I am involved with a bi-yearly convention in the metro Detroit Area, (Michicon &
Wintercon run by the Metro Detroir gamers) and I would like to offer a place for
you to playtest your creations.
Our next convention is December 5th, Wintercon, and we have space availible for
GMs. Let me know if any are interested in running some games at our convention
... LoL! But how did it work out in play? I can't see your player enjoying playing the blind deaf mute paraplegic for long. (Unless it was one of those...
Dariel R. A. Quiogue
temujin@...
May 5, 2000 4:40 pm
You know, I always hear about the importance of blind playtesting (having people play the game without help from the designers), but I'm curious about how it...
Bradd W. Szonye
bradds@...
Jun 6, 2001 5:06 pm
... I'm of the opinion that the Internet and Email are perfect for just this sort of thing... A website puts a game out to folks you may never meet, and Email...
Foxiekins@...
Jun 6, 2001 5:48 pm
... I understand how you *get* blind playtesters; I'm curious about what you do with them once you have them. What do you get out of it? How do you handle the...
Bradd W. Szonye
bradds@...
Jun 6, 2001 5:58 pm
... The point of blind testing, as I understand it, is not to test your ruleset, but rather to test your expression of them. The idea is to see whether a...
Michael Suileabhain-W...
cucullin@...
Jun 6, 2001 7:02 pm
... On Wed, Jun 06, 2001 at 02:21:05PM -0400, Michael Suileabhain-Wilson ... Right. What I don't totally understand is how you determine whether they "got it"...
Bradd W. Szonye
bradds@...
Jun 6, 2001 7:26 pm
... In theory, if there are these sorts of problems, they will cause trouble in play (this is why you want to encourage your blindtesters _not_ to patch the...
Michael Suileabhain-W...
cucullin@...
Jun 6, 2001 8:32 pm
A few comments about my playtesting experience as a ... This is how I have always used blind playtesting, though I have often "kibutzed" (sit in silently, more...
Larry Sayers
raffarundel@...
Jun 6, 2001 10:50 pm
[Re: You wrote one game, the playtesters play a "different" game.] ... Yes, that's exactly what I'm concerned about. Even if the playtesters think it's great,...
Bradd W. Szonye
bradds@...
Jun 6, 2001 11:15 pm
... I suspect that blindtesting may not be the best tool to prevent these kinds of problems. I think a good editor should be your first line of defense,...
Michael Suileabhain-W...
cucullin@...
Jun 6, 2001 11:27 pm
Hallo, ... Editing won't catch these. There are a couple of things in LA that I read in the original mss that I had no problems understanding, so I asked Gary...
Larry D. Hols
crkdface@...
Jun 7, 2001 12:50 am
On Wed, 6 Jun 2001 11:01:54 -0700, "Bradd W. Szonye" ... I'd suspect that when handing them a copy of the game, you also hand them (each or as a group) a form...
Dave Harper
dharper@...
Jun 7, 2001 1:39 am
Hallo, I've taken a product through blindtesting, and been involved in such as a playtester, and have discussed the matter with other folks in the ... Blind...
Larry D. Hols
crkdface@...
Jun 6, 2001 10:07 pm
... Well said. I wanted to say something like that. Michael Suileabhain-Wilson...
Michael Suileabhain-W...
cucullin@...
Jun 6, 2001 10:24 pm
... Hash: SHA1 Wednesday, June 06, 2001, 12:10:00 PM, Bradd wrote: Bradd> You know, I always hear about the importance of blind playtesting Bradd> (having...
Nathan E Banks Paganini
paganini@...
Jun 7, 2001 2:05 am
On Wed, 06 Jun 2001 20:51:35 -0500, Nathan E Banks Paganini ... You generally do playtesting first to see if the rules work. Then you do blind playtesting to...
Dave Harper
dharper@...
Jun 7, 2001 3:09 am
Hallo, ... That's how it works. Anything that they don't understand correctly will probably lead to something strange happening, and that leads to comments,...
Larry D. Hols
crkdface@...
Jun 7, 2001 12:28 pm
... I think that in the case of RPGs, it may be very useful to write a list of the questions you'd particularly like adressed. But what questions are those? ...
Peter Knutsen
peter@...
Jun 6, 2001 7:26 pm
... That's exactly what I'm wondering. In my case, it's mostly for curiosity's sake, as I'm not nearly far enough along in a game design (if I ever am). ... ...
Bradd W. Szonye
bradds@...
Jun 6, 2001 7:34 pm
... Good point. ... I would probably ask the group to describe how the different attributes were used in play. Thus, when they tell you that they were using...
Michael Suileabhain-W...
cucullin@...
Jun 6, 2001 8:37 pm
... My problem is subtly different. ... I think I'm fairly good at giving clear explanations of rules. I've been told that I have a tendency to often explain...
Peter Knutsen
peter@...
Jun 6, 2001 9:14 pm
... I think the reason for this is that RPGs are complex, compared to other games. If you ship a game with the complexity of Monopoly for a blindtest, there...
Peter Knutsen
peter@...
Jun 6, 2001 9:23 pm
... You're right... but playtesting and *blind playtesting* are two different stages. Here's how it goes: - Design the game - Playtest & revise - Write the...
Travis Casey
efindel@...
Jun 7, 2001 2:38 am
... Hash: SHA1 Wednesday, June 06, 2001, 9:38:41 PM, Travis wrote: Travis> Thus, you're right -- playtesting is to find out whether the mechanics Travis> work....
Nathan E Banks Paganini
paganini@...
Jun 7, 2001 1:01 pm
Travis Casey wrote: [Nathan on blind playtesting:] ... Sorry about following up to myself here... I decided to pull down my copy of Nick Schuessler and Steve...
Travis Casey
efindel@...
Jun 7, 2001 3:06 am
... Where can this be obtained? Is it a published book, online article, what? ===== Troy Gustavel 5825 Bolender Rd. Akron, OH 44319 (330)882 5468 ...
Troy Gustavel
troy_nevermore@...
Jun 9, 2001 6:22 am
... It was published by Steve Jackson Games in 1981. It's mostly aimed at designing board wargames, but it's got a chapter on RPGs and some good advice for...
Michael Suileabhain-W...
cucullin@...
Jun 9, 2001 7:02 am
Hallo, ... Published by SJG, now out-of-print. You may be able to find one at Crazy Egor's. Larry...
Larry D. Hols
crkdface@...
Jun 9, 2001 8:50 pm
... Hash: SHA1 Thursday, June 07, 2001, 7:28:50 AM, Larry wrote: Larry> Hallo, ... Larry> That's how it works. Anything that they don't understand...
Nathan E Banks Paganini
paganini@...
Jun 7, 2001 1:04 pm
Hey all, I am involved with a bi-yearly convention in the metro Detroit Area, (Michicon & Wintercon run by the Metro Detroir gamers) and I would like to offer...