This is a list to discuss the creation of role playing game systems, as well as information that would be useful to the aspiring game creator. Many people want to create their own system. This is the place to talk about mechanics, genre, style, and any other aspect of role playing game creation for both PBEM and face-to-face gaming.
Note that if your first post to the list is nothing more than a reference to another group or off-topic, your post will be deleted and you will remain in moderated status.
Basically, I'm attempting to use my old concept of weapon uses... Recapping, weapon attacks are categorized along two axes; Blunt, Cutting, and Impaling, and
I've been tinkering with these for awhile but I haven't come to any conclusion yet. I thought I'd share with you all guys to get suggestions and criticisms
classes are my favorite part of rpgs it basically says a lot about your character.i am working on a sci fi dungeons and dragons type game and these are some of
While sitting during lunch, eating sushi, the following idea came to mind. I wrote it down, and then typed it up to share here. ** THE HUMAN RPG SYSTEM A
Larry, I couldn't help but notice in your critism of my post that you forgot to analyze one key point. That classes are: and ultimately limited (new idea, make