This is a list to discuss the creation of role playing game systems, as well as information that would be useful to the aspiring game creator. Many people want to create their own system. This is the place to talk about mechanics, genre, style, and any other aspect of role playing game creation for both PBEM and face-to-face gaming.
Note that if your first post to the list is nothing more than a reference to another group or off-topic, your post will be deleted and you will remain in moderated status.
... It hadn't occured to me to make ease of disarm part of the characteristics of the opponent's weapon... Thanks... My notion for equipment stats to contain
... Yeppers... Pretty much borrowed it outright... ... The distinction I'm going with is that Punches have no force multiplier... With a Thrust or Swing, the
Klaus Æ. wrote: [...] ... It seems to me that this should also affect disarming difficulty. In Sagatafl, I've designated four weapon categories for that
... This is a fairly common distinction; I've seen it in e.g. Rolemaster and HârnMaster, ... I'm not clear on the difference between Punch and Thrust or