size (Medium size, equivalent to shortsword, is optimal) and
type (sword-like, polearm-like, staff-like, axe-like...), and what
material it is made from. This is then modified according to the
craftsmanship quality, and can be further modified by magic that adds a
temporary (spell or Power) or permanent (Enchantment) bonus to the
Durability.

Thus it is metaphysically possible to make a broadsword out of gold.
Just make the sword, then Enchant it with a huge Durability bonus such
that the final Durability is equal to that of a broadsword made of
primitive steel.


But how *much* lower should the Durability be of weapons made of more
reasonable metals such as bronze, silver or copper?

Sagatafl's Durability scale is fairly coarse-grained.

"Iron", the game-mechanical term for primitive steel, has no Durability
modifier. "Steel", the game-mechancial term for more sophisticated
steel, has a +1 Durability bonus. "Advanced Steel", meaning
post-medieval steel (which should be sufficiently good that useable
rapiers can be made of it) has a +2 Durability modifier, and modern
steel alloys have a +3 modifier, and perhaps +4 for really expensive
NASA-grade alloys (such as the "magic" sword depicted in John
Christopher's "Sword of the Spirits" YA post-apocalyptic science fition
trilogy).


I'm thinking bronze should be -1, but is that proper, or should it be
-2? Or even be +0? (Keep in mind, this is for making swords and similar
weapons out of it - not making armour.)

What about silver? Should it be -1 or -2, or even -3? What about copper?

I've decided that in the Ärth setting, "meteoric iron" is a
fantastically good weapons alloy, equivalent to advanced steel (+2
bonus), because it's cool and it simulates many *myths* about the
material, even though realistically meteoric iron should probably be a
mere +0, perhaps with a tiny degree of rustproofness relative to ordiary
"iron".

So that's the scale. Where should I place silver, bronze and copper?
(Information about other metals and alloys, such as gold, is welcome,
but not badly needed.)

--
Peter Knutsen
sagatafl.org



Thu Jul 2, 2009 12:41 pm

peter_knutsen
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Message #43669 of 44122 |
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Hi In Sagatafl, all weapons have a Durability value, derived from the weapon's size (Medium size, equivalent to shortsword, is optimal) and type (sword-like,...
Peter Knutsen
peter_knutsen
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Jul 2, 2009
11:26 pm

... Bronze is less brittle than iron or pattern-welded steel (which I guess is what you mean with primitive steel), but it holds an edge less well and it bends...
Torben AEgidius Mogen...
torbenm1
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Jul 3, 2009
7:16 am

... Bronze is not as durable as iron. Bronze swords were almost always short thrusting swords, bronze is incapable of supporting the weight of a longsword and...
Tim
swordrat
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Jul 4, 2009
11:09 pm

... Yes, I'm not at all convinced that Moh'd Hardness Scale is particularly useful in this context. Perhaps there should be a special rule for materials...
Peter Knutsen
peter_knutsen
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Jul 8, 2009
10:21 am

... Meteoric iron is actually a natural alloy of iron and nickel. See http://en.wikipedia.org/wiki/Iron_meteorite. The common meteoric iron-nickle alloy...
klaus_ae_mogensen
klaus_ae_mog...
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Jul 3, 2009
9:07 am

... good god.. a solid gold broadsword would probobly weight about 150lbs. Some nimble thief would just shank you and sell it. Heh.. I can just imagine a...
woozlegamer
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Jul 3, 2009
12:42 pm

... Hardly. Gold is "only" about 2.5 times heavier than iron, and an iron broadsword is about 3lbs. A broadsword of gold would be very soft, though, so you...
Torben AEgidius Mogen...
torbenm1
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Jul 6, 2009
7:00 am

... The *really* important question is, how impure can a silver sword be, before it stops being doing full damage to were-creatures? -- Peter Knutsen ...
Peter Knutsen
peter_knutsen
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Jul 6, 2009
7:15 am

I accidentally sent this as a private email, instead of to the list. ... A typical rule in many RPGs would be that weres take half damage from weapons that...
Peter Knutsen
peter_knutsen
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Jul 8, 2009
10:26 am
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